Difference between revisions of "Template:VisuMZ Character Creation System Plugin Commands"
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(→Scene Plugin Commands) |
(→Scene Plugin Commands) |
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- Opens the Character Creation Scene. | - Opens the Character Creation Scene. | ||
- Cannot be used in battle. | - Cannot be used in battle. | ||
+ | - Does not affect <Empty> named characters that have joined the party. | ||
Actor ID?: | Actor ID?: | ||
- Pick a specific actor to create a character onto. | - Pick a specific actor to create a character onto. | ||
- Use 0 for first available unnamed actor or named <Empty>. | - Use 0 for first available unnamed actor or named <Empty>. | ||
− | |||
Actor Level: | Actor Level: |
Latest revision as of 18:35, 22 November 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Scene Plugin Commands
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Scene: Create Character Process - Opens the Character Creation Scene. - Cannot be used in battle. - Does not affect <Empty> named characters that have joined the party. Actor ID?: - Pick a specific actor to create a character onto. - Use 0 for first available unnamed actor or named <Empty>. Actor Level: - What level should the actor be created at? Default Name: - Enter the name you want this actor to have as default. - The name can still be changed. - Leave empty for random. Data Gathering: Fail Switch: - If searching for first available unnamed actor and is unable to do so successfully, this Switch turns on. - This is mainly used for event systems. Join Switch: - If an actor is successfully recruited, turn Switch ON. - Otherwise, it stays OFF. - This is mainly used for event systems. Register Variable: - When searching for first available unnamed actor, register that actor's ID number to this variable. - This is mainly used for event systems. Other Settings: Cancel -> Exit?: - Allow cancel button let you exit the scene? Show Gold Window?: - Shows/hides the gold window. - Gold costs still apply.
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Scene: Dismiss Select Created Character - Opens the Selected Character Dismissal Scene. - Cannot be used in battle. Data Gathering: Fail Switch: - If there is no created character to dismiss from the player's party, this Switch turns on. - This is mainly used for event systems. Dismiss Switch: - If an actor is successfully dismissed, turn Switch ON. - Otherwise, it stays OFF. - This is mainly used for event systems. Register Variable: - When a character is dismissed from the player party, register that actor's ID number to this variable. - This is mainly used for event systems.
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Scene: Retrain Created Character - Retrains a created character. - Cannot be used in battle. Actor ID?: - Pick a specific actor to retrain. - Use 0 if you want the player to select the character. Change Class?: - Is the target actor's class changeable? Preserve Level?: - If the actor retrains its class, preserve the actor's previous level? Change Appearance?: - Is the target actor's appearance changeable? Change Traits?: - Are the target actor's traits changeable? - Requires VisuMZ_1_ElementStatusCore! Change Battle Voice? - Is the target actor's battle voice changeable? - Requires VisuMZ_3_BattleVoices! Change Name?: - Is the target actor's name changeable? Reset Profile?: - Reset target actor's profile or keep it the same? Reset Biography?: - Reset target actor's biography or keep it the same? - Requires VisuMZ_1_ElementStatusCore! Data Gathering: Fail Switch: - If there is no actor to retrain, then this switch is turned ON. - Otherwise, it stays OFF. - This is mainly used for event systems. Retrain Switch: - If an actor is successfully retrained, turn Switch ON. - Otherwise, it stays OFF. - This is mainly used for event systems. Register Variable: - This variable records the actor ID of the retrained actor if the actor is successfully retrained. - This is mainly used for event systems. Other Settings: Show Gold Window?: - Shows/hides the gold window. - Gold costs still apply.
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Variable Plugin Commands
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Variable: Set Created Character Count - Target variable will have a value equal to the total number of created characters in the player's party. Variable ID: - Target variable will have a value equal to the total number of created characters in the player's party.
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Variable: Set Available Empty Character Slots - Target variable will have a value equal to the total number of empty character slots left available. Variable ID: - Target variable will have a value equal to the total number of empty character slots left available.
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Variable: Set Total Empty Character Slots - Target variable will have a value equal to the total number of empty character slots in total. Variable ID: - Target variable will have a value equal to the total number of empty character slots in total.
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