Difference between revisions of "Template:VisuMZ Button Common Events Notetags"
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(Created page with "<noinclude>VisuMZ Button Common Events Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags...") |
(→Assign Button-Related Notetags) |
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<Assign Button Slot: A, S, D, F> | <Assign Button Slot: A, S, D, F> | ||
<Assign Button Slot: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0> | <Assign Button Slot: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0> | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Assign Button Show Cost> | ||
+ | |||
+ | - Used for: Skill Notetags | ||
+ | - If a skill can be assigned, show the cost of the skill if it has one. | ||
+ | - Using this assigned button will not pay the cost. If you want to the pay | ||
+ | the cost, use the following notetag. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Assign Button Pay Cost> | ||
+ | |||
+ | - Used for: Skill Notetags | ||
+ | - If a skill can be assigned, show the cost of the skill if it has one and | ||
+ | pays the cost when pressed and activated. | ||
+ | - If the cost cannot be paid, due to lacking resources or other reasons, | ||
+ | then the button will be disabled. | ||
+ | - The actor that will pay the cost will be the actor that the button was | ||
+ | assigned from in the first place. | ||
+ | - As such, if the actor is not in the party, this will also be disabled. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Assign Button Show Quantity> | ||
+ | |||
+ | - Used for: Item, Weapon, Armor Notetags | ||
+ | - If an item, weapon, or armor can be assigned, show the quantity of the | ||
+ | party has of that item, weapon, or armor. | ||
+ | - Using this assigned button will not consume the item, weapon, or armor. | ||
+ | If you want to consume the quantity, use the following notetag. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Assign Button Consume Quantity> | ||
+ | |||
+ | - Used for: Item, Weapon, Armor Notetags | ||
+ | - If an item, weapon, or armor can be assigned, show the quantity of the | ||
+ | party has of that item, weapon, or armor. This will also consume one of | ||
+ | the item, weapon, or armor when pressed. | ||
+ | - This also applies to Key Items. If you don't want Key Items to be | ||
+ | consumed but have their quantity displayed, use the previous notetag. | ||
+ | - If the cost cannot be paid, due to lacking resources or other reasons, | ||
+ | then the button will be disabled. | ||
</pre> | </pre> | ||
--- | --- |
Latest revision as of 15:35, 14 February 2024
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Assign Button-Related Notetags
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<Assign Button Common Event: id> - Used for: Skill, Item, Weapon, Armor Notetags - Makes this object selectable in the Item scene or Skill scene and have it become assignable to a button slot. - If the object is originally usable (ie a Healing Potion or Healing Spell), the button assignment process will take priority and override it. - Replace 'id' with a number representing the ID of the Common Event you wish to assign to a button. - This needs to be used together with the <Assign Button Slots: x, x, x> notetag in order to have any effect.
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<Assign Button Slot: x> <Assign Button Slot: x, x, x> - Used for: Skill, Item, Weapon, Armor Notetags - Lists the keyboard keys that can be assigned a Common Event when pressed. - If the object is originally usable (ie a Healing Potion or Healing Spell), the button assignment process will take priority and override it. - Replace 'x' with a number or letter representing the button you wish to assign a Common Event to. - This needs to be used together with the <Assign Button Common Event: id> notetag in order to have any effect. - The choices that become available will be listed in the order found in this notetag. - Forbidden, non-existent, and non-valid keys will be filtered out of this list and cannot be assigned a Common Event. Example: <Assign Button Slot: A, S, D, F> <Assign Button Slot: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0>
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<Assign Button Show Cost> - Used for: Skill Notetags - If a skill can be assigned, show the cost of the skill if it has one. - Using this assigned button will not pay the cost. If you want to the pay the cost, use the following notetag.
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<Assign Button Pay Cost> - Used for: Skill Notetags - If a skill can be assigned, show the cost of the skill if it has one and pays the cost when pressed and activated. - If the cost cannot be paid, due to lacking resources or other reasons, then the button will be disabled. - The actor that will pay the cost will be the actor that the button was assigned from in the first place. - As such, if the actor is not in the party, this will also be disabled.
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<Assign Button Show Quantity> - Used for: Item, Weapon, Armor Notetags - If an item, weapon, or armor can be assigned, show the quantity of the party has of that item, weapon, or armor. - Using this assigned button will not consume the item, weapon, or armor. If you want to consume the quantity, use the following notetag.
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<Assign Button Consume Quantity> - Used for: Item, Weapon, Armor Notetags - If an item, weapon, or armor can be assigned, show the quantity of the party has of that item, weapon, or armor. This will also consume one of the item, weapon, or armor when pressed. - This also applies to Key Items. If you don't want Key Items to be consumed but have their quantity displayed, use the previous notetag. - If the cost cannot be paid, due to lacking resources or other reasons, then the button will be disabled.
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