Difference between revisions of "Template:VisuMZ Elements and Status Menu Core Notetags"
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=== Element-Related Notetags === | === Element-Related Notetags === | ||
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The following are element-related notetags. | The following are element-related notetags. | ||
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=== JavaScript Notetags: Element-Related === | === JavaScript Notetags: Element-Related === | ||
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The following are notetags made for users with JavaScript knowledge to | The following are notetags made for users with JavaScript knowledge to | ||
determine dynamic element-related effects. | determine dynamic element-related effects. | ||
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=== Trait Set Notetags === | === Trait Set Notetags === | ||
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Trait Sets are used to apply various properties to actor and enemy units as | Trait Sets are used to apply various properties to actor and enemy units as | ||
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WARNING: Trait Sets only work if they are enabled in the Plugin Parameters: | WARNING: Trait Sets only work if they are enabled in the Plugin Parameters: | ||
ElementStatusCore => General Trait Set Settings => Enable Trait Sets? | ElementStatusCore => General Trait Set Settings => Enable Trait Sets? | ||
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=== Actor Biography Notetag === | === Actor Biography Notetag === | ||
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The following notetag is used for the Status Menu if the updated Status Menu | The following notetag is used for the Status Menu if the updated Status Menu |
Revision as of 20:10, 11 August 2020
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
Element-Related Notetags
The following are element-related notetags.
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<Multi-Element: x> <Multi-Element: x,x,x> <Multi-Element: name> <Multi-Element: name, name, name> - Used for: Skill, Item Notetags - Gives this action an additional element (alongside the Damage element) when calculating damage. - Replace 'x' with the ID of the element from Database > Types. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements.
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<Multi-Element Rule: Maximum> <Multi-Element Rule: Minimum> <Multi-Element Rule: Multiply> <Multi-Element Rule: Additive> <Multi-Element Rule: Average> - Used for: Skill, Item Notetags - Changes the multi-element ruling for this action to either 'Maximum', 'Minimum', 'Multiply', 'Additive', or 'Average'. - If this notetag is not used, refer to the default ruling set by the Plugin Parameters.
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<Force Action Element: Null> <Force Action Element: x> <Force Action Element: x,x,x> <Force Action Element: name> <Force Action Element: name, name, name> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Forces any actions performed by this unit to be the specific element(s). - Replace 'x' with the ID of the element from Database > Types. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - If multiples of this notetag are found across various Database objects, priority will go in the order of states, actor, enemy, class, equips.
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<Force Received Element id Rate: x%> <Force Received Element id Rate: x.x> <Force Received Element name Rate: x%> <Force Received Element name Rate: x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Forces the unit to receive elemental damage at x multiplier. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements.
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<Received Element id Plus: +x%> <Received Element id Plus: +x.x> <Received Element name Plus: +x%> <Received Element name Plus: +x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively before applying rates and flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Received Element id Rate: x%> <Received Element id Rate: x.x> <Received Element name Rate: x%> <Received Element name Rate: x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively after applying plus and before applying flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Received Element id Flat: +x%> <Received Element id Flat: +x.x> <Received Element name Flat: +x%> <Received Element name Flat: +x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively after applying rates and plus bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Dealt Element id Plus: +x%> <Dealt Element id Plus: +x.x> <Dealt Element name Plus: +x%> <Dealt Element name Plus: +x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively before applying rates and flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Dealt Element id Rate: x%> <Dealt Element id Rate: x.x> <Dealt Element name Rate: x%> <Dealt Element name Rate: x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively after applying plus and before applying flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Dealt Element id Flat: +x%> <Dealt Element id Flat: +x.x> <Dealt Element name Flat: +x%> <Dealt Element name Flat: +x.x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively after applying rates and plus bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to assign more elements. - Formula works as follows: (base + plus) * rate + flat - Formula may vary if changed up in the Plugin Parameters.
