Difference between revisions of "Template:VisuMZ Map Event Effects Plugin Commands"
Jump to navigation
Jump to search
(Created page with "<noinclude>VisuMZ Map Event Effects Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be access...") |
|||
Line 6: | Line 6: | ||
=== Breathing-Related Plugin Commands === | === Breathing-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Breathe.gif|link=]] | ||
--- | --- | ||
Line 96: | Line 98: | ||
=== Flash-Related Plugin Commands === | === Flash-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Flash.gif|link=]] | ||
--- | --- | ||
Line 165: | Line 169: | ||
=== Float-Related Plugin Commands === | === Float-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Float.gif|link=]] | ||
--- | --- | ||
Line 237: | Line 243: | ||
=== Hue-Related Plugin Commands === | === Hue-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Hue.gif|link=]] | ||
--- | --- | ||
Line 274: | Line 282: | ||
=== Scale-Related Plugin Commands === | === Scale-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Scale.gif|link=]] | ||
--- | --- | ||
Line 331: | Line 341: | ||
=== Shake-Related Plugin Commands === | === Shake-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Shake.gif|link=]] | ||
--- | --- | ||
Line 376: | Line 388: | ||
=== Sidestep-Related Plugin Commands === | === Sidestep-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Sidestep.gif|link=]] | ||
--- | --- | ||
Line 454: | Line 468: | ||
=== Tint-Related Plugin Commands === | === Tint-Related Plugin Commands === | ||
+ | |||
+ | [[File:MapEventEffects_Tint.gif|link=]] | ||
--- | --- |
Latest revision as of 17:56, 30 June 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
---
Contents
Breathing-Related Plugin Commands
---
Breathing: Change for Event - Changes target event's character's breathing. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Breathing: Change for Follower - Changes target follower's character's breathing. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Breathing: Change for Player - Changes player character's breathing. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Flash-Related Plugin Commands
---
Flash: Change for Event - Changes target event's character's flash color. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
---
Flash: Change for Follower - Changes target follower's character's flash color. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
---
Flash: Change for Player - Changes player character's flash color. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
---
Float-Related Plugin Commands
---
Float: Change for Event - Changes target event's character's float height. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Float: Change for Follower - Changes target follower's character's float height. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Float: Change for Player - Changes player character's float height. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Hue-Related Plugin Commands
---
Hue: Change for Event - Changes target event's character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
---
Hue: Change for Follower - Changes target follower's character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
---
Hue: Change for Player - Changes player character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
---
Scale-Related Plugin Commands
---
Scale: Change for Event - Changes target event's character's scale factor. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
---
Scale: Change for Follower - Changes target follower's character's scale factor. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
---
Scale: Change for Player - Changes player character's scale factor. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
---
Shake-Related Plugin Commands
---
Shake: Change for Event - Changes target event's character's shaking. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
---
Shake: Change for Follower - Changes target follower's character's shaking. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
---
Shake: Change for Player - Changes player character's shaking. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
---
Sidestep-Related Plugin Commands
---
Sidestep: Change for Event - Changes target event's character's sidestep distance. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Sidestep: Change for Follower - Changes target follower's character's sidestep distance. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Sidestep: Change for Player - Changes player character's sidestep distance. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
---
Tint-Related Plugin Commands
---
Tint: Change for Event - Changes target event's character's tint color. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
---
Tint: Change for Follower - Changes target follower's character's tint color. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
---
Tint: Change for Player - Changes player character's tint color. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
---