Difference between revisions of "Template:VisuMZ Lighting Effects Notetags"
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Revision as of 02:50, 12 March 2022
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Auto-Tint-Related Notetags
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<Auto-Tint: Normal> <Auto-Tint: Dark> <Auto-Tint: Sepia> <Auto-Tint: Sunset> <Auto-Tint: Night> - Used for: Map Notetags - Automatically tints the screen upon map entry with a preset tone. - Screen tint preset values are based on RPG Maker MZ's default presets. - Keep in minds that lights do not pierce through tones.
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<Auto-Tint: r, g, b, k> - Used for: Map Notetags - Automatically tints the screen upon map entry with a custom tone. - Replace 'r' with a number representing the red tone value (-255 to 255). - Replace 'g' with a number representing the green tone value (-255 to 255). - Replace 'b' with a number representing the blue tone value (-255 to 255). - Replace 'g' with a number representing the grey tone value (0 to 255). - Values that exceed -255 or 255 will be automatically timmed down. - Grey values that are negative will have their absolute value taken of. - Keep in minds that lights do not pierce through tones.
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Darkness Overlay-Related Notetags
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<Overlay: name> - Used for: Map Notetags - Applies a darkness overlay to the map that lights can penetrate through. - Replace 'name' with any of the following preset names: - Normal, Dawn, Day, Dusk, Night - White, Black, Red, Orange, Yellow, Green, Cyan, Blue, Purple, Magenta, Pink, Brown - Light Red, Light Orange, Light Yellow, Light Green, Light Cyan, Light Blue, Light Purple, Light Magenta, Light Pink, Light Brown - Dark Red, Dark Orange, Dark Yellow, Dark Green, Dark Cyan, Dark Blue, Dark Purple, Dark Magenta, Dark Pink, Dark Brown - Some of the above presets automatically adjust opacity levels to certain values. Otherwise, they will be at 255.
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<Overlay Color: #rrggbb> - Used for: Map Notetags - Applies a darkness overlay using a custom color. - Replace 'rr' with a hexadecimal value for red. - Replace 'gg' with a hexadecimal value for green. - Replace 'bb' with a hexadecimal value for blue. - Leave the '#' in place. - If you are unsure of what hexadecimal value your color is, please use an online site like: https://htmlcolorcodes.com/ - These settings do not adjust opacity levels.
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<Overlay Opacity: x> - Used for: Map Notetags - Adjusts the darkness overlay's opacity level. - Replace 'x' with a number value from 0 to 255, where 0 is transparent and 255 is opaque.
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<Overlay Opacity: x%> - Used for: Map Notetags - Adjusts the darkness overlay's opacity level by rate. - Replace 'x' with a number value from 0 to 100, where 0% is transparent and 100% is opaque.
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<No Overlay> - Used for: Map Notetags - For the maps where you don't want there to be any overlay, but you don't want this to affect the other maps using them.
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Radial Light General-Related Notetags
Using this notetag will override the default settings found in the Plugin Parameters provided that they are adjusting already present settings.
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<Radial Light> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Quick and simple setup to add radial lights to this event. - Using this notetag will enable radial lights for this event. - This will use the default settings found in the Plugin Parameters for Event Radial Lights. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<No Radial Light> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Disables radial lights for this event. - Primarily used if the default settings for Event Radial Lights would have the radial light enabled. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Filename: filename> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Uses an image instead of generated radial lights. - Using this notetag will lock out the usage of generated radial light notetags found below. - Replace 'filename' with a picture found within your game project's img/pictures/ folder. Filenames are case sensitive. Leave out the filename extension from the notetag. - Image will be centered on the target where the center of the image is the anchor point and will be rotated. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Color: name> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Creates a generated radial light using a preset color. - This notetag cannot be used with <Radial Light Filename: filename>. - Replace 'name' with any of the following: - Normal, Dawn, Day, Dusk, Night - White, Black, Red, Orange, Yellow, Green, Cyan, Blue, Purple, Magenta, Pink, Brown - Light Red, Light Orange, Light Yellow, Light Green, Light Cyan, Light Blue, Light Purple, Light Magenta, Light Pink, Light Brown - Dark Red, Dark Orange, Dark Yellow, Dark Green, Dark Cyan, Dark Blue, Dark Purple, Dark Magenta, Dark Pink, Dark Brown - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Color: #rrggbb> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Creates a generated radial light using a custom color. - This notetag cannot be used with <Radial Light Filename: filename>. - Replace 'rr' with a hexadecimal value for red. - Replace 'gg' with a hexadecimal value for green. - Replace 'bb' with a hexadecimal value for blue. - Leave the '#' in place. - If you are unsure of what hexadecimal value your color is, please use an online site like: https://htmlcolorcodes.com/ - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Radius: r> <Radial Light Diameter: d> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Determines the radius/diameter of the generated radial light. - This notetag cannot be used with <Radial Light Filename: filename>. - Replace 'r' with a number representing the pixel radius of the generated radial light. - Replace 'd' with a number representing the pixel diameter of the generated radial light. - Use one or the other. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings. - If this notetag is used, this will disable the "Auto-Calc Radius" Plugin Parameter for this specific actor/enemy.
