Difference between revisions of "Template:VisuMZ Consumable Defensive States Notetags"

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{{VisuStella MZ Terms of Use}}
 

Latest revision as of 10:17, 10 September 2023

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Reflection-Related Notetags

ConsumDefState Preview.gif

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<1 Time Reflect Element: id>
<1 Time Reflect Elements: id, id, id>
<1 Time Reflect Element: name>
<1 Time Reflect Elements: name, name, name>

<x Charges Reflect Element: id>
<x Charges Reflect Elements: id, id, id>
<x Charges Reflect Element: name>
<x Charges Reflect Elements: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will reflect the
  specific element until consumed.
  - Reflection will occur before Evasion and Damage Immunity.
- Replace 'id' with a number representing the element ID to be reflected.
- Replace 'name' with the name of the element to be reflected.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

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<1 Time Reflect SType: id>
<1 Time Reflect STypes: id, id, id>
<1 Time Reflect SType: name>
<1 Time Reflect STypes: name, name, name>

<x Charges Reflect SType: id>
<x Charges Reflect STypes: id, id, id>
<x Charges Reflect SType: name>
<x Charges Reflect STypes: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will reflect a
  skill with the specific skill type until consumed.
  - Reflection will occur before Evasion and Damage Immunity.
- Replace 'id' with a number representing the skill type ID to be reflected.
- Replace 'name' with the name of the skill type to be reflected.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

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<1 Time Reflect Certain Hit Skills>
<1 Time Reflect Physical Hit Skills>
<1 Time Reflect Magical Hit Skills>
<1 Time Reflect All Skills>

<x Charges Reflect Certain Hit Skills>
<x Charges Reflect Physical Hit Skills>
<x Charges Reflect Magical Hit Skills>
<x Charges Reflect All Skills>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will reflect a
  skill with the specific hit type until consumed.
  - Reflection will occur before Evasion and Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Reflect Certain Hit Items>
<1 Time Reflect Physical Hit Items>
<1 Time Reflect Magical Hit Items>
<1 Time Reflect All Items>

<x Charges Reflect Certain Hit Items>
<x Charges Reflect Physical Hit Items>
<x Charges Reflect Magical Hit Items>
<x Charges Reflect All Items>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will reflect an
  item with the specific hit type until consumed.
  - Reflection will occur before Evasion and Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Reflect Certain Hit Actions>
<1 Time Reflect Physical Hit Actions>
<1 Time Reflect Magical Hit Actions>
<1 Time Reflect All Actions>

<x Charges Reflect Certain Hit Actions>
<x Charges Reflect Physical Hit Actions>
<x Charges Reflect Magical Hit Actions>
<x Charges Reflect All Actions>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will reflect an
  action (skill and/or item) with the specific hit type until consumed.
  - Reflection will occur before Evasion and Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

Evasion-Related Notetags

ConsumDefState Charges.png

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<1 Time Evasion Element: id>
<1 Time Evasion Elements: id, id, id>
<1 Time Evasion Element: name>
<1 Time Evasion Elements: name, name, name>

<x Charges Evasion Element: id>
<x Charges Evasion Elements: id, id, id>
<x Charges Evasion Element: name>
<x Charges Evasion Elements: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will evade the
  specific element until consumed.
  - Evasion will occur after Reflection and before Damage Immunity.
- Replace 'id' with a number representing the element ID to be evaded.
- Replace 'name' with the name of the element to be evaded.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Evasion SType: id>
<1 Time Evasion STypes: id, id, id>
<1 Time Evasion SType: name>
<1 Time Evasion STypes: name, name, name>

<x Charges Evasion SType: id>
<x Charges Evasion STypes: id, id, id>
<x Charges Evasion SType: name>
<x Charges Evasion STypes: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will evade a
  skill with the specific skill type until consumed.
  - Evasion will occur after Reflection and before Damage Immunity.
- Replace 'id' with a number representing the skill type ID to be evaded.
- Replace 'name' with the name of the skill type to be evaded.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Evasion Certain Hit Skills>
<1 Time Evasion Physical Hit Skills>
<1 Time Evasion Magical Hit Skills>
<1 Time Evasion All Skills>

<x Charges Evasion Certain Hit Skills>
<x Charges Evasion Physical Hit Skills>
<x Charges Evasion Magical Hit Skills>
<x Charges Evasion All Skills>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will evade a
  skill with the specific hit type until consumed.
  - Evasion will occur after Reflection and before Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Evasion Certain Hit Items>
<1 Time Evasion Physical Hit Items>
<1 Time Evasion Magical Hit Items>
<1 Time Evasion All Items>

