Template:VisuMZ Battle System ATB Notetags
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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
Contents
General ATB-Related Notetags
These notetags are general purpose notetags that have became available through this plugin.
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<ATB Help> description description </ATB Help> - Used for: Skill, Item Notetags - If your game happens to support the ability to change battle systems, this notetag lets you change how the skill/item's help description text will look under TPB/ATB. - This is primarily used if the skill behaves differently in TPB/ATB versus any other battle system. - Replace 'description' with help text that's only displayed if the game's battle system is set to TPB/ATB.
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<Hide ATB Gauge> - Used for: Enemy Notetags - If you don't want an enemy to show their ATB Gauge, use this notetag.
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ATB Field Gauge-Related Notetags
These notetags only work if the ATB Field Gauge is enabled.
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<ATB Field Gauge Icon: x> - Used for: Actor, Enemy Notetags - Changes the marker graphic used for the battler to a specific icon. - Replace 'x' with the icon index to be used.
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<ATB Field Gauge Face: filename, index> - Used for: Actor, Enemy Notetags - Changes the marker graphic used for the enemy to a specific face. - Replace 'filename' with the filename of the image. - Do not include the file extension. - Replace 'index' with the index of the face. Index values start at 0. - Example: <ATB Field Gauge Face: Monster, 1>
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ATB Gauge Manipulation-Related Notetags
These notetags are used for ATB Gauge manipulation purposes.
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<ATB After Gauge: x%> - Used for: Skill, Item Notetags - After using the skill/item, the user's ATB Gauge will be set to x%. - Replace 'x' with a percentile value representing the amount you want the ATB Gauge to reset to after the skill/item's usage.
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<ATB Charge Gauge: x%> <ATB Charge Gauge: +x%> <ATB Charge Gauge: -x%> - Used for: Skill, Item Notetags - If the target is in a charging state, change the target's gauge amount to x% or by x% (if using the +/- variants). - Replace 'x' with a percentile value representing the amount of the ATB Gauge you wish to alter it to/by. - This only affects targets who are in a charging state.
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<ATB Cast Gauge: x%> <ATB Cast Gauge: +x%> <ATB Cast Gauge: -x%> - Used for: Skill, Item Notetags - If the target is in a casting state, change the target's gauge amount to x% or by x% (if using the +/- variants). - Replace 'x' with a percentile value representing the amount of the ATB Gauge you wish to alter it to/by. - This only affects targets who are in a casting state.
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<ATB Interrupt> - Used for: Skill, Item Notetags - If this skill/item hits a target who is in a casting state, interrupt that action to cancel it and reset the target's ATB Gauge to 0%.
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<ATB Cannot Be Interrupted> - Used for: Skill, Item Notetags - Makes the skill/item immune to ATB Interruptions.
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<ATB Battle Start Gauge: +x%> <ATB Battle Start Gauge: -x%> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - Determine how much extra or less ATB Gauge the battler will start with if associated with one of these database objects. - Replace 'x' with a percentile value determining how much extra or less ATB Gauge value the battler will start battle with. - These values are additive when stacked.
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<ATB After Gauge: +x%> <ATB After Gauge: -x%> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State Notetags - Determine how much influence there is on the ATB Gauge after finishing a skill/item. Increase or decrease the amount after each action. - Replace 'x' with a percentile value determining how much influence there is on the ATB Gauge after the skill/item has finished performing. - These values are additive when stacked.
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JavaScript Notetags: ATB Gauge Manipulation
The following are notetags made for users with JavaScript knowledge to give more control over conditional ATB Gauge Manipulation.
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<JS ATB Charge Gauge> code code rate = code; </JS ATB Charge Gauge> - Used for: Skill, Item Notetags - Replace 'code' with JavaScript code to determine how much to change the ATB Gauge to if the target is in a charging state. - The 'rate' variable represents rate value the ATB Gauge will change to between the values of 0 and 1. - The 'rate' variable will default to the target's current ATB Gauge rate if the target is in a charging state.
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<JS ATB Cast Gauge> code code rate = code; </JS ATB Cast Gauge> - Used for: Skill, Item Notetags - Replace 'code' with JavaScript code to determine how much to change the ATB Gauge to if the target is in a casting state. - The 'rate' variable represents rate value the ATB Gauge will change to between the values of 0 and 1. - The 'rate' variable will default to the target's current ATB Gauge rate if the target is in a casting state.
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<JS ATB After Gauge> code code rate = code; </JS ATB After Gauge> - Used for: Skill, Item Notetags - Replace 'code' with JavaScript code to determine how much to change the ATB Gauge to after performing this skill/item action. - The 'rate' variable represents rate value the ATB Gauge will change to between the values of 0 and 1. - The 'rate' variable will default to 0.
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