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<Element Absorb: x> <Element Absorb: x,x,x> <Element Absorb: name> <Element Absorb: name, name, name> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Gives the unit the ability to absorb damage from element. - Replace 'x' with the ID of the element from Database > Types. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to absorb more elements. - Absorption is calculated after all other element rates have been made.
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<Element Reflect: x> <Element Reflect: x,x,x> <Element Reflect: name> <Element Reflect: name, name, name> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Gives the unit the ability to reflect damage from element. - Replace 'x' with the ID of the element from Database > Types. - For 'name' notetag variant, replace 'name' with the element's name. Remove any \I[x] in the 'name' replacement. - Insert multiples of this notetag to allow unit to reflect more elements. - Reflection occurs before any damage is calculated and dealt. - Elemental Reflection will take priority over Magic Reflection.
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<Bypass Element Reflect> - Used for: Skill, Item Notetags - Makes this skill/item unable to be reflected by Element Reflect effect.
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JavaScript Notetags: Element-Related
The following are notetags made for users with JavaScript knowledge to determine dynamic element-related effects.
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<JS Force Received Element id Rate: code> <JS Force Received Element name Rate: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Forces the unit to receive elemental damage at a code-determined rate. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Received Element id Plus: code> <JS Received Element name Plus: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively before applying rates and flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Received Element id Rate: code> <JS Received Element name Rate: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively after applying plus and before applying flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Received Element id Flat: code> <JS Received Element name Flat: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the received elemental damage additively after applying rates and plus bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Dealt Element id Plus: code> <JS Dealt Element name Plus: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively before applying rates and flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Dealt Element id Rate: code> <JS Dealt Element name Rate: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively after applying plus and before applying flat bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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<JS Dealt Element id Flat: code> <JS Dealt Element name Flat: code> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the dealt elemental damage additively after applying rates and plus bonuses. - Replace 'id' with the ID of the element. - For 'name' notetag variant, replace 'name' with the element's name. - Replace 'code' with JavaScript code to determine the change. - Insert multiples of this notetag to allow unit to assign more elements.
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Trait Set Notetags
Trait Sets are used to apply various properties to actor and enemy units as a whole depending on what the trait set is. Use the following notetags to determine how to properly assign the desired Trait Set.
WARNING: Trait Sets only work if they are enabled in the Plugin Parameters: ElementStatusCore => General Trait Set Settings => Enable Trait Sets?
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<Element: name> <SubElement: name> <Gender: name> <Race: name> <Nature: name> <Alignment: name> <Blessing: name> <Curse: name> <Zodiac: name> <Variant: name> - Used for: Actor, Enemy Notetags - Determines the specific Trait Set(s) for the actor or enemy unit. - Replace 'name' with the name of an associated Trait Set type found in the Plugin Parameters. - If any of these notetags are unused, the Trait Set will default to the one determined in the Plugin Parameters. Examples: <Element: Fire> <SubElement: Thunder> <Gender: Male> <Nature: Jolly> <Alignment: Chaotic Good> <Zodiac: Aries>
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<Trait Sets> Element: name SubElement: name Gender: name Race: name Nature: name Alignment: name Blessing: name Curse: name Zodiac: name Variant: name </Trait Sets> - Used for: Actor, Enemy Notetags - Determines the Trait Set(s) for the actor or enemy unit. - Replace 'name' with the name of an associated Trait Set type found in the Plugin Parameters. - You may remove the Trait Set types (ie. Blessing and Curse) that you don't want to assign anything to from the list. - If any of these sets are unused, the Trait Set will default to the one determined in the Plugin Parameters. Example: <Trait Sets> Element: Fire SubElement: Thunder Gender: Male Nature: Jolly Alignment: Chaotic Good Zodiac: Aries </Trait Sets>
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<Random type> name: weight name: weight name: weight </Random type> - Used for: Actor, Enemy Notetags - Assigns a random Trait Set for this Trait Set 'type'. - Replace 'type' with 'Element', 'SubElement', 'Gender', 'Race', 'Nature', 'Alignment', 'Blessing', 'Curse', 'Zodiac', or 'Variant' depending on which you're trying to randomize. - Replace 'name' with the name of an associated Trait Set type found in the Plugin Parameters. - Replace 'weight' with a number value representing how often the 'name' would come up. The higher the weight, the more often. You may omit this and the colon(:) and just type in the 'name' instead. - This would bypass the innate settings determined in the Plugin Parameters. Examples: <Random Gender> Male: 75 Female: 25 </Random Gender> <Random Variant> Mighty: 10 Major: 20 Greater: 60 Normal: 200 Lesser: 10 Minor Puny </Random Variant>
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<No Random Trait Sets> - Used for: Actor, Enemy Notetags - Prevents random Trait Sets from being assigned to this actor/enemy unit.