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<Radial Light Intensity: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Determines the light intensity of the generated radial light. - This notetag cannot be used with <Radial Light Filename: filename>. - Intensity determines how much of the light's luminosity extends outwards at full strength between fading away. - Replace 'x' with a number between 0 and 100 representing the intensity percentage for the generated radial light. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Angle: x> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Determines the initial angle of the generated radial light. - Can be used with both image and generated radial lights. - Best used with the <Radial Light Filename: filename> notetag in order to see any changes. - Replace 'x' with a number between 0 and 360 representing the angle. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Rotate Speed: +x> <Radial Light Rotate Speed: -x> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Determines the speed at which the radial light rotates. - Can be used with both image and generated radial lights. - Best used with the <Radial Light Filename: filename> notetag in order to see any changes. - Replace 'x' with a number representing how slow (smaller numbers) or fast (larger numbers) the light rotates. - Use negative numbers for a reverser rotation going counter-clockwise. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Blend Mode: Normal> <Radial Light Blend Mode: Additive> <Radial Light Blend Mode: Multiply> <Radial Light Blend Mode: Screen> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Changes the blend mode of the radial light. - Can be used with both image and generated radial lights. - We recommend that you use 'screen'. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Opacity: x> <Radial Light Opacity: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Changes the opacity level of the radial light. - Can be used with both image and generated radial lights. - The opacity of a light determines how bright (larger numbers) or dim (smaller numbers) it is. - Replace 'x' with a number between 0 and 255 to determine how dim (smaller numbers) or bright (larger numbers) the light is. - Replace 'x%' with a percentage between 0% and 100% to determine how dim (smaller numbers) or bright (larger numbers) the light is. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Offset: +x, +y> <Radial Light Offset: -x, -y> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Offsets the position of the radial light, which is normally centered on the sprite it is coming from. - Can be used with both image and generated radial lights. - Replace 'x' and 'y' with numeric values the exact number of pixels to offset the radial light's x and y coordinates by. - Using this notetag will enable radial lights for this event. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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Radial Light Behavior-Related Notetags
Using this notetag will override the default settings found in the Plugin Parameters provided that they are adjusting already present settings.
