Difference between revisions of "Template:VisuMZ Life State Effects Notetags"

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(Trait-Object Effects)
Line 91: Line 91:
 
- If the battler is the target of an HP Drain action, then the battler will
 
- If the battler is the target of an HP Drain action, then the battler will
 
   drain HP from the attacker instead.
 
   drain HP from the attacker instead.
 +
</pre>
 +
 +
---
 +
 +
=== Enemy-Only Effects ===
 +
 +
---
 +
 +
[[File:LifeStateEffects_DeathTransform.gif]]
 +
 +
<pre>
 +
<Death Transform>
 +
name: weight
 +
name: weight
 +
name: weight
 +
</Death Transform>
 +
 +
- Used for: Enemy Notetags
 +
- Upon death, the enemy will transform into another enemy with full HP/MP.
 +
- Replace 'name' with the name of the enemy to transform into.
 +
- Replace 'weight' with a number value representing how often the 'name'
 +
  would come up. The higher the weight, the more often. You may omit this
 +
  and the colon(: ) and just type in the 'name' instead.
 +
 +
Examples:
 +
 +
<Death Transform>
 +
Slime
 +
</Death Transform>
 +
 +
<Death Transform>
 +
Slime: 75
 +
Goblin: 25
 +
</Death Transform>
 +
 +
<Death Transform>
 +
Slime: 10
 +
Goblin
 +
</Death Transform>
 +
 +
<Death Transform>
 +
Slime
 +
Goblin
 +
</Death Transform>
 
</pre>
 
</pre>
  
 
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Revision as of 13:40, 10 March 2022

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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State-Only Effects

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LifeStateEffects AutoLife.gif

<Auto Life: x%>

- Used for: State Notetags
- When the affected battler dies with this state present, this state will
  automatically remove itself (and any other states with <Auto Life: x%>) to
  restore that much HP% for the battler.
- Replace 'x' with a number representing that percentage of HP to heal the
  battler upon dying.

---

LifeStateEffects Doom.gif

<Doom>

- Used for: State Notetags
- When this state expires naturally (without direct removal), kill the
  affected battler.

---

Trait-Object Effects

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LifeStateEffects Curse.gif

<Curse HP>
<Curse MP>
<Curse TP>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Prevents the affected battler from being able to recover HP, MP, and/or TP
  depending on which notetag is being used.

---

LifeStateEffects Fragile.gif

<Fragile>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- If a battler affected by <Fragile> receives a direct attack and takes any
  HP damage (as opposed to event command damage or regeneration damage),
  then instantly kill the affected battler.

---

LifeStateEffects Guts.gif

<Guts>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- This will prevent the battler from taking any fatal damage and leaves them
  with only 1 HP. However, if the battler has 1 HP and receives damage, then
  the battler will actually die.

---

LifeStateEffects Undead.gif

<Undead>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- If the battler receives HP Healing, it receives damage instead.
- If the battler is a target of an instant death skill or item, then the
  battler will recover full HP.
- If the battler is the target of an HP Drain action, then the battler will
  drain HP from the attacker instead.

---

Enemy-Only Effects

---

LifeStateEffects DeathTransform.gif

<Death Transform>
 name: weight
 name: weight
 name: weight
</Death Transform>

- Used for: Enemy Notetags
- Upon death, the enemy will transform into another enemy with full HP/MP.
- Replace 'name' with the name of the enemy to transform into.
- Replace 'weight' with a number value representing how often the 'name'
  would come up. The higher the weight, the more often. You may omit this
  and the colon(: ) and just type in the 'name' instead.

Examples:

<Death Transform>
 Slime
</Death Transform>

<Death Transform>
 Slime: 75
 Goblin: 25
</Death Transform>

<Death Transform>
 Slime: 10
 Goblin
</Death Transform>

<Death Transform>
 Slime
 Goblin
</Death Transform>

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