Difference between revisions of "Template:VisuMZ Map Event Effects Plugin Commands"

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(Created page with "<noinclude>VisuMZ Map Event Effects Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be access...")
 
 
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=== Breathing-Related Plugin Commands ===
 
=== Breathing-Related Plugin Commands ===
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[[File:MapEventEffects_Breathe.gif|link=]]
  
 
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=== Flash-Related Plugin Commands ===
 
=== Flash-Related Plugin Commands ===
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[[File:MapEventEffects_Flash.gif|link=]]
  
 
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=== Float-Related Plugin Commands ===
 
=== Float-Related Plugin Commands ===
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[[File:MapEventEffects_Float.gif|link=]]
  
 
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=== Hue-Related Plugin Commands ===
 
=== Hue-Related Plugin Commands ===
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[[File:MapEventEffects_Hue.gif|link=]]
  
 
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=== Scale-Related Plugin Commands ===
 
=== Scale-Related Plugin Commands ===
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[[File:MapEventEffects_Scale.gif|link=]]
  
 
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=== Shake-Related Plugin Commands ===
 
=== Shake-Related Plugin Commands ===
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[[File:MapEventEffects_Shake.gif|link=]]
  
 
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=== Sidestep-Related Plugin Commands ===
 
=== Sidestep-Related Plugin Commands ===
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[[File:MapEventEffects_Sidestep.gif|link=]]
  
 
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=== Tint-Related Plugin Commands ===
 
=== Tint-Related Plugin Commands ===
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[[File:MapEventEffects_Tint.gif|link=]]
  
 
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Latest revision as of 17:56, 30 June 2023

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Breathing-Related Plugin Commands

MapEventEffects Breathe.gif

---

Breathing: Change for Event
- Changes target event's character's breathing.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Breathing Rate X:
  - What is the breathing rate X in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Rate Y:
  - What is the breathing rate Y in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Speed X:
  - What is the speed X used for breathing?
  - For best results, use a number between 0 and 1.

  Breathing Speed Y:
  - What is the speed Y used for breathing?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Breathing: Change for Follower
- Changes target follower's character's breathing.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Breathing Rate X:
  - What is the breathing rate X in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Rate Y:
  - What is the breathing rate Y in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Speed X:
  - What is the speed X used for breathing?
  - For best results, use a number between 0 and 1.

  Breathing Speed Y:
  - What is the speed Y used for breathing?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Breathing: Change for Player
- Changes player character's breathing.

  Breathing Rate X:
  - What is the breathing rate X in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Rate Y:
  - What is the breathing rate Y in pixels?
  - For best results, use a number between 0 and 1.

  Breathing Speed X:
  - What is the speed X used for breathing?
  - For best results, use a number between 0 and 1.

  Breathing Speed Y:
  - What is the speed Y used for breathing?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Flash-Related Plugin Commands

MapEventEffects Flash.gif

---

Flash: Change for Event
- Changes target event's character's flash color.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Flash Color:

    Red:
    Green:
    Blue:
    Alpha:
    - What is the flash value?
    - Use a number between 0 and 5.

  Duration:
  - The duration in frames for which this change takes place.

---

Flash: Change for Follower
- Changes target follower's character's flash color.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Flash Color:

    Red:
    Green:
    Blue:
    Alpha:
    - What is the flash value?
    - Use a number between 0 and 5.

  Duration:
  - The duration in frames for which this change takes place.

---

Flash: Change for Player
- Changes player character's flash color.

  Flash Color:

    Red:
    Green:
    Blue:
    Alpha:
    - What is the flash value?
    - Use a number between 0 and 5.

  Duration:
  - The duration in frames for which this change takes place.

---

Float-Related Plugin Commands

MapEventEffects Float.gif

---

Float: Change for Event
- Changes target event's character's float height.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Minimum Float Height:
  - What is the minimum float height in pixels?

  Maximum Float Height:
  - What is the maximum float height in pixels?

  Float Speed:
  - What is the speed used for floating?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Float: Change for Follower
- Changes target follower's character's float height.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Minimum Float Height:
  - What is the minimum float height in pixels?

  Maximum Float Height:
  - What is the maximum float height in pixels?

  Float Speed:
  - What is the speed used for floating?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Float: Change for Player
- Changes player character's float height.