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<Radial Light Blink Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the frequency at which the radial light will blink. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Blink Modifier: +x%> <Radial Light Blink Modifier: -x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts a static multiplicative opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the static multiplier increase. - Positive numbers mean brighter. - Negative numbers mean dimmer. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flicker Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the frequency at which the radial light will flicker. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flicker Modifier: +x%> <Radial Light Flicker Modifier: -x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts a randomized multiplicative opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the randomized multiplier increase. - Randomized multiplier will range anywhere from 0 to the number itself. - Positive numbers mean brighter. - Negative numbers mean dimmer. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flash Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the frequency at which the radial light will flash. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flash Modifier: +x%> <Radial Light Flash Modifier: -x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts a static additive opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the static additional change. - Positive numbers mean brighter. - Negative numbers mean dimmer. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flare Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the frequency at which the radial light will flare. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Flare Modifier: +x%> <Radial Light Flare Modifier: -x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts a randomized additive opacity modifier at which lights will become brighter (+) or dimmer (-) when flaring up. - Replace 'x' with a percentage representing the randomized multiplier increase. - Randomized multiplier will range anywhere from 0 to the number itself. - Positive numbers mean brighter. - Negative numbers mean dimmer. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Glow Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts how much the radial light will oscillate its brightness back and forth in a glow-like fashion. - Replace 'x' with a percentage representing the change in brightness. - Lower numbers mean less fluctuation. - Higher numbers mean more fluctuation. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Glow Speed: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the speed at which the glow oscillates back and forth. - Replace 'x' with a percentage representing the speed. - Lower numbers mean slower. - Higher numbers mean faster. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Glow Random> <Radial Light Glow No Random> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adds a random seed (or not) to the glow oscillation. This can be used to put multiple lights glowing at different starting points. - This is used to offset the default RNG settings found in the default Plugin Parameters. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Pulse Rate: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts how much the radial light will oscillate its radius back and forth in a pulse-like fashion. - Replace 'x' with a percentage representing the change in size. - Lower numbers mean less shrinking. - Higher numbers mean more shrinking. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Pulse Speed: x%> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adjusts the speed at which the pulse oscillates back and forth. - Replace 'x' with a percentage representing the speed. - Lower numbers mean slower. - Higher numbers mean faster. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Pulse Random> <Radial Light Pulse No Random> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Adds a random seed (or not) to the pulse oscillation. This can be used to put multiple lights pulsing at different starting points. - This is used to offset the default RNG settings found in the default Plugin Parameters. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Pattern Type: name> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Uses a premade pattern by this plugin. The pattern will change the brightness of the light in a sequenced pattern. - Replace 'name' with any of the following text: - none, normal - fluorescent, halogen, incandescent - candle, torch, campfire - fast strobe, slow strobe - strong pulse, medium pulse, slow pulse - underwater - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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<Radial Light Custom Pattern: x> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Uses a custom pattern determined by you, the game dev, on how the light's brightness will change over time. - Replace 'x' with letters of the alphabet from 'a' to 'z'. - 'a' is completely transparent. - 'm' is midway in brightness. - 'z' is the brightest the light can be. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings. - Examples: - <Radial Light Custom Pattern: mmmmmaaaaammmmmaaaaaabcdefgabcdefg> - <Radial Light Custom Pattern: nmonqnmomnmomomno> - <Radial Light Custom Pattern: abcdefghijklmnopqrrqponmlkjihgfedcba>
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<Radial Light Pattern Delay: x> - Used for: Actor, Enemy, Event Notetags, and Event Page Comment Tags - Determines how many frames to wait before going to the next part of the preset pattern and/or custom pattern. - Replace 'x' with a number representing the frames the radial light needs to wait before moving forward in the pattern. - Lower numbers mean faster (minimum: 1). - Higher numbers mean slower. - When used for actors and/or enemies, the effects will occur in battle. - Actor effects are NOT applied to the map. - When on the map, the radial light settings used will be dependent on the player and follower radial light settings instead of the individual actor radial light settings.
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Conical Light General-Related Notetags
Using this notetag will override the default settings found in the Plugin Parameters provided that they are adjusting already present settings.
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<Conical Light> - Used for: Event Notetags and Event Page Comment Tags - Quick and simple setup to add conical lights to this event. - Using this notetag will enable conical lights for this event. - This will use the default settings found in the Plugin Parameters for Event Conical Lights.
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<No Conical Light> - Used for: Event Notetags and Event Page Comment Tags - Disables conical lights for this event. - Primarily used if the default settings for Event Conical Lights would have the conical light enabled.
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<Conical Light Filename: filename> - Used for: Event Notetags and Event Page Comment Tags - Uses an image instead of generated conical lights. - Using this notetag will lock out the usage of generated conical light notetags found below. - By default, you should have your conical light image face the right at "0 degrees". - Replace 'filename' with a picture found within your game project's img/pictures/ folder. Filenames are case sensitive. Leave out the filename extension from the notetag. - Using this notetag will enable conical lights for this event.
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<Conical Light File Angle Offset: +x> <Conical Light File Angle Offset: -x> - Used for: Event Notetags and Event Page Comment Tags - Determines how much to offset the angle of the conical light image by. - Replace 'x' with a number from 0 to 360 representing the angle offset. - Negatives are allowed in order to quickly go the other way. - Using this notetag will enable conical lights for this event.
