Template:VisuMZ Chain Battles Plugin Commands
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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Chain Battle Plugin Commands
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Chain Battle: Queue Troop ID(s) - Setup the next Troop ID as a part of a chain battle. - If there are multiple, one will be randomly picked. Troop ID(s): - Select which Troop ID(s) to register as the next potential battle. Change Battleback?: - Change the battlebacks for this queued battle? Battleback 1: Battleback 2: - Filename used for the battleback image. - Leave empty if you don't wish to use one.
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Chain Battle: Queue Encounter Pool - Setup the next battle from the random encounter pool. - If there are multiple, one will be randomly picked. Change Battleback?: - Change the battlebacks for this queued battle? Battleback 1: Battleback 2: - Filename used for the battleback image. - Leave empty if you don't wish to use one.
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Chain Battle: Queue JavaScript ID - Use JavaScript to determine which Troop ID to queue up for a chain battle. JS: Troop ID: - Use JavaScript code to determine what Troop ID to queue up for a chain battle. Change Battleback?: - Change the battlebacks for this queued battle? Battleback 1: Battleback 2: - Filename used for the battleback image. - Leave empty if you don't wish to use one.
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Chain Battle: Clear Chains - Clears any stored Chain Battles, allowing the battle to end after the current one.
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Next Victory Plugin Commands
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Next Victory: Queue Common Event - Queue a Common Event(s) to run next victory. - If multiple, Common Events run in queued order. - The Common Events will run before the next queued chain battle. Common Event ID(s): - Select which Common Event(s) to run upon the next victory. - If multiple, Common Events run in queued order. - The "Next Victory: Queue Common Event" Plugin Command will always refer to the immediate next victory sequence. - Even if you put it after a "Chain Battle: Queue Troop ID(s)", it does not mean it will occur for that next queued troop's victory. - Instead, the common event will run for the immediate next victory sequence regardless. - If you would like for the queued troop ID's to have a "Next Victory" effect, run this Plugin Command AFTER the queued troop ID has been initiated in battle first. - If enemies revive in the middle of the Common Event queue, the queue is paused and resumed after the enemies are defeated once again. - For example: - Common Events A, B, C, D, E are queued. - Enemies are set to revive on Common Event B. - When the player achieves battle victory, Common Events A and B run. - The enemies will revive. - The player has to defeat the enemies again. - Once the enemies are defeated, Common Events C, D, and E then run. - Afterwards, any chain battles will occur.
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Next Victory: Clear Common Event Queue - Clear queued Common Event(s) for next victory.
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