Difference between revisions of "Template:VisuMZ Tile Grafter System Plugin Commands"
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=== Preload Plugin Commands === | === Preload Plugin Commands === | ||
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=== Restore Plugin Commands === | === Restore Plugin Commands === | ||
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=== Switch Plugin Commands === | === Switch Plugin Commands === | ||
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Revision as of 17:09, 29 January 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Graft Plugin Commands
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Graft: Import Tiles Exactly - Import and graft exact tiles from source map to current map. - Must be used on the map scene! Source Map ID: - Insert the number of the map. Use 0 for current map. - You can use JavaScript code. Source X: - Insert source map's X location to start importing from. - You can use JavaScript code. Source Y: - Insert source map's Y location to start importing from. - You can use JavaScript code. Current Map: Target X: - Insert current map's X location to import to. - You can use JavaScript code. Target Y: - Insert current map's Y location to import to. - You can use JavaScript code. Width: - What is the width of the area to import? - You can use JavaScript code. Height: - What is the height of the area to import? - You can use JavaScript code. Import Layers: L1: Ground: - Utilize this layer? This is the ground layer. L2: Lower: - Utilize this layer? This is the lower layer. L3: Middle: - Utilize this layer? This is the middle layer. L4: Upper: - Utilize this layer? This is the upper layer. L5: Shadow: - Utilize this layer? This is the shadow layer. L6: Region: - Utilize this layer? This is the region layer. L7: Events: - Utilize this layer? This is the events layer. - Existing spawned events will be cleared before grafting.
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Graft: Import Tiles with Autotile - Import and graft with autotiles from source map to current map. - Must be used on the map scene! Source Map ID: - Insert the number of the map. Use 0 for current map. - You can use JavaScript code. Source X: - Insert source map's X location to start importing from. - You can use JavaScript code. Source Y: - Insert source map's Y location to start importing from. - You can use JavaScript code. Current Map: Target X: - Insert current map's X location to import to. - You can use JavaScript code. Target Y: - Insert current map's Y location to import to. - You can use JavaScript code. Width: - What is the width of the area to import? - You can use JavaScript code. Height: - What is the height of the area to import? - You can use JavaScript code. Import Layers: L1: Ground: - Utilize this layer? This is the ground layer. L2: Lower: - Utilize this layer? This is the lower layer. L3: Middle: - Utilize this layer? This is the middle layer. L4: Upper: - Utilize this layer? This is the upper layer. L5: Shadow: - Utilize this layer? This is the shadow layer. L6: Region: - Utilize this layer? This is the region layer. L7: Events: - Utilize this layer? This is the events layer. - Existing spawned events will be cleared before grafting.
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Preload Plugin Commands
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Preload: Preload Source Map - Preload a source map to use for grafting. - Must be used on the map scene! Source Map ID: - Insert the number of the map. - You can use JavaScript code.
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Restore Plugin Commands
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Restore: Clear Tiles for Map - Clears tiles on current map to empty tiles. - Must be used on the map scene! Current Map: Target X: - Insert current map's X location to start clearing. - You can use JavaScript code. Target Y: - Insert current map's Y location to start clearing. - You can use JavaScript code. Width: - What is the width of the area to clear? - You can use JavaScript code. Height: - What is the height of the area to clear? - You can use JavaScript code. Clear Layers: L1: Ground: - Utilize this layer? This is the ground layer. L2: Lower: - Utilize this layer? This is the lower layer. L3: Middle: - Utilize this layer? This is the middle layer. L4: Upper: - Utilize this layer? This is the upper layer. L5: Shadow: - Utilize this layer? This is the shadow layer. L6: Region: - Utilize this layer? This is the region layer. L7: Events: - Utilize this layer? This is the events layer. - Existing spawned events will be cleared.
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Restore: Revert Tiles for Map - Revert tiles on current map to their original tiles. - Must be used on the map scene! Current Map: Target X: - Insert current map's X location to start reverting. - You can use JavaScript code. Target Y: - Insert current map's Y location to start reverting. - You can use JavaScript code. Width: - What is the width of the area to revert? - You can use JavaScript code. Height: - What is the height of the area to revert? - You can use JavaScript code. Revert Layers: L1: Ground: - Utilize this layer? This is the ground layer. L2: Lower: - Utilize this layer? This is the lower layer. L3: Middle: - Utilize this layer? This is the middle layer. L4: Upper: - Utilize this layer? This is the upper layer. L5: Shadow: - Utilize this layer? This is the shadow layer. L6: Region: - Utilize this layer? This is the region layer. L7: Events: - Utilize this layer? This is the events layer. - Existing spawned events will be cleared.
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Switch Plugin Commands
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Switches: Check for Events in Area - Checks area for any events of various types. - Must be used on the map scene! Switches ID for Normal Events: - This switch will turn ON if any normal events are found within the target area vicinity. - OFF otherwise. ID for Non-Graft Spawns: - This switch will turn ON if any non-grafted spawned events are found within the target area vicinity. - OFF otherwise. ID for Grafted Spawns: - This switch will turn ON if any grafted spawned events are found within the target area vicinity. - OFF otherwise. Target Checked Area Target X: - Insert current map's X location to check. - You can use JavaScript code. Target Y: - Insert current map's Y location to check. - You can use JavaScript code. Width: - What is the width of the area to check? - You can use JavaScript code. Height: - What is the height of the area to check? - You can use JavaScript code.
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