Difference between revisions of "Template:VisuMZ Life State Effects Notetags"
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- If the battler is the target of an HP Drain action, then the battler will | - If the battler is the target of an HP Drain action, then the battler will | ||
drain HP from the attacker instead. | drain HP from the attacker instead. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Enemy-Only Effects === | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:LifeStateEffects_DeathTransform.gif]] | ||
+ | |||
+ | <pre> | ||
+ | <Death Transform> | ||
+ | name: weight | ||
+ | name: weight | ||
+ | name: weight | ||
+ | </Death Transform> | ||
+ | |||
+ | - Used for: Enemy Notetags | ||
+ | - Upon death, the enemy will transform into another enemy with full HP/MP. | ||
+ | - Replace 'name' with the name of the enemy to transform into. | ||
+ | - Replace 'weight' with a number value representing how often the 'name' | ||
+ | would come up. The higher the weight, the more often. You may omit this | ||
+ | and the colon(: ) and just type in the 'name' instead. | ||
+ | |||
+ | Examples: | ||
+ | |||
+ | <Death Transform> | ||
+ | Slime | ||
+ | </Death Transform> | ||
+ | |||
+ | <Death Transform> | ||
+ | Slime: 75 | ||
+ | Goblin: 25 | ||
+ | </Death Transform> | ||
+ | |||
+ | <Death Transform> | ||
+ | Slime: 10 | ||
+ | Goblin | ||
+ | </Death Transform> | ||
+ | |||
+ | <Death Transform> | ||
+ | Slime | ||
+ | Goblin | ||
+ | </Death Transform> | ||
</pre> | </pre> | ||
--- | --- |
Revision as of 13:40, 10 March 2022
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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State-Only Effects
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<Auto Life: x%> - Used for: State Notetags - When the affected battler dies with this state present, this state will automatically remove itself (and any other states with <Auto Life: x%>) to restore that much HP% for the battler. - Replace 'x' with a number representing that percentage of HP to heal the battler upon dying.
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<Doom> - Used for: State Notetags - When this state expires naturally (without direct removal), kill the affected battler.
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Trait-Object Effects
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<Curse HP> <Curse MP> <Curse TP> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - Prevents the affected battler from being able to recover HP, MP, and/or TP depending on which notetag is being used.
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<Fragile> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If a battler affected by <Fragile> receives a direct attack and takes any HP damage (as opposed to event command damage or regeneration damage), then instantly kill the affected battler.
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<Guts> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - This will prevent the battler from taking any fatal damage and leaves them with only 1 HP. However, if the battler has 1 HP and receives damage, then the battler will actually die.
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<Undead> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If the battler receives HP Healing, it receives damage instead. - If the battler is a target of an instant death skill or item, then the battler will recover full HP. - If the battler is the target of an HP Drain action, then the battler will drain HP from the attacker instead.
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Enemy-Only Effects
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<Death Transform> name: weight name: weight name: weight </Death Transform> - Used for: Enemy Notetags - Upon death, the enemy will transform into another enemy with full HP/MP. - Replace 'name' with the name of the enemy to transform into. - Replace 'weight' with a number value representing how often the 'name' would come up. The higher the weight, the more often. You may omit this and the colon(: ) and just type in the 'name' instead. Examples: <Death Transform> Slime </Death Transform> <Death Transform> Slime: 75 Goblin: 25 </Death Transform> <Death Transform> Slime: 10 Goblin </Death Transform> <Death Transform> Slime Goblin </Death Transform>
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