Difference between revisions of "Template:VisuMZ Database Inheritance Notetags"
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(Created page with "<noinclude>VisuMZ Database Inheritance Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags...") |
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=== Everything-Related Notetags === | === Everything-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Notetag Inheritance-Related Notetags === | === Notetag Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Basic Property Inheritance-Related Notetags === | === Basic Property Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Damage Formula Inheritance-Related Notetags === | === Damage Formula Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Parameters Inheritance-Related Notetags === | === Parameters Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Enemy Action Patterns-Related Notetags === | === Enemy Action Patterns-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Trait Inheritance-Related Notetags === | === Trait Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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=== Effects Inheritance-Related Notetags === | === Effects Inheritance-Related Notetags === | ||
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+ | [[File:DatabaseInherit_Example.png]] | ||
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Latest revision as of 16:12, 10 November 2020
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
- 1 Everything-Related Notetags
- 2 Notetag Inheritance-Related Notetags
- 3 Basic Property Inheritance-Related Notetags
- 4 Damage Formula Inheritance-Related Notetags
- 5 Parameters Inheritance-Related Notetags
- 6 Enemy Action Patterns-Related Notetags
- 7 Trait Inheritance-Related Notetags
- 8 Effects Inheritance-Related Notetags
Everything-Related Notetags
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<Inherit Everything From: id> <Inherit Everything From: id, id, id> <Inherit Everything From: name> <Inherit Everything From: name, name, name> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags, basic properties, damage formulas, parameters, action patterns, traits, and effects from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Everything> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags, basic properties, damage formulas, parameters, action patterns, traits, and effects from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Everything> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags, basic properties, damage formulas, parameters, action patterns, traits, and effects from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Everything> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags, basic properties, damage formulas, parameters, action patterns, traits, and effects from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Everything> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags, basic properties, damage formulas, parameters, action patterns, traits, and effects from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Notetag Inheritance-Related Notetags
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<Inherit Notetags From: id> <Inherit Notetags From: id, id, id> <Inherit Notetags From: name> <Inherit Notetags From: name, name, name> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Notetags> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Notetags> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Notetags> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Notetags> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit notetags from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Basic Property Inheritance-Related Notetags
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<Inherit Properties From: id> <Inherit Properties From: id, id, id> <Inherit Properties From: name> <Inherit Properties From: name, name, name> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit basic properties determined by the plugin parameters. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object. - If there are multiple parent objects, the inheritance for overwritten properties will come from the last listed parent object.
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<Inherit First Properties> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit basic properties determined by the plugin parameters. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object. - If there are multiple parent objects, the inheritance for overwritten properties will come from the last listed parent object.
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<Inherit Last Properties> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit basic properties determined by the plugin parameters. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object. - If there are multiple parent objects, the inheritance for overwritten properties will come from the last listed parent object.
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<Inherit Previous Properties> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit basic properties determined by the plugin parameters. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object. - If there are multiple parent objects, the inheritance for overwritten properties will come from the last listed parent object.
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<Inherit Next Properties> - Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and Tileset Notetags - This will inherit basic properties determined by the plugin parameters. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object. - If there are multiple parent objects, the inheritance for overwritten properties will come from the last listed parent object.
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Damage Formula Inheritance-Related Notetags
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<Inherit Damage Formula From: id> <Inherit Properties From: id, id, id> <Inherit Damage Formula From: name> <Inherit Damage Formula From: name, name, name> - Used for: Skill, Item Notetags - This will inherit and extend the damage formula from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Damage Formula> - Used for: Skill, Item Notetags - This will inherit and extend the damage formula from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Damage Formula> - Used for: Skill, Item Notetags - This will inherit and extend the damage formula from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Damage Formula> - Used for: Skill, Item Notetags - This will inherit and extend the damage formula from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Damage Formula> - Used for: Skill, Item Notetags - This will inherit and extend the damage formula from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Parameters Inheritance-Related Notetags
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<Inherit Parameters From: id> <Inherit Parameters From: id, id, id> <Inherit Parameters From: name> <Inherit Parameters From: name, name, name> - Used for: Weapon, Armor, Enemy Notetags - This will inherit and extend the parameters from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Parameters> - Used for: Weapon, Armor, Enemy Notetags - This will inherit and extend the parameters from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Parameters> - Used for: Weapon, Armor, Enemy Notetags - This will inherit and extend the parameters from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Parameters> - Used for: Weapon, Armor, Enemy Notetags - This will inherit and extend the parameters from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Parameters> - Used for: Weapon, Armor, Enemy Notetags - This will inherit and extend the parameters from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Enemy Action Patterns-Related Notetags
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<Inherit Action Patterns From: id> <Inherit Action Patterns From: id, id, id> <Inherit Action Patterns From: name> <Inherit Action Patterns From: name, name, name> - Used for: Enemy Notetags - This will inherit and extend the action patterns from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Action Patterns> - Used for: Enemy Notetags - This will inherit and extend the action patterns from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Action Patterns> - Used for: Enemy Notetags - This will inherit and extend the action patterns from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Action Patterns> - Used for: Enemy Notetags - This will inherit and extend the action patterns from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Action Patterns> - Used for: Enemy Notetags - This will inherit and extend the action patterns from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Trait Inheritance-Related Notetags
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<Inherit Traits From: id> <Inherit Traits From: id, id, id> <Inherit Traits From: name> <Inherit Traits From: name, name, name> - Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags - This will inherit and extend the traits from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Traits> - Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags - This will inherit and extend the traits from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Traits> - Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags - This will inherit and extend the traits from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Traits> - Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags - This will inherit and extend the traits from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Traits> - Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags - This will inherit and extend the traits from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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Effects Inheritance-Related Notetags
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<Inherit Effects From: id> <Inherit Effects From: id, id, id> <Inherit Effects From: name> <Inherit Effects From: name, name, name> - Used for: Skill and Item Notetags - This will inherit and extend the effects from the parent object. - Replace 'id' with the ID of the database object to inherit from. - Replace 'name' with the name of the database object to inherit from. - The database object must exist within the same database. - You cannot inherit data from objects of a different database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit First Effects> - Used for: Skill and Item Notetags - This will inherit and extend the effects from the parent object. - This will inherit from the first object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Last Effects> - Used for: Skill and Item Notetags - This will inherit and extend the effects from the parent object. - This will inherit from last object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Previous Effects> - Used for: Skill and Item Notetags - This will inherit and extend the effects from the parent object. - This will inherit from previous object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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<Inherit Next Effects> - Used for: Skill and Item Notetags - This will inherit and extend the effects from the parent object. - This will inherit from next object of the same database. - Insert multiple inheritance notetags to inherit from more than one parent object for this child object.
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