Template:VisuMZ Battle Cursor Plugin Commands
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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Battle Cursor Plugin Commands
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Battle Cursor: Change Actor Cursor - Change target actor's battle cursor settings. Actor ID(s): - Select which Actor ID(s) to affect. Appearance Type: - Select the appearance type for the battle select cursor. Icon Index: - If "icon" is selected as the appearance type, use this icon as the cursor. Picture Filename: - If "picture" is selected as the appearance type, use this image from img/pictures/ as the cursor. System Filename: - If "system" is selected as the appearance type, use this image from img/system/ as the cursor. Frame Delay: - The frame delay for any animated "picture" or "system" cursors before moving onto the next frame. Anchor: Anchor X: Anchor Y: - Select the position to determine where the cursor's Anchor is located. Position: Position X: Position Y: - Select the placement to determine where the cursor's Position is located. Offset: Offset X: Offset Y: - Select how much to offset the cursor's X/Y position by. Wave: Wave Type: - Determine how the cursor moves while active. Speed: - Select how fast the cursor oscillates. - Lower is slower. Higher is faster. Distance: - Select how far the cursor sprite will oscillate from its origin.
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Battle Cursor: Change Party Member Cursor - Change target party member's battle cursor settings. Party Index(es): - Select which party member index(es) to affect. Appearance Type: - Select the appearance type for the battle select cursor. Icon Index: - If "icon" is selected as the appearance type, use this icon as the cursor. Picture Filename: - If "picture" is selected as the appearance type, use this image from img/pictures/ as the cursor. System Filename: - If "system" is selected as the appearance type, use this image from img/system/ as the cursor. Frame Delay: - The frame delay for any animated "picture" or "system" cursors before moving onto the next frame. Anchor: Anchor X: Anchor Y: - Select the position to determine where the cursor's Anchor is located. Position: Position X: Position Y: - Select the placement to determine where the cursor's Position is located. Offset: Offset X: Offset Y: - Select how much to offset the cursor's X/Y position by. Wave: Wave Type: - Determine how the cursor moves while active. Speed: - Select how fast the cursor oscillates. - Lower is slower. Higher is faster. Distance: - Select how far the cursor sprite will oscillate from its origin.
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Battle Cursor: Change Enemy Member Cursor - Change target enemy's battle cursor settings. Enemy Index(es): - Select which enemy troop index(es) to affect. Appearance Type: - Select the appearance type for the battle select cursor. Icon Index: - If "icon" is selected as the appearance type, use this icon as the cursor. Picture Filename: - If "picture" is selected as the appearance type, use this image from img/pictures/ as the cursor. System Filename: - If "system" is selected as the appearance type, use this image from img/system/ as the cursor. Frame Delay: - The frame delay for any animated "picture" or "system" cursors before moving onto the next frame. Anchor: Anchor X: Anchor Y: - Select the position to determine where the cursor's Anchor is located. Position: Position X: Position Y: - Select the placement to determine where the cursor's Position is located. Offset: Offset X: Offset Y: - Select how much to offset the cursor's X/Y position by. Wave: Wave Type: - Determine how the cursor moves while active. Speed: - Select how fast the cursor oscillates. - Lower is slower. Higher is faster. Distance: - Select how far the cursor sprite will oscillate from its origin.
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