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<Trait Set Name Format> text </Trait Set Name Format> - Used for: Enemy Notetags - Enemy names can be affected by the Trait Sets they have. Replace 'text' with the format you wish to see them have. - Insert [Name] into 'text' to determine where the enemy's name goes. - Insert [Letter] into 'text' to determine where the enemy's letter goes. - Insert [Element] into 'text' to determine where the format text goes. - Insert [SubElement] into 'text' to determine where the format text goes. - Insert [Gender] into 'text' to determine where the format text goes. - Insert [Race] into 'text' to determine where the format text goes. - Insert [Nature] into 'text' to determine where the format text goes. - Insert [Alignment] into 'text' to determine where the format text goes. - Insert [Blessing] into 'text' to determine where the format text goes. - Insert [Curse] into 'text' to determine where the format text goes. - Insert [Zodiac] into 'text' to determine where the format text goes. - Insert [Variant] into 'text' to determine where the format text goes. Example: <Trait Set Name Format> [Alignment] [Nature] [Element] [Name][Gender] [Letter] </Trait Set Name Format>
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<traitname Battler Name: filename> <traitname Battler Names> filename: weight filename: weight filename: weight </traitname Battler Names> - Used for: Enemy Notetags - Allows certain Trait Sets to cause battlers to have a unique appearance. - Replace 'traitname' with the name of the Trait Set (ie. Male, Female). - Replace 'filename' with the battler graphic to associate with that - Replace 'weight' with a number value representing how often the 'name' would come up. The higher the weight, the more often. You may omit this and the colon(:) and just type in the 'name' instead. Trait Set. Examples: <Male Battler Name: Spider1> <Female Battler Name: Spider2> <Male Battler Names> Rogue: 25 Fighter: 10 Warrior </Male Battler Names>
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<traitname Battler Hue: x> <traitname Battler Hues> x: weight x: weight x: weight </traitname Battler Hues> - Used for: Enemy Notetags - Allows certain Trait Sets to cause battlers to use a different hue. - Replace 'traitname' with the name of the Trait Set (ie. Male, Female). - Replace 'x' with a number from 0 to 360 depicting the hue to become. - Replace 'weight' with a number value representing how often the 'name' would come up. The higher the weight, the more often. You may omit this and the colon(:) and just type in the 'name' instead. Examples: <Male Battler Hue: 160> <Female Battler Hue: 275> <Female Battler Hues> 275: 10 325: 5 345 </Female Battler Hues>
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=== Actor Biography Notetag === [[File:ElementStatusMenuCoreBios.png|600px]] The following notetag is used for the Status Menu if the updated Status Menu Layout option has been enabled from the Plugin Parameters.
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<Biography> text text text </Biography> - Used for: Actor Notetags - Determines the actor's biography shown in the Status Menu. - Replace 'text' with the text intended. - Text Codes are allowed. - The biography can be changed mid-game through Plugin Commands. - If this notetag isn't used, then the actor's profile message is displayed as the biography.
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