Template:VisuMZ Events and Movement Core Plugin Commands
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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Auto Movement: Events - Allow/stop events from auto movement. Value: - Allow events to move automatically?
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Call Event: Remote Activation - Runs the page of a different event remotely. Map ID: - Target event's map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the event to remotely run. - You may use JavaScript code. Page ID: - The page of the remote event to run. - You may use JavaScript code.
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Dash Enable: Toggle - Enable/Disable Dashing on maps. Value: - What do you wish to change dashing to?
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Event Icon: Change - Change the icon that appears on an event. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Icon Index: - Icon index used for the icon. - You may use JavaScript code. Buffer X: - How much to shift the X position by? - You may use JavaScript code. Buffer Y: - How much to shift the Y position by? - You may use JavaScript code. Blend Mode: - What kind of blend mode do you wish to apply to the icon sprite?
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Event Icon: Delete - Delete the icon that appears on an event. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code.
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Event Label: Refresh - Refresh all Event Labels on screen. - This is used to refresh page conditions for map changes that don't force a refresh.
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Event Label: Visible - Change the visibility of Event Labels. Visibility: - What do you wish to change visibility to?
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Event Location: Save - Memorize an event's map location so it reappears there the next time the map is loaded. Event ID: - The ID of the target event. - You may use JavaScript code.
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Event Location: Delete - Deletes an event's saved map location. - The event will reappear at its default location. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code.
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Event Location: Create - Creates a custom spawn location for a specific map's event so it appears there the next time the map is loaded. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. X Coordinate: - The X coordinate of the event. - You may use JavaScript code. Y Coordinate: - The Y coordinate of the event. - You may use JavaScript code. Direction: - The direction the event will be facing. Optional: Page ID: - The page of the event to set the move route to. - You may use JavaScript code. Move Route Index: - The point in the move route for this event to be at if the page ID matches the rest of the page conditions.
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Morph Event: Change - Runs the page of a different event remotely. Step 1: Map ID: - Target event's map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Step 2: Template Name: - Name of the target event template to morph into. - Ignored if this is called "Untitled". Map ID: - Target event's map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Preserve Morph: - Is the morph effect preserved? - Or does it expire upon leaving the map?
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Morph Event: Remove - Remove the morph status of an event. Map ID: - Target event's map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the event to remotely run. - You may use JavaScript code. Remove Preservation: - Also remove the preservation effect?
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Player Icon: Change - Change the icon that appears on on the player. Icon Index: - Icon index used for the icon. - You may use JavaScript code. Buffer X: - How much to shift the X position by? - You may use JavaScript code. Buffer Y: - How much to shift the Y position by? - You may use JavaScript code. Blend Mode: - What kind of blend mode do you wish to apply to the icon sprite?
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Player Icon: Delete - Delete the icon that appears on the player.
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Self Switch: A B C D - Change the Self Switch of a different event. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Letter: - Letter of the target event's Self Switch to change. Value: - What value do you want to set the Self Switch to?
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Self Switch: Switch ID - Change the Self Switch of a different event. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Switch ID: - The ID of the target switch. Value: - What value do you want to set the Self Switch to?
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Self Variable: Variable ID - Change the Self Variable of a different event. Map ID: - The map the target map. Use 0 for current map. - You may use JavaScript code. Event ID: - The ID of the target event. - You may use JavaScript code. Variable ID: - The ID of the target variable. Value: - What value do you want to set the Self Switch to?
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Spawn Event: Spawn At X, Y - Spawns desired event at X, Y location on the current map. Step 1: Template Name: - Name of the target event template to spawn as. - Ignored if this is called "Untitled". Map ID: - Target event's map to be used as reference. - You may use JavaScript code. Event ID: - The ID of the target event to be used as reference. - You may use JavaScript code. Step 2: X Coordinate: - Target Location to spawn at. - You may use JavaScript code. Y Coordinate: - Target Location to spawn at. - You may use JavaScript code. Check Event Collision: - Check collision with any other events and player? Check Passability: - Check passability of the target location. Preserve Spawn: - Is the spawned event preserved? - Or does it expire upon leaving the map?
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Spawn Event: Spawn At Region - Spawns desired event at a random region-marked location on the current map. Step 1: Template Name: - Name of the target event template to spawn as. - Ignored if this is called "Untitled". Map ID: - Target event's map to be used as reference. - You may use JavaScript code. Event ID: - The ID of the target event to be used as reference. - You may use JavaScript code. Step 2: Region ID(s): - Pick region(s) to spawn this event at. Check Event Collision: - Check collision with any other events and player? Check Passability: - Check passability of the target location. Preserve Spawn: - Is the spawned event preserved? - Or does it expire upon leaving the map?
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Spawn Event: Despawn Event ID - Despawns the selected Event ID on the current map. Event ID - The ID of the target event. - You may use JavaScript code.
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Spawn Event: Despawn At X, Y - Despawns any spawned event(s) at X, Y location on the current map. X Coordinate: - Target Location to despawn at. - You may use JavaScript code. Y Coordinate: - Target Location to despawn at. - You may use JavaScript code.
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Spawn Event: Despawn Region(s) - Despawns the selected Region(s). Region ID(s) - Pick region(s) and despawn everything inside it.
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Spawn Event: Despawn Everything - Despawns all spawned events on the current map.
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