Difference between revisions of "Template:VisuMZ Battle Voices Notetags"

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(Created page with "<noinclude>VisuMZ Battle Voices Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will no...")
 
(Voice Set-Related Notetags)
 
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- This can be changed for actors via Plugin Commands.
 
- This can be changed for actors via Plugin Commands.
 
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<pre>
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<Language lang Voice Set: name>
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- Used for: Actor, Enemy Notetags
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- Requires VisuMZ_2_VoiceActControl and Voice Language Switching enabled.
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- Declares a battle voice set for the target actor/enemy to use when using
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  a certain voice language.
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- Replace 'lang' with the language name this voice set is used for.
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  - Bengali, Chinese, Czech, Danish, Dutch, English, Finnish, French,
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    German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean,
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    Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Spanish,
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    Swedish, Tamil, Thai, Turkish
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- Replace 'name' with the name of the battle voice set used in the Plugin
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  Parameters to declare the contents of that battle voice set to be played.
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  - If you are unsure which, it's the Plugin Parameter that says "Name" and
 +
    in its decription will show "<Voice Set: name>".
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- Insert multiple of these notetags to have different voice sets for
 +
  different voiced languages.
 +
- This can be changed for actors via Plugin Commands.
 +
</pre>
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 +
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Latest revision as of 11:54, 17 January 2024

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Voice Set-Related Notetags

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<Voice Set: name>

- Used for: Actor, Enemy Notetags
- Declares a battle voice set for the target actor/enemy to use.
- Replace 'name' with the name of the battle voice set used in the Plugin
  Parameters to declare the contents of that battle voice set to be played.
  - If you are unsure which, it's the Plugin Parameter that says "Name" and
    in its decription will show "<Voice Set: name>".
- If nothing is declared, the actor/enemy will not use battle voice lines.
- This can be changed for actors via Plugin Commands.

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<Language lang Voice Set: name>

- Used for: Actor, Enemy Notetags
- Requires VisuMZ_2_VoiceActControl and Voice Language Switching enabled.
- Declares a battle voice set for the target actor/enemy to use when using
  a certain voice language.
- Replace 'lang' with the language name this voice set is used for.
  - Bengali, Chinese, Czech, Danish, Dutch, English, Finnish, French,
    German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean,
    Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Spanish,
    Swedish, Tamil, Thai, Turkish
- Replace 'name' with the name of the battle voice set used in the Plugin
  Parameters to declare the contents of that battle voice set to be played.
  - If you are unsure which, it's the Plugin Parameter that says "Name" and
    in its decription will show "<Voice Set: name>".
- Insert multiple of these notetags to have different voice sets for
  different voiced languages.
- This can be changed for actors via Plugin Commands.

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<Voice Set Volume: x>
<Voice Set Pitch: x>
<Voice Set Pan: x>

- Used for: Actor, Enemy Notetags
- Adjusts the battle voice set's volume, pitch, and panning.
- Replace 'x' with number values representing the setting you want used.
  - For volume, use a number between 0 and 100. 100 is full volume.
  - For pitch, use a number between 50 and 150. 100 is neutral.
  - For pan, use a number between -100 and 100. 0 is neutral.
- If these notetags are not used, the actor/enemy will use the settings
  found in the default Plugin Parameters instead.

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<Trait Voice Sets>
 type Set: name
 type Volume: value
 type Pitch: value
 type Pan: value

 type Set: name
 type Volume: value
 type Pitch: value
 type Pan: value

 type Set: name
 type Volume: value
 type Pitch: value
 type Pan: value
</Trait Voice Sets>

- Used for: Enemy Notetags
- Requires VisuMZ_1_ElementStatusCore!
- Allows enemies that have different trait variants to have different battle
  voice sets, such as different voices for Male and Female, or different
  elements, blessings, etc.
- Replace 'type' with the name of an associated Trait Set type found in the
  Plugin Parameters. This can be for any Trait Set except 'SubElement'.
- Replace 'name' with the name of the battle voice set used in the Plugin
  Parameters to declare the contents of that battle voice set to be played.
  - If you are unsure which, it's the Plugin Parameter that says "Name" and
    in its decription will show "<Voice Set: name>".
- Replace 'value' with number values representing the setting you want used.
  - For volume, use a number between 0 and 100. 100 is full volume.
  - For pitch, use a number between 50 and 150. 100 is neutral.
  - For pan, use a number between -100 and 100. 0 is neutral.
- If none of these are used, then the enemy will not have any battle voices.

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