Difference between revisions of "Template:VisuMZ Skills and States Core Plugin Commands"

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Latest revision as of 11:35, 17 January 2024

The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

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Skill Cost Plugin Commands

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SkillsStatesCore Command1.png

Skill Cost: Emulate Actor Pay
- Target actor(s) emulates paying for skill cost.
-

  Actor ID(s):
  - Select which Actor ID(s) will pay skill cost.

  Skill ID:
  - What is the ID of the skill to emulate paying the skill cost for?

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SkillsStatesCore Command2.png

Skill Cost: Emulate Enemy Pay
- Target enemy(s) emulates paying for skill cost.
-

  Enemy Index(es):
  - Select which enemy index(es) will pay skill cost.

  Skill ID:
  - What is the ID of the skill to emulate paying the skill cost for?

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State Turns Plugin Commands

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SkillsStatesCore Command3.png

State Turns: Actor State Turns Change By
- Changes actor(s) state turns by an amount.
- Only works on states that can have turns.

  Actor ID(s):
  - Select which Actor ID(s) to affect.

  State ID:
  - What is the ID of the state you wish to change turns for?
  - Only works on states that can have turns.

  Change Turns By:
  - How many turns should the state be changed to?
  - You may use JavaScript code.

  Auto-Add State?:
  - Automatically adds state if actor(s) does not have it applied?

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SkillsStatesCore Command4.png

State Turns: Actor State Turns Change To
- Changes actor(s) state turns to a specific value.
- Only works on states that can have turns.

  Actor ID(s):
  - Select which Actor ID(s) to affect.

  State ID:
  - What is the ID of the state you wish to change turns for?
  - Only works on states that can have turns.

  Change Turns To:
  - How many turns should the state be changed to?
  - You may use JavaScript code.

  Auto-Add State?:
  - Automatically adds state if actor(s) does not have it applied?

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SkillsStatesCore Command5.png

State Turns: Enemy State Turns Change By
- Changes enemy(s) state turns by an amount.
- Only works on states that can have turns.

  Enemy Index(es):
  - Select which enemy index(es) to affect.

  State ID:
  - What is the ID of the state you wish to change turns for?
  - Only works on states that can have turns.

  Change Turns By:
  - How many turns should the state be changed to?
  - You may use JavaScript code.

  Auto-Add State?:
  - Automatically adds state if actor(s) does not have it applied?

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SkillsStatesCore Command6.png

State Turns: Enemy State Turns Change To
- Changes enemy(s) state turns to a specific value.
- Only works on states that can have turns.

  Enemy Index(es):
  - Select which enemy index(es) to affect.

  State ID:
  - What is the ID of the state you wish to change turns for?
  - Only works on states that can have turns.

  Change Turns To:
  - How many turns should the state be changed to?
  - You may use JavaScript code.

  Auto-Add State?:
  - Automatically adds state if actor(s) does not have it applied?

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