Difference between revisions of "Template:VisuMZ Skill Learn System Plugin Commands"
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Latest revision as of 03:20, 10 November 2020
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Ability Points Plugin Commands
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Ability Points: Gain - The target actor(s) gains Ability Points. - Gained amounts are affected by Ability Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to gain Ability Points for. - Use "0" for the current class. Ability Points: - Determine how many Ability Points will be gained. - You may use code.
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Ability Points: Add - The target actor(s) receives Ability Points. - Received amounts are NOT affected by Ability Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to receive Ability Points for. - Use "0" for the current class. Ability Points: - Determine how many Ability Points will be added. - You may use code.
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Ability Points: Lose - The target actor(s) loses Ability Points. - Lost amounts are NOT affected by Ability Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to lose Ability Points for. - Use "0" for the current class. Ability Points: - Determine how many Ability Points will be lost. - You may use code.
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Ability Points: Set - Changes the exact Ability Points for the target actor(s). - Changed amounts are NOT affected by Ability Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to change Ability Points for. - Use "0" for the current class. Ability Points: - Determine how many Ability Points will be set exactly to. - You may use code.
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Skill Points Plugin Commands
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Skill Points: Gain - The target actor(s) gains Skill Points. - Gained amounts are affected by Skill Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to gain Skill Points for. - Use "0" for the current class. Skill Points: - Determine how many Skill Points will be gained. - You may use code.
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Skill Points: Add - The target actor(s) receives Skill Points. - Received amounts are NOT affected by Skill Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to receive Skill Points for. - Use "0" for the current class. Skill Points: - Determine how many Skill Points will be added. - You may use code.
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Skill Points: Lose - The target actor(s) loses Skill Points. - Lost amounts are NOT affected by Skill Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to lose Skill Points for. - Use "0" for the current class. Skill Points: - Determine how many Skill Points will be lost. - You may use code.
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Skill Points: Set - Changes the exact Skill Points for the target actor(s). - Changed amounts are NOT affected by Skill Point bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Class ID(s): - Select which Class ID(s) to change Skill Points for. - Use "0" for the current class. Skill Points: - Determine how many Skill Points will be set exactly to. - You may use code.
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System Plugin Commands
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System: Show Skill Learn in Skill Menu? - Shows/hides Skill Learn inside the skill menu. Show/Hide?: - Shows/hides Skill Learn inside the skill menu.
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