  Minimum Float Height:
  - What is the minimum float height in pixels?

  Maximum Float Height:
  - What is the maximum float height in pixels?

  Float Speed:
  - What is the speed used for floating?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Hue-Related Plugin Commands

MapEventEffects Hue.gif

---

Hue: Change for Event
- Changes target event's character's hue.

  Hue:
  - Changes the sprite to use this hue.
  - Use a number between 0 and 360.

---

Hue: Change for Follower
- Changes target follower's character's hue.

  Hue:
  - Changes the sprite to use this hue.
  - Use a number between 0 and 360.

---

Hue: Change for Player
- Changes player character's hue.

  Hue:
  - Changes the sprite to use this hue.
  - Use a number between 0 and 360.

---

Scale-Related Plugin Commands

MapEventEffects Scale.gif

---

Scale: Change for Event
- Changes target event's character's scale factor.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Scale X:
  Scale Y:
  - What is the target scale X/Y?
  - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150%

  Duration:
  - The duration in frames for which this change takes place.

---

Scale: Change for Follower
- Changes target follower's character's scale factor.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Scale X:
  Scale Y:
  - What is the target scale X/Y?
  - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150%

  Duration:
  - The duration in frames for which this change takes place.

---

Scale: Change for Player
- Changes player character's scale factor.

  Scale X:
  Scale Y:
  - What is the target scale X/Y?
  - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150%

  Duration:
  - The duration in frames for which this change takes place.

---

Shake-Related Plugin Commands

MapEventEffects Shake.gif

---

Shake: Change for Event
- Changes target event's character's shaking.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Shake Power X:
  Shake Power Y:
  - Input the horizontal/vertical shaking power.

---

Shake: Change for Follower
- Changes target follower's character's shaking.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Shake Power X:
  Shake Power Y:
  - Input the horizontal/vertical shaking power.

---

Shake: Change for Player
- Changes player character's shaking.

  Shake Power X:
  Shake Power Y:
  - Input the horizontal/vertical shaking power.

---

Sidestep-Related Plugin Commands

MapEventEffects Sidestep.gif

---

Sidestep: Change for Event
- Changes target event's character's sidestep distance.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Minimum Sidestep:
  - What is the minimum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Maximum Sidestep:
  - What is the maximum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Sidestep Speed:
  - What is the speed used for Sidesteping?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Sidestep: Change for Follower
- Changes target follower's character's sidestep distance.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Minimum Sidestep:
  - What is the minimum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Maximum Sidestep:
  - What is the maximum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Sidestep Speed:
  - What is the speed used for Sidesteping?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Sidestep: Change for Player
- Changes player character's sidestep distance.

  Minimum Sidestep:
  - What is the minimum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Maximum Sidestep:
  - What is the maximum Sidestep distance in pixels?
  - Negative: Left; Positive: Right.

  Sidestep Speed:
  - What is the speed used for Sidesteping?
  - For best results, use a number between 0 and 1.

  Duration:
  - The duration in frames for which this change takes place.

---

Tint-Related Plugin Commands

MapEventEffects Tint.gif

---

Tint: Change for Event
- Changes target event's character's tint color.

  Event ID:
  - Insert the ID of the target event.
  - Use 0 for the current event.

  Color:

    Red:
    Green:
    Blue:
    Gray:
    - What is the tint color value?
    - For red, green, blue, use a number between -255 and 255.
    - For gray, use a number between 0 and 255.

  Duration:
  - The duration in frames for which this change takes place.

---

Tint: Change for Follower
- Changes target follower's character's tint color.

  Follower ID:
  - Select which follower ID to change for.
  - Follower ID's start at 1.

  Color:

    Red:
    Green:
    Blue:
    Gray:
    - What is the tint color value?
    - For red, green, blue, use a number between -255 and 255.
    - For gray, use a number between 0 and 255.

  Duration:
  - The duration in frames for which this change takes place.

---

Tint: Change for Player
- Changes player character's tint color.

  Color:

    Red:
    Green:
    Blue:
    Gray:
    - What is the tint color value?
    - For red, green, blue, use a number between -255 and 255.
    - For gray, use a number between 0 and 255.

  Duration:
  - The duration in frames for which this change takes place.

---