Template:VisuMZ Boost Action Text Codes
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The following are text codes that you may use with this plugin.
Boosting-Related Text Codes
These text codes are used for Help Window descriptions. When Boosting, the text displayed in the Help Window can change to reflect the amount boosted.
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Text Code Effect (Help Window Text Only)
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\boostDamage[x] This will apply damage modifiers to number x based on
the actor's currently used Boost amount.
\boostTurn[x] This will apply turn modifiers to number x based on
the actor's currently used Boost amount.
\boostRepeat[x] This will apply repeat hit modifiers to number x based
on the actor's currently used Boost amount.
\boostEffect[x] This will apply Boost Point effect modifiers to number
x based on the actor's currently used Boost amount.
\boostAnalyze[x] This will apply analyze modifiers to number x based on
the actor's currently used Boost amount.
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------------------------------------------------------- Text Code Effect (Help Window Text Only)
------------------------------------------------------- \boost[text] The text inside the brackets won't appear unless at least 1 Boost is used. \boost0[text] The text inside the brackets won't appear unless if any Boost is used. \boost>=x[text] The text inside the brackets will only appear if at least x Boosts are used. \boost>x[text] The text inside the brackets will only appear if more than x Boosts are used. \boost=x[text] The text inside the brackets will only appear if exactly x Boosts are used. \boost<x[text] The text inside the brackets will only appear if less than x Boosts are used. \boost<=x[text] The text inside the brackets will only appear if at most x Boosts are used.---