Difference between revisions of "Template:VisuMZ Shop Common Events Notetags"
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=== Shop Common Event-Related Notetags === | === Shop Common Event-Related Notetags === | ||
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Revision as of 15:15, 13 September 2021
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Shop Common Event-Related Notetags
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<Once Buy Common Event: id> <Repeat Buy Common Event: id> - Used for: Item, Weapon, Armor Notetags - This will cause a specific Common Event to launch when bought. - Replace 'id' with a number representing the ID of the Common Event that you wish to launch upon this item being bought. - The "Once" notetag variant will only occur once when bought. - Any subsequent purchases of the item will not launch the Common Event. - The "Repeat" notetag variant will occur repeatedly when bought. - If both "Once" and "Repeat" notetags are present in the item, then the "Once" variant will take priority first. Any subsequent purchases will go to the "Repeat" variant. - Any switche requirement notetags need to be met in order for either notetag to have any effect.
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<Once Sell Common Event: id> <Repeat Sell Common Event: id> - Used for: Item, Weapon, Armor Notetags - This will cause a specific Common Event to launch when sold. - Replace 'id' with a number representing the ID of the Common Event that you wish to launch upon this item being sold. - The "Once" notetag variant will only occur once when sold. - Any subsequent sellings of the item will not launch the Common Event. - The "Repeat" notetag variant will occur repeatedly when sold. - If both "Once" and "Repeat" notetags are present in the item, then the "Once" variant will take priority first. Any subsequent sellings will go to the "Repeat" variant. - Any switche requirement notetags need to be met in order for either notetag to have any effect.
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Requirement Switch-Related Notetags
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<Once Buy Common Event Switch: id> <Once Buy Common Event All Switches: id, id, id> <Once Buy Common Event Any Switches: id, id, id> <Repeat Buy Common Event Switch: id> <Repeat Buy Common Event All Switches: id, id, id> <Repeat Buy Common Event Any Switches: id, id, id> - Used for: Item, Weapon, Armor Notetags - Requires the respective Buy Common Events to have these Switches enabled in the "ON" position in order for them to launch. - "Once" variant will only affect the "Once" notetag buy variants. - "Repeat" variant will only affect the "Repeat" notetag buy variants. - The "All" variant will require all listed Switch ID's to be "ON". - The "Any" variant will require only one listed Switch ID to be "ON". - Replace 'id' with a number representing the Switch ID that needs to be in the "ON" position for the requirement to be met. - Insert multiple 'id' to require more Switch ID's.
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<Once Sell Common Event Switch: id> <Once Sell Common Event All Switches: id, id, id> <Once Sell Common Event Any Switches: id, id, id> <Repeat Sell Common Event Switch: id> <Repeat Sell Common Event All Switches: id, id, id> <Repeat Sell Common Event Any Switches: id, id, id> - Used for: Item, Weapon, Armor Notetags - Requires the respective Sell Common Events to have these Switches enabled in the "ON" position in order for them to launch. - "Once" variant will only affect the "Once" notetag sell variants. - "Repeat" variant will only affect the "Repeat" notetag sell variants. - The "All" variant will require all listed Switch ID's to be "ON". - The "Any" variant will require only one listed Switch ID to be "ON". - Replace 'id' with a number representing the Switch ID that needs to be in the "ON" position for the requirement to be met. - Insert multiple 'id' to require more Switch ID's.
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