Difference between revisions of "Template:VisuMZ Break Shields Notetags"

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(Created page with "<noinclude>VisuMZ Break Shields Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will no...")
 
 
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=== Break Shield Calculation-Related Notetags ===
 
=== Break Shield Calculation-Related Notetags ===
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[[File:BreakShields_Ani.gif]]
  
 
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=== Break Shield Alteration-Related Notetags ===
 
=== Break Shield Alteration-Related Notetags ===
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[[File:BreakShields_Ani.gif]]
  
 
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=== Element-Related Notetags ===
 
=== Element-Related Notetags ===
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[[File:BreakShields_ProtectElement.png]]
  
 
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Latest revision as of 14:10, 23 March 2021

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Break Shield Calculation-Related Notetags

BreakShields Ani.gif

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<Break Shields: x>

- Used for: Actor, Class, Enemy Notetags
- Declares the base amount of Break Shields this battler will have.
- This will ignore the default setting from the Plugin Parameters.
- Replace 'x' with a number representing the base amount of Break Shields to
  give this battler.
- If both the Actor and Class database object has this notetag, priority
  will be given to the Class before the Actor.

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<Break Shields: +x>
<Break Shields: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Allows trait objects to alter the amount of Break Shields battlers have
  whenever their Break Shields are reset.
- Replace 'x' with a number representing the Break Shields to increase or
  decrease the amount by.
- Total Break Shields cannot go under 1 and cannot go whatever the maximum
  is declared inside the Plugin Parameters.

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Break Shield Alteration-Related Notetags

BreakShields Ani.gif

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<Break Reduce: x>

- Used for: Skill, Item Notetags
- Reduces the target's Break Shield by x if this action hits a weakness.
- This will ignore the default setting from the Plugin Parameters.
- Replace 'x' with a number to determine how many Break Shields to reduce.
- If Break Shields reach 0, the target will enter a Stun state.

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<Change Break Shield: x>

- Used for: Skill, Item Notetags
- This will change the target battler's Break Shield value to x if the
  battler isn't currently stunned.
- No effect if you don't use this notetag.
- Replace 'x' with a number value to change the target battler's Break
  Shield value to.

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<Increase Break Shield: +x>
<Decrease Break Shield: -x>

- Used for: Skill, Item Notetags
- This will either increase the target battler's break shield by x or
  decrease the target battler's break shield by x.
- Happens after the Change Break Shield notetag.
- No effect if you don't use this notetag.
- Replace 'x' with a number value representing the amount to alter the
  target's Break Shields by.

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Element-Related Notetags

BreakShields ProtectElement.png

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<Protect Element: id>
<Protect Elements: id, id, id>

<Protect Element: name>
<Protect Elements: name, name, name>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Specified element(s) will be guarded and Break Shields cannot be reduced
  when struck with that element (as long as the requirement is above 100%).
- The element rate for those will cap at 100%, preventing extra damage from
  being dealt despite having weaknesses, although custom JS effects will
  bypass this.
- Replace 'id' with a number value representing the ID(s) of the element(s).
- Replace 'name' with the name(s) of the element(s).

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