Template:VisuMZ Boost Action Text Codes

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Revision as of 15:59, 22 March 2021 by Yanfly (talk | contribs) (Created page with "<noinclude>VisuMZ Boost Action Text Codes</noinclude> The following are text codes that you may use with this plugin. === Boosting-Related Text...")
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The following are text codes that you may use with this plugin.

Boosting-Related Text Codes

These text codes are used for Help Window descriptions. When Boosting, the text displayed in the Help Window can change to reflect the amount boosted.

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Text Code            Effect (Help Window Text Only)
------------------   -------------------------------------------------------

\boostDamage[x]      This will apply damage modifiers to number x based on
                     the actor's currently used Boost amount.

\boostTurn[x]        This will apply turn modifiers to number x based on
                     the actor's currently used Boost amount.

\boostRepeat[x]      This will apply repeat hit modifiers to number x based
                     on the actor's currently used Boost amount.

\boostEffect[x]      This will apply Boost Point effect modifiers to number
                     x based on the actor's currently used Boost amount.

\boostAnalyze[x]     This will apply analyze modifiers to number x based on
                     the actor's currently used Boost amount.

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------------------------------------------------------- Text Code Effect (Help Window Text Only)
------------------------------------------------------- \boost[text] The text inside the brackets won't appear unless at least 1 Boost is used. \boost0[text] The text inside the brackets won't appear unless if any Boost is used. \boost>=x[text] The text inside the brackets will only appear if at least x Boosts are used. \boost>x[text] The text inside the brackets will only appear if more than x Boosts are used. \boost=x[text] The text inside the brackets will only appear if exactly x Boosts are used. \boost<x[text] The text inside the brackets will only appear if less than x Boosts are used. \boost<=x[text] The text inside the brackets will only appear if at most x Boosts are used.

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