Template:VisuMZ Button Common Events Notetags
Revision as of 14:30, 24 December 2020 by Yanfly (talk | contribs) (Created page with "<noinclude>VisuMZ Button Common Events Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags...")
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Assign Button-Related Notetags
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<Assign Button Common Event: id> - Used for: Skill, Item, Weapon, Armor Notetags - Makes this object selectable in the Item scene or Skill scene and have it become assignable to a button slot. - If the object is originally usable (ie a Healing Potion or Healing Spell), the button assignment process will take priority and override it. - Replace 'id' with a number representing the ID of the Common Event you wish to assign to a button. - This needs to be used together with the <Assign Button Slots: x, x, x> notetag in order to have any effect.
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<Assign Button Slot: x> <Assign Button Slot: x, x, x> - Used for: Skill, Item, Weapon, Armor Notetags - Lists the keyboard keys that can be assigned a Common Event when pressed. - If the object is originally usable (ie a Healing Potion or Healing Spell), the button assignment process will take priority and override it. - Replace 'x' with a number or letter representing the button you wish to assign a Common Event to. - This needs to be used together with the <Assign Button Common Event: id> notetag in order to have any effect. - The choices that become available will be listed in the order found in this notetag. - Forbidden, non-existent, and non-valid keys will be filtered out of this list and cannot be assigned a Common Event. Example: <Assign Button Slot: A, S, D, F> <Assign Button Slot: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0>
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