<x Charges Evasion Certain Hit Items>
<x Charges Evasion Physical Hit Items>
<x Charges Evasion Magical Hit Items>
<x Charges Evasion All Items>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will evade an
  item with the specific hit type until consumed.
  - Evasion will occur after Reflection and before Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Evasion Certain Hit Actions>
<1 Time Evasion Physical Hit Actions>
<1 Time Evasion Magical Hit Actions>
<1 Time Evasion All Actions>

<x Charges Evasion Certain Hit Actions>
<x Charges Evasion Physical Hit Actions>
<x Charges Evasion Magical Hit Actions>
<x Charges Evasion All Actions>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will evade an
  action (skill and/or item) with the specific hit type until consumed.
  - Evasion will occur after Reflection and before Damage Immunity.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

Immunity-Related Notetags

ConsumDefState Charges.png

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<1 Time Immunity Element: id>
<1 Time Immunity Elements: id, id, id>
<1 Time Immunity Element: name>
<1 Time Immunity Elements: name, name, name>

<x Charges Immunity Element: id>
<x Charges Immunity Elements: id, id, id>
<x Charges Immunity Element: name>
<x Charges Immunity Elements: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will nullify damage
  from the specific element until consumed. Other effects may still occur.
  - Immunity will occur after Reflection and Evasion.
- Replace 'id' with a number representing the element ID to nullify.
- Replace 'name' with the name of the element to nullify.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Immunity SType: id>
<1 Time Immunity STypes: id, id, id>
<1 Time Immunity SType: name>
<1 Time Immunity STypes: name, name, name>

<x Charges Immunity SType: id>
<x Charges Immunity STypes: id, id, id>
<x Charges Immunity SType: name>
<x Charges Immunity STypes: name, name, name>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will nullify damage
  from a skill with the specific skill type until consumed. Other effects
  may still occur.
  - Immunity will occur after Reflection and Evasion.
- Replace 'id' with a number representing the skill type ID to nullify.
- Replace 'name' with the name of the skill type to nullify.
  - Remove any \I[x] text codes from it if present.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Immunity Certain Hit Skills>
<1 Time Immunity Physical Hit Skills>
<1 Time Immunity Magical Hit Skills>
<1 Time Immunity All Skills>

<x Charges Immunity Certain Hit Skills>
<x Charges Immunity Physical Hit Skills>
<x Charges Immunity Magical Hit Skills>
<x Charges Immunity All Skills>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will nullify damage
  from a skill with the specific hit type until consumed. Other effects may
  still occur.
  - Immunity will occur after Reflection and Evasion.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Immunity Certain Hit Items>
<1 Time Immunity Physical Hit Items>
<1 Time Immunity Magical Hit Items>
<1 Time Immunity All Items>

<x Charges Immunity Certain Hit Items>
<x Charges Immunity Physical Hit Items>
<x Charges Immunity Magical Hit Items>
<x Charges Immunity All Items>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will nullify damage
  from an item with the specific hit type until consumed. Other effects may
  still occur.
  - Immunity will occur after Reflection and Evasion.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

---

<1 Time Immunity Certain Hit Actions>
<1 Time Immunity Physical Hit Actions>
<1 Time Immunity Magical Hit Actions>
<1 Time Immunity All Actions>

<x Charges Immunity Certain Hit Actions>
<x Charges Immunity Physical Hit Actions>
<x Charges Immunity Magical Hit Actions>
<x Charges Immunity All Actions>

- Used for: State Notetags
- Turns the state into a Consumable Defensive State that will nullify damage
  from an action (skill and/or item) with the specific hit type until
  consumed. Other effects may still occur.
  - Immunity will occur after Reflection and Evasion.
- If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags.
  - Replace 'x' with the number of usable charges the state would have
    before being consumed. Usable charges go down by 1 each trigger.
- IMPORTANT: You cannot use other Consumable Defensive State notetags
  together in the same state.

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Stackable Charges-Related Notetags

ConsumDefState Charges.png

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<Max Stackable Charges: x>

- State Notetags
- Requires VisuMZ_1_SkillsStatesCore!
- Allows the max stackable charges for the state to become 'x'.
- Replace 'x' with a number representing the maximum charges the state can
  potentially have. If 'x' is lower than the default charge amount, 'x' will
  become the default charge amount.
- This is not a Consumable Defensive State notetag and can therefore be used
  together with the above notetags.
- If this notetag is not present, whenever a Consumable Defensive State is
  reapplied, the charge number resets. With this notetag, the charges become
  stackable up to a maximum of 'x'.

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