Difference between revisions of "Template:VisuMZ Event Chain Reactions Plugin Commands"

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(Created page with "VisuMZ Event Chain Reactions Plugin Commands The following are Plugin Commands that come with this plugin. They can be accessed through the Plu...")
 
(Catalyst Plugin Commands)
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=== Catalyst Plugin Commands ===
 
=== Catalyst Plugin Commands ===
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[[File:EventChainReact_Catalyst.gif]]
  
 
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Revision as of 16:28, 11 December 2022


The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Catalyst Plugin Commands

EventChainReact Catalyst.gif

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Catalyst: Create Catalyst at Event Location
- Creates a catalyst for a spreadable event chain reaction at a target
  event's relative coordinates.

  Event ID:
  - The ID of the event to start catalyst from.
  - Use 0 for current event.
  - You may use JavaScript code.

  Reaction Type:
  - What is the reaction type's string?
  - Case does not matter.

  Relative Location:
  - What is the location of the reaction relative to the event?

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Catalyst: Create Catalyst at Player Location
- Creates a catalyst for a spreadable event chain reaction at the player's
  relative coordinates.

  Reaction Type:
  - What is the reaction type's string?
  - Case does not matter.

  Relative Location:
  - What is the location of the reaction relative to the player?

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Catalyst: Create Catalyst at X, Y
- Creates a catalyst for a spreadable event chain reaction at
  X, Y coordinates.

  Reaction Type:
  - What is the reaction type's string?
  - Case does not matter.

  X Coordinate:
  Y Coordinate:
  - Target X/Y coordinate to create catalyst at.
  - You may use JavaScript code.

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Positioning Plugin Commands

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Positioning: Pull Player Front
- If an event in front the player can be pulled, do so.
- Event requires <Pull> or <Pull Push> notetag.

  Check Touch Triggers?:
  - Check triggers after moving and pulling?

  Sound Effect:
  - Play this sound effect if the event can be pulled.

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Positioning: Pull This Event
- Pulls this event backward by one tile if possible.
- Requires the player to align up adjacently.

  Check Touch Triggers?:
  - Check triggers after moving and pulling?

  Sound Effect:
  - Play this sound effect if the event can be pulled.

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Positioning: Push Player Front
- If an event in front the player can be pushed, do so.
- Event requires <Push> or <Push Pull> notetag.

  Move Player Forward?:
  - Move player forward while pushing the event?

    Check Touch Triggers?:
    - Check triggers after moving and pushing?

  Sound Effect:
  - Play this sound effect if the event can be pushed.

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Positioning: Push This Event
- Pushes this event forward by one tile if possible.
- Requires the player to align up adjacently.

  Move Player Forward?:
  - Move player forward while pushing the event?

    Check Touch Triggers?:
    - Check triggers after moving and pushing?

  Sound Effect:
  - Play this sound effect if the event can be pushed.

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