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<Conical Light File Anchor: x, y> - Used for: Event Notetags and Event Page Comment Tags - Determine the anchor points for the conical light image. - Replace 'x' and 'y' with numbers between 0 and 1. - For x: 0.0 is left-aligned, 0.5 is center-aligned, 1.0 is right-aligned. - For y: 0.0 is top-aligned, 0.5 is middle-aligned, 1.0 is bottom-aligned. - Using this notetag will enable conical lights for this event.
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<Conical Light Color: name> - Used for: Event Notetags and Event Page Comment Tags - Creates a generated conical light using a preset color. - This notetag cannot be used with <Conical Light Filename: filename>. - Replace 'name' with any of the following: - Normal, Dawn, Day, Dusk, Night - White, Black, Red, Orange, Yellow, Green, Cyan, Blue, Purple, Magenta, Pink, Brown - Light Red, Light Orange, Light Yellow, Light Green, Light Cyan, Light Blue, Light Purple, Light Magenta, Light Pink, Light Brown - Dark Red, Dark Orange, Dark Yellow, Dark Green, Dark Cyan, Dark Blue, Dark Purple, Dark Magenta, Dark Pink, Dark Brown - Using this notetag will enable conical lights for this event.
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<Conical Light Color: #rrggbb> - Used for: Event Notetags and Event Page Comment Tags - Creates a generated conical light using a custom color. - This notetag cannot be used with <Conical Light Filename: filename>. - Replace 'rr' with a hexadecimal value for red. - Replace 'gg' with a hexadecimal value for green. - Replace 'bb' with a hexadecimal value for blue. - Leave the '#' in place. - If you are unsure of what hexadecimal value your color is, please use an online site like: https://htmlcolorcodes.com/ - Using this notetag will enable conical lights for this event.
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<Conical Light Radius: r> <Conical Light Diameter: d> - Used for: Event Notetags and Event Page Comment Tags - Determines the radius/diameter of the generated conical light. - This notetag cannot be used with <Conical Light Filename: filename>. - Replace 'r' with a number representing the pixel radius of the generated conical light. - Replace 'd' with a number representing the pixel diameter of the generated conical light. - Use one or the other. - Using this notetag will enable conical lights for this event.
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<Conical Light Source Radius: r> <Conical Light Source Diameter: d> - Used for: Event Notetags and Event Page Comment Tags - Determines the radius/diameter of the generated conical light's light source, creating a little circle from where the cone starts. - This notetag cannot be used with <Conical Light Filename: filename>. - Replace 'r' with a number representing the pixel radius of the generated conical light. - Replace 'd' with a number representing the pixel diameter of the generated conical light. - Use one or the other. - Using this notetag will enable conical lights for this event.
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<Conical Light Intensity: x%> - Used for: Event Notetags and Event Page Comment Tags - Determines the light intensity of the generated conical light. - This notetag cannot be used with <Conical Light Filename: filename>. - Intensity determines how much of the light's luminosity extends outwards at full strength between fading away. - Replace 'x' with a number between 0 and 100 representing the intensity percentage for the generated conical light. - Using this notetag will enable conical lights for this event.
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<Conical Light Blend Mode: Normal> <Conical Light Blend Mode: Additive> <Conical Light Blend Mode: Multiply> <Conical Light Blend Mode: Screen> - Used for: Event Notetags and Event Page Comment Tags - Changes the blend mode of the conical light. - Can be used with both image and generated conical lights. - We recommend that you use 'screen'. - Using this notetag will enable conical lights for this event.
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<Conical Light Opacity: x> <Conical Light Opacity: x%> - Used for: Event Notetags and Event Page Comment Tags - Changes the opacity level of the conical light. - Can be used with both image and generated conical lights. - The opacity of a light determines how bright (larger numbers) or dim (smaller numbers) it is. - Replace 'x' with a number between 0 and 255 to determine how dim (smaller numbers) or bright (larger numbers) the light is. - Replace 'x%' with a percentage between 0% and 100% to determine how dim (smaller numbers) or bright (larger numbers) the light is. - Using this notetag will enable conical lights for this event.
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<Conical Light Angle: x> - Used for: Event Notetags and Event Page Comment Tags - Determines the arc angle of the generated conical light. - The larger the angle, the wider the arc. - Replace 'x' with a number between 0 and 360 representing the angle. - Using this notetag will enable conical lights for this event.
