Difference between revisions of "Template:VisuMZ Party System Plugin Commands"

From Yanfly.moe Wiki
Jump to navigation Jump to search
(Party Plugin Commands)
(Party Plugin Commands)
 
Line 79: Line 79:
 
   Actor ID(s):
 
   Actor ID(s):
 
   - Select which actor(s) to move to the reserve party.
 
   - Select which actor(s) to move to the reserve party.
 +
</pre>
 +
 +
---
 +
 +
[[File:PartySystem_Update25_Command1.png]]
 +
 +
<pre>
 +
Party: Move Party Index to Reserve
 +
- Map only.
 +
- Moves an actor in a specific party index to reserve.
 +
- Must be 1 actor left.
 +
 +
  Index:
 +
  - Type in which index to move.
 +
  - Index values start at 0.
 +
  - You may use JavaScript code.
 +
</pre>
 +
 +
---
 +
 +
[[File:PartySystem_Update25_Command2.png]]
 +
 +
<pre>
 +
Party: Move Random Reserve to Active
 +
- Map only.
 +
- Moves a random actor from the reserve party to active.
 +
- Must be enough space in active party.
 
</pre>
 
</pre>
  

Latest revision as of 12:19, 5 February 2021

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

---

Party Plugin Commands

---

PartySystemScene1.png

PartySystemCommand1.png

Party: Call Party Scene
- Calls the party changing scene.

---

PartySystemMenu1.png

PartySystemCommand2.png

Party: Change Max Battle Members
- Changes the number of max battle members possible.
- Cannot be use mid-battle.

  Max Members:
  - Changes the number of max battle members possible.
  - Use 0 for the game's default number.

---

PartySystemScene3.png

PartySystemCommand3.png

Party: Lock/Unlock Member(s)
- Allows you to lock/unlock a party member.
- Locked actors cannot change their party position.

  Actor ID(s):
  - Select which actor(s) to lock/unlock.
  - Locked actors cannot change their party position.

  Lock?:
  - Lock the selected actor(s)?

---

PartySystem Update24 Command1.png

Party: Move Actor(s) to Active
- Map Only.
- Moves an actor to the active party if there is room.
- The actor needs to have joined the party.

  Actor ID(s):
  - Select which actor(s) to move to the active party if there is room.

---

PartySystem Update24 Command2.png

Party: Move Actor(s) to Reserve
- Map Only.
- Moves an actor to the reserve party.
- Must be 1 actor left.
- The actor needs to have joined the party.

  Actor ID(s):
  - Select which actor(s) to move to the reserve party.

---

PartySystem Update25 Command1.png

Party: Move Party Index to Reserve
- Map only.
- Moves an actor in a specific party index to reserve.
- Must be 1 actor left.

  Index:
  - Type in which index to move.
  - Index values start at 0.
  - You may use JavaScript code.

---

PartySystem Update25 Command2.png

Party: Move Random Reserve to Active
- Map only.
- Moves a random actor from the reserve party to active.
- Must be enough space in active party.

---

PartySystemScene3.png

PartySystemCommand4.png

Party: Require Member(s)
- Allows you to require/free a party member.
- Required actors must be in the party to exit the scene.

  Actor ID(s):
  - Select which actor(s) to require/free.
  - Required actors must be in the party to exit the scene.

  Require?:
  - Make the selected actor(s) required?

---