Difference between revisions of "Template:VisuMZ Items and Equips Core Plugin Commands"
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(Created page with "<noinclude>VisuMZ Items and Equips Core Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be ac...") |
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The following are Plugin Commands that come with this plugin. They can be | The following are Plugin Commands that come with this plugin. They can be | ||
accessed through the Plugin Command event command. | accessed through the Plugin Command event command. | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Actor Plugin Commands === | ||
+ | |||
+ | -- | ||
+ | |||
+ | [[File:ItemsEquipsCoreEquipTypes.png|600px]] | ||
+ | |||
+ | [[File:ItemsEquipsCoreUpdate16_Command1.png]] | ||
+ | |||
+ | <pre> | ||
+ | Actor: Change Equip Slots | ||
+ | - Forcefully change the actor(s) equip slots. | ||
+ | - These will persist through class changes. | ||
+ | |||
+ | Actor ID(s): | ||
+ | - Select which Actor ID(s) to affect. | ||
+ | |||
+ | Equip Slots: | ||
+ | - Insert the equip slots you want the actor(s) to have. | ||
+ | - These entries are case-sensitive. | ||
+ | </pre> | ||
+ | |||
+ | -- | ||
+ | |||
+ | [[File:ItemsEquipsCoreEquipTypes.png|600px]] | ||
+ | |||
+ | [[File:ItemsEquipsCoreUpdate16_Command2.png]] | ||
+ | |||
+ | <pre> | ||
+ | Actor: Reset Equip Slots | ||
+ | - Reset any forced equip slots for the actor(s). | ||
+ | - Equip slots will then be based on class. | ||
+ | |||
+ | Actor ID(s): | ||
+ | - Select which Actor ID(s) to affect. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Purify Plugin Commands === | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:ItemsEquipsCore_Command1.png]] | ||
+ | |||
+ | <pre> | ||
+ | Purify: Target Actor(s) | ||
+ | - Purifies target actor(s) of any cursed weapons or armors. | ||
+ | - Cannot be used in battle. | ||
+ | |||
+ | Actor ID(s): | ||
+ | - Select which Actor ID(s) to affect. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:ItemsEquipsCore_Command2.png]] | ||
+ | |||
+ | <pre> | ||
+ | Purify: Whole Party | ||
+ | - Purifies whole party of any cursed weapons or armors. | ||
+ | - Cannot be used in battle. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Shop Plugin Commands === | ||
--- | --- |
Latest revision as of 14:49, 15 November 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
---
Actor Plugin Commands
--
Actor: Change Equip Slots - Forcefully change the actor(s) equip slots. - These will persist through class changes. Actor ID(s): - Select which Actor ID(s) to affect. Equip Slots: - Insert the equip slots you want the actor(s) to have. - These entries are case-sensitive.
--
Actor: Reset Equip Slots - Reset any forced equip slots for the actor(s). - Equip slots will then be based on class. Actor ID(s): - Select which Actor ID(s) to affect.
---
Purify Plugin Commands
---
Purify: Target Actor(s) - Purifies target actor(s) of any cursed weapons or armors. - Cannot be used in battle. Actor ID(s): - Select which Actor ID(s) to affect.
---
Purify: Whole Party - Purifies whole party of any cursed weapons or armors. - Cannot be used in battle.
---
Shop Plugin Commands
---
Shop: Advanced - Make it easier to put together inventories for a shop. - WARNING: Does not allow for event-specific prices. Step 1: Item ID's - Select which Item ID ranges to add. Step 2: Weapon ID's - Select which Weapon ID ranges to add. Step 3: Armor ID's - Select which Armor ID ranges to add. Step 4: Purchase Only? - Make the shop purchase-only? Optional: Blacklist - A list of categories to blacklist from the shop. - Not used if empty. Mark categories with <Category: x> Whitelist - A list of categories to whitelist for the shop. - Not used if empty. Mark categories with <Category: x> This Plugin Command primarily functions as an alternative to the editor's "Shop Processing" event command as that one requires you to add items one at a time, making it extremely tedious to add large amounts of items. This Plugin Command will mitigate that by allowing ID ranges to determine which items to make available.
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