Difference between revisions of "Template:VisuMZ Weapon Unleash Notetags"

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(Created page with "<noinclude>VisuMZ Weapon Unleash Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will n...")
 
(Unleash-Related Notetags)
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=== Unleash-Related Notetags ===
 
=== Unleash-Related Notetags ===
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[[File:WeaponUnleashMZ.gif]]
  
 
The following notetags are related to Unleashes, which have a percent chance
 
The following notetags are related to Unleashes, which have a percent chance

Revision as of 19:41, 14 September 2020

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

Unleash-Related Notetags

WeaponUnleashMZ.gif

The following notetags are related to Unleashes, which have a percent chance of trigger upon selecting "Attack" or "Guard" commands in-battle.

---

<Weapon Unleash id: x%>
<Weapon Unleash name: x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Gives this object a trait that allows the affiliated battler a chance to
  perform an action other than "Attack" when selected.
- Replace 'id' with either the skill's ID or name you wish for the "Attack"
  command to have a chance of activating.
- Replace 'x' with a number representing the percentile chance to activate
  the Unleash skill.
- If a battler has multiple Weapon Unleash traits, the game will go through
  each trait one by one, taking whichever Unleash skill succeeds first.

---

<Guard Unleash id: x%>
<Guard Unleash name: x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Gives this object a trait that allows the affiliated battler a chance to
  perform an action other than "Guard" when selected.
- Replace 'id' with either the skill's ID or name you wish for the "Guard"
  command to have a chance of activating.
- Replace 'x' with a number representing the percentile chance to activate
  the Unleash skill.
- If a battler has multiple Guard Unleash traits, the game will go through
  each trait one by one, taking whichever Unleash skill succeeds first.

---

<Weapon Unleash: +x%>
<Weapon Unleash: -x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Raises/Lowers the activation chance of all Weapon Unleashes by x%.
- Replace 'x' with a number representing the additive increase/decrease of
  all Weapon Unleash success rates.

---

<Weapon Unleash id: +x%>
<Weapon Unleash id: -x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Raises/Lowers the activation chance of the listed Weapon Unleash by x%.
- Replace 'id' with either the skill's ID or name you wish to increase the
  Weapon Unleash success rate for.
- Replace 'x' with a number representing the additive increase/decrease of
  the specified Weapon Unleash success rates.

---

<Guard Unleash: +x%>
<Guard Unleash: -x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Raises/Lowers the activation chance of all Guard Unleashes by x%.
- Replace 'x' with a number representing the additive increase/decrease of
  all Guard Unleash success rates.

---

<Guard Unleash id: +x%>
<Guard Unleash id: -x%>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Raises/Lowers the activation chance of the listed Guard Unleash by x%.
- Replace 'id' with either the skill's ID or name you wish to increase the
  Guard Unleash success rate for.
- Replace 'x' with a number representing the additive increase/decrease of
  the specified Guard Unleash success rates.

---

JavaScript Notetags: Unleash-Related

The following notetags are made for users with JavaScript knowledge to determine which Unleash skill will be used (if at all).

---

<JS Weapon Unleash>
 code
 code
 id = code;
</JS Weapon Unleash>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Determines the Weapon Unleash skill ID to use.
- Replace 'code' with JavaScript code to determine the skill ID to use.
- The 'user' is the battler who is attempting to unleash the skill.
- The 'id' variable is the skill ID that the character will use for the
  "Weapon Unleash".
- Hint: The Unleashes occur at a 100% success rate. If you wish to make a
  percent chance success rate, check for a random number, and make it use
  the desired skill ID if it passes, and the default attack skill ID if it
  does not pass.

---

<JS Guard Unleash>
 code
 code
 id = code;
</JS Guard Unleash>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Determines the Guard Unleash skill ID to use.
- Replace 'code' with JavaScript code to determine the skill ID to use.
- The 'user' is the battler who is attempting to unleash the skill.
- The 'id' variable is the skill ID that the character will use for the
  "Guard Unleash".
- Hint: The Unleashes occur at a 100% success rate. If you wish to make a
  percent chance success rate, check for a random number, and make it use
  the desired skill ID if it passes, and the default attack skill ID if it
  does not pass.

---

<JS On Unleash>
 code
 code
 code
</JS On Unleash>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- This code runs when any kind of Unleash, Weapon or Guard, triggers.
- Runs 'code' with JavaScript code to determine any effects that occur.
- The 'user' is the battler who is currently using the unleash skill.
- The 'id' variable is the skill ID being unleashed.
- The 'skill' variable is the skill being unleashed.

---

<JS On Weapon Unleash>
 code
 code
 code
</JS On Weapon Unleash>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- This code runs when a Weapon Unleash triggers.
- Runs 'code' with JavaScript code to determine any effects that occur.
- The 'user' is the battler who is currently using the unleash skill.
- The 'id' variable is the skill ID being unleashed.
- The 'skill' variable is the skill being unleashed.

---

<JS On Guard Unleash>
 code
 code
 code
</JS On Guard Unleash>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- This code runs when a Guard Unleash triggers.
- Runs 'code' with JavaScript code to determine any effects that occur.
- The 'user' is the battler who is currently using the unleash skill.
- The 'id' variable is the skill ID being unleashed.
- The 'skill' variable is the skill being unleashed.

---

Replace-Related Notetags

Skill replacement traits will replace the "Attack" and "Guard" commands in battle with other skills. They will always be replaced unless an Unleash successfully triggers and overrides them.

---

<Replace Attack: id>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Replaces the battler's Attack command in battle with a different skill.
- Replace 'id' with the skill's ID or name you wish to replace the battler's
  Attack command with.
- If a Weapon Unleash occurs, the Weapon Unleash will take priority over the
  Replace Attack skill.
- If a battler has multiple Replace Attack