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<Conical Light Angle Sway: x> - Used for: Event Notetags and Event Page Comment Tags - Determines how many degrees the light will sway back and forth. - The larger the angle, the wider the sway. - Replace 'x' with a number between 0 and 360 representing the degrees the light will sway. - Use 0 for no sway. - Using this notetag will enable conical lights for this event.
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<Conical Light Sway Speed: x%> - Used for: Event Notetags and Event Page Comment Tags - Determines how fast the light will sway back and forth. - Replace 'x' with a percentage from 1% to 100%. - Lower numbers mean slower. - Higher numbers mean faster. - Using this notetag will enable conical lights for this event.
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<Conical Light Sway Random> <Conical Light Sway No Random> - Used for: Event Notetags and Event Page Comment Tags - Adds a random seed (or not) to the sway oscillation. This can be used to put multiple lights swaying at different starting points. - This is used to offset the default RNG settings found in the default Plugin Parameters. - Using this notetag will enable conical lights for this event.
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<Conical Light Force Direction: x> - Used for: Event Notetags and Event Page Comment Tags - Forces the conical light to face a certain direction. - This is primarily used for tile events or direction fixed events that would otherwise lock a conical light to face a certain direction. - Replace 'x' with any of the following: - none - down, left, right, up - lower left, lower right, upper left, upper right - Use 'none' to remove any forced directions. - Using this notetag will enable conical lights for this event.
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<Conical Light Follow Cursor> <Conical Light Not Follow Cursor> - Used for: Event Notetags and Event Page Comment Tags - Causes the conical light to face towards the direction of the mouse cursor if it's within the game client window. - This is used to offset the default settings found in the default Plugin Parameters. - Using this notetag will enable conical lights for this event.
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<Conical Light Hand Offset> <Conical Light Center Offset> - Used for: Event Notetags and Event Page Comment Tags - Causes the conical light to follow either the hand-focused offsets or base the offset at the center of the character. - This is used to offset the default settings found in the default Plugin Parameters. - Using this notetag will enable conical lights for this event.
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<Conical Light Offset: +x, +y> <Conical Light Offset: -x, -y> - Used for: Event Notetags and Event Page Comment Tags - Offsets the position of the conical light, which is normally centered on the sprite it is coming from. - Can be used with both image and generated conical lights. - This is NOT used with the <Conical Light Hand Offset> notetag. - Replace 'x' and 'y' with numeric values the exact number of pixels to offset the conical light's x and y coordinates by. - Using this notetag will enable conical lights for this event.
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<Conical Light d Pattern p: +x, +y> <Conical Light d Pattern p: -x, -y> <Conical Light d Pattern p: +x, -y> <Conical Light d Pattern p: -x, +y> - Used for: Actor Notetags, Event Notetags, and Event Page Comment Tags - When using hand-based offsets for the conical light, this will cause the light source to come from the target's hand instead of their chest/face. - For actors, the light source origin will vary depending on who is in the lead, in case certain actors may be left or right handed, or if happen to be a robot that has the light shining from their eyes. - Replace 'd' with text representing the direction the offset is for. Use any of the directions below: - down, left, right, up - lower left, lower right, upper left, upper right - Replace 'p' with a number representing the pattern index. Patterns are the individual frames used in the sprite when walking. - By default, RPG Maker MZ sprites have the following patterns: - Left frame is pattern 0. - Center frame is pattern 1. - Right frame is pattern 2. - Replace 'x' and 'y' with numeric values the exact number of pixels to offset the conical light's x and y coordinates by. - Examples: - <Conical Light Down Pattern 0: +12, +14> - <Conical Light Left Pattern 1: +4, +16> - <Conical Light Right Pattern 2: -6, +16>
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Conical Light Behavior-Related Notetags
Using this notetag will override the default settings found in the Plugin Parameters provided that they are adjusting already present settings.
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<Conical Light Blink Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the frequency at which the conical light will blink. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent.
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<Conical Light Blink Modifier: +x%> <Conical Light Blink Modifier: -x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts a static multiplicative opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the static multiplier increase. - Positive numbers mean brighter. - Negative numbers mean dimmer.
