Difference between revisions of "Template:VisuMZ Bright Effects Notetags"

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(Color Adjust-Related Notetags)
(Bloom-Related Notetags)
 
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   - Lower - Less picky
 
   - Lower - Less picky
 
   - Higher - More picky
 
   - Higher - More picky
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</pre>
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---
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=== Blur-Related Notetags ===
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 +
[[File:BrightEffects_Blur_Preview.png]]
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---
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<pre>
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<Blur: x>
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 +
- Used for: Map Notetags and Troop Names
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- Changes the blur strength used for the screen to 'x'.
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- Replace 'x' with a number representing the blur strength. For best
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  results, use numbers between 0 and 5 where 0 is no blur and higher numbers
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  mean higher blur strength.
 
</pre>
 
</pre>
  
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   - Lower - Less intensity
 
   - Lower - Less intensity
 
   - Higher - More intensity
 
   - Higher - More intensity
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</pre>
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---
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=== Tilt Shift Notetags ===
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 +
[[File:BrightEffects_TiltShift.png|600px]]
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---
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<pre>
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<Tilt Shift Pixel Blur: x>
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 +
- Used for: Map Notetags and Troop Names
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- Adjusts the tilt shift filter's pixel blur amount for the map/battle.
 +
- Replace 'x' with a number to represent the blur intensity.
 +
  - Lower = less blur
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  - Higher = more blur
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</pre>
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 +
---
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<pre>
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<Tilt Shift Gradient Blur: x>
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 +
- Used for: Map Notetags and Troop Names
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- Adjusts the tilt shift filter's gradient blur amount for the map/battle.
 +
- Replace 'x' with a number to represent the gradient blur distance.
 +
  - Lower = less gradient
 +
  - Higher = more gradient
 
</pre>
 
</pre>
  
 
---
 
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Latest revision as of 13:14, 15 March 2023

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Bloom-Related Notetags

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<Bloom Scale: x>

- Used for: Map Notetags and Troop Names
- Changes the bloom scale to x for map/battle.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Less bloom
  - Higher - More bloom

---

<Bloom Brightness: x>

- Used for: Map Notetags and Troop Names
- Changes the bloom brightness to x for map/battle
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Darker
  - Higher - Brighter

---

<Bloom Threshold: x>

- Used for: Map Notetags and Troop Names
- Changes the bloom threshold to x for map/battle.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Less picky
  - Higher - More picky

---

<Bloom Horz Scale: x to y>
<Bloom Vert Scale: x to y>

- Used for: Map Notetags
- Map only. Sets an adjusting scale when traveling left to right on the map
  (Horz) or up to down on the map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Less bloom
  - Higher - More bloom

---

<Bloom Horz Brightness: x to y>
<Bloom Vert Brightness: x to y>

- Used for: Map Notetags
- Map only. Sets an adjusting brightness when traveling left to right on the
  map (Horz) or up to down on the map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Darker
  - Higher - Brighter

---

<Bloom Horz Threshold: x to y>
<Bloom Vert Threshold: x to y>

- Used for: Map Notetags
- Map only. Sets an adjusting threshold when traveling left to right on the
  map (Horz) or up to down on the map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Less picky
  - Higher - More picky

---

Blur-Related Notetags

BrightEffects Blur Preview.png

---

<Blur: x>

- Used for: Map Notetags and Troop Names
- Changes the blur strength used for the screen to 'x'.
- Replace 'x' with a number representing the blur strength. For best
  results, use numbers between 0 and 5 where 0 is no blur and higher numbers
  mean higher blur strength.

---

Godray-Related Notetags

---

<Godray>
<No Godray>

- Used for: Map Notetags and Troop Names
- Changes if there will be a godray on the map/battle regardless of the
  default settings in the plugin parameters.

---

<Godray Speed: x>

- Used for: Map Notetags and Troop Names
- Sets the flickering speed of the rays.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Slower
  - Higher - Faster

---

<Godray Gain: x>

- Used for: Map Notetags and Troop Names
- Sets the gain/intensity of the rays.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Lighter
  - Higher - Intense

---

<Godray Lacunarity: x>

- Used for: Map Notetags and Troop Names
- Sets the lacunarity/density of the rays.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Less dense
  - Higher - More dense

---

<Godray Angle: x>

- Used for: Map Notetags and Troop Names
- Sets the angle of the rays.
- Replace 'x' with a number to represent the value. Use a negative or
  positive integer value.
  - Negative - Coming from the left
  - Positive - Coming from the right

---

<Godray Horz Speed: x to y>
<Godray Vert Speed: x to y>

- Used for: Map Notetags
- Map only. Adjusts godray speed going left to right on a map (Horz) or up
  to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Slower
  - Higher - Faster

---

<Godray Horz Gain: x to y>
<Godray Vert Gain: x to y>

- Used for: Map Notetags
- Map only. Adjusts godray gain going left to right on a map (Horz) or up to
  down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Lighter
  - Higher - Intense

---

<Godray Horz Lacunarity: x to y>
<Godray Vert Lacunarity: x to y>

- Used for: Map Notetags
- Map only. Adjusts godray lacunarity going left to right on a map (Horz) or
  up to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Less dense
  - Higher - More dense

---

<Godray Horz Angle: x to y>
<Godray Vert Angle: x to y>

- Used for: Map Notetags
- Map only. Adjusts godray angle going left to right on a map (Horz) or up
  to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use a negative or
  positive integer values.
  - Negative - Coming from the left
  - Positive - Coming from the right

---

Color Adjust-Related Notetags

---

<Color Adjust Brightness: x>

- Used for: Map Notetags and Troop Names
- Alters the screen brightness for the map/battle.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Darker
  - Higher - Brighter

---

<Color Adjust Contrast: x>

- Used for: Map Notetags and Troop Names
- Adjusts the screen contrast for the map/battle.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Less contrast
  - Higher - More contrast

---

<Color Adjust Saturate: x>

- Used for: Map Notetags and Troop Names
- Adjusts the screen saturation for the map/battle.
- Replace 'x' with a number to represent the value. Use decimals.
  - Lower - Darker
  - Higher - Brighter

---

<Color Adjust Horz Brightness: x to y>
<Color Adjust Vert Brightness: x to y>

- Used for: Map Notetags
- Map only. Alters the screen brightness when moving left to right on a map
  (Horz) or up to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Darker
  - Higher - Brighter

---

<Color Adjust Horz Contrast: x to y>
<Color Adjust Vert Contrast: x to y>

- Used for: Map Notetags
- Map only. Adjusts the screen contrast when moving left to right on a map
  (Horz) or up to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Less contrast
  - Higher - More contrast

---

<Color Adjust Horz Saturate: x to y>
<Color Adjust Vert Saturate: x to y>

- Used for: Map Notetags
- Map only. Adjusts the screen saturation when moving left to right on a map
  (Horz) or up to down on a map (Vert).
- Replace 'x' and 'y' with numbers to represent the value. Use decimals.
  - Lower - Less intensity
  - Higher - More intensity

---

Tilt Shift Notetags

BrightEffects TiltShift.png

---

<Tilt Shift Pixel Blur: x>

- Used for: Map Notetags and Troop Names
- Adjusts the tilt shift filter's pixel blur amount for the map/battle.
- Replace 'x' with a number to represent the blur intensity.
  - Lower = less blur
  - Higher = more blur

---

<Tilt Shift Gradient Blur: x>

- Used for: Map Notetags and Troop Names
- Adjusts the tilt shift filter's gradient blur amount for the map/battle.
- Replace 'x' with a number to represent the gradient blur distance.
  - Lower = less gradient
  - Higher = more gradient

---