Difference between revisions of "Template:VisuMZ Battle System STB Notetags"

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(STB Turn Order Display-Related Notetags)
(Instant Use-Related Notetags)
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=== Instant Use-Related Notetags ===
 
=== Instant Use-Related Notetags ===
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[[File:BattleSysSTB_Instant.gif]]
  
 
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Revision as of 01:07, 10 November 2020

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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General STB-Related Notetags

These notetags are general purpose notetags that have became available through this plugin.

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<STB Help>
 description
 description
</STB Help>

- Used for: Skill, Item Notetags
- If your game happens to support the ability to change battle systems, this
  notetag lets you change how the skill/item's help description text will
  look under STB.
- This is primarily used if the skill behaves differently in STB versus any
  other battle system.
- Replace 'description' with help text that's only displayed if the game's
  battle system is set to STB.

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STB Turn Order Display-Related Notetags

BattleSysSTB TurnOrder.png

These notetags affect the STB Turn Order Display

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<STB Turn Order Icon: x>

- Used for: Actor, Enemy Notetags
- Changes the slot graphic used for the battler to a specific icon.
- Replace 'x' with the icon index to be used.

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<STB Turn Order Face: filename, index>

- Used for: Actor, Enemy Notetags
- Changes the slot graphic used for the enemy to a specific face.
- Replace 'filename' with the filename of the image.
  - Do not include the file extension.
- Replace 'index' with the index of the face. Index values start at 0.
- Example: <STB Turn Order Face: Monster, 1>

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Instant Use-Related Notetags

BattleSysSTB Instant.gif

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<STB Instant>
<STB Instant Use>
<STB Instant Cast>

- Used for: Skill, Item Notetags
- Allows the skill/item to be used immediately without consuming a turn.

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Category-Related Notetags

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<STB Exploited Gain State: id>
<STB Exploited Gain State: id, id, id>

<STB Exploited Gain State: name>
<STB Exploited Gain State: name, name, name>

- Used for: Class, Enemy Notetags
- If an actor (with the specified class) or enemy is exploited via elemental
  weaknesses or critical hits, apply the listed penalty state(s).
- Replace 'id' with a number representing the penalty state ID's you wish
  to apply to the exploited battler.
- Insert multiple 'id' values to apply multiple penalty states at once.
- Replace 'name' with the name of the penalty state you wish to apply to the
  exploited battler.
- Insert multiple 'name' entries to apply multiple penalty states at once.

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<STB Cannot Be Exploited>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- This prevents the affected battler from being exploited via elemental
  weaknesses or critical hits.

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<STB Exploiter Gain State: id>
<STB Exploiter Gain State: id, id, id>

<STB Exploiter Gain State: name>
<STB Exploiter Gain State: name, name, name>

- Used for: Class, Enemy Notetags
- If an actor (with the specified class) or enemy exploits an opponent with
  an elemental weakness or critical hit, apply the listed bonus state(s).
- Replace 'id' with a number representing the bonus state ID's you wish
  to apply to the exploited battler.
- Insert multiple 'id' values to apply multiple bonus states at once.
- Replace 'name' with the name of the bonus state you wish to apply to the
  exploited battler.
- Insert multiple 'name' entries to apply multiple bonus states at once.

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<STB Cannot Be Exploiter>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- This prevents the affected battler from exploiting any opponents via
  elemental weaknesses or critical hits.

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