Difference between revisions of "Template:VisuMZ Skills and States Core Plugin Commands"
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Latest revision as of 11:35, 17 January 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Skill Cost Plugin Commands
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Skill Cost: Emulate Actor Pay - Target actor(s) emulates paying for skill cost. - Actor ID(s): - Select which Actor ID(s) will pay skill cost. Skill ID: - What is the ID of the skill to emulate paying the skill cost for?
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Skill Cost: Emulate Enemy Pay - Target enemy(s) emulates paying for skill cost. - Enemy Index(es): - Select which enemy index(es) will pay skill cost. Skill ID: - What is the ID of the skill to emulate paying the skill cost for?
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State Turns Plugin Commands
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State Turns: Actor State Turns Change By - Changes actor(s) state turns by an amount. - Only works on states that can have turns. Actor ID(s): - Select which Actor ID(s) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns By: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Actor State Turns Change To - Changes actor(s) state turns to a specific value. - Only works on states that can have turns. Actor ID(s): - Select which Actor ID(s) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns To: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Enemy State Turns Change By - Changes enemy(s) state turns by an amount. - Only works on states that can have turns. Enemy Index(es): - Select which enemy index(es) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns By: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Enemy State Turns Change To - Changes enemy(s) state turns to a specific value. - Only works on states that can have turns. Enemy Index(es): - Select which enemy index(es) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns To: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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