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<Conical Light Flicker Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the frequency at which the conical light will flicker. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent.
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<Conical Light Flicker Modifier: +x%> <Conical Light Flicker Modifier: -x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts a randomized multiplicative opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the randomized multiplier increase. - Randomized multiplier will range anywhere from 0 to the number itself. - Positive numbers mean brighter. - Negative numbers mean dimmer.
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<Conical Light Flash Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the frequency at which the conical light will flash. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent.
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<Conical Light Flash Modifier: +x%> <Conical Light Flash Modifier: -x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts a static additive opacity modifier at which lights will become brighter (+) or dimmer (-) when flashing. - Replace 'x' with a percentage representing the static additional change. - Positive numbers mean brighter. - Negative numbers mean dimmer.
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<Conical Light Flare Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the frequency at which the conical light will flare. - Replace 'x' with a percentage representing the frequency. - Lower numbers mean less frequent. - Higher numbers mean more frequent.
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<Conical Light Flare Modifier: +x%> <Conical Light Flare Modifier: -x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts a randomized additive opacity modifier at which lights will become brighter (+) or dimmer (-) when flaring up. - Replace 'x' with a percentage representing the randomized multiplier increase. - Randomized multiplier will range anywhere from 0 to the number itself. - Positive numbers mean brighter. - Negative numbers mean dimmer.
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<Conical Light Glow Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts how much the conical light will oscillate its brightness back and forth in a glow-like fashion. - Replace 'x' with a percentage representing the change in brightness. - Lower numbers mean less fluctuation. - Higher numbers mean more fluctuation.
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<Conical Light Glow Speed: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the speed at which the glow oscillates back and forth. - Replace 'x' with a percentage representing the speed. - Lower numbers mean slower. - Higher numbers mean faster.
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<Conical Light Glow Random> <Conical Light Glow No Random> - Used for: Event Notetags and Event Page Comment Tags - Adds a random seed (or not) to the glow oscillation. This can be used to put multiple lights glowing at different starting points. - This is used to offset the default RNG settings found in the default Plugin Parameters.
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<Conical Light Pulse Rate: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts how much the conical light will oscillate its radius back and forth in a pulse-like fashion. - Replace 'x' with a percentage representing the change in size. - Lower numbers mean less shrinking. - Higher numbers mean more shrinking.
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<Conical Light Pulse Speed: x%> - Used for: Event Notetags and Event Page Comment Tags - Adjusts the speed at which the pulse oscillates back and forth. - Replace 'x' with a percentage representing the speed. - Lower numbers mean slower. - Higher numbers mean faster.
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<Conical Light Pulse Random> <Conical Light Pulse No Random> - Used for: Event Notetags and Event Page Comment Tags - Adds a random seed (or not) to the pulse oscillation. This can be used to put multiple lights pulsing at different starting points. - This is used to offset the default RNG settings found in the default Plugin Parameters.
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<Conical Light Pattern Type: name> - Used for: Event Notetags and Event Page Comment Tags - Uses a premade pattern by this plugin. The pattern will change the brightness of the light in a sequenced pattern. - Replace 'name' with any of the following text: - none, normal - fluorescent, halogen, incandescent - candle, torch, campfire - fast strobe, slow strobe - strong pulse, medium pulse, slow pulse - underwater
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<Conical Light Custom Pattern: x> - Used for: Event Notetags and Event Page Comment Tags - Uses a custom pattern determined by you, the game dev, on how the light's brightness will change over time. - Replace 'x' with letters of the alphabet from 'a' to 'z'. - 'a' is completely transparent. - 'm' is midway in brightness. - 'z' is the brightest the light can be. - Examples: - <Conical Light Custom Pattern: mmmmmaaaaammmmmaaaaaabcdefgabcdefg> - <Conical Light Custom Pattern: nmonqnmomnmomomno> - <Conical Light Custom Pattern: abcdefghijklmnopqrrqponmlkjihgfedcba>
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<Conical Light Pattern Delay: x> - Used for: Event Notetags and Event Page Comment Tags - Determines how many frames to wait before going to the next part of the preset pattern and/or custom pattern. - Replace 'x' with a number representing the frames the conical light needs to wait before moving forward in the pattern. - Lower numbers mean faster (minimum: 1). - Higher numbers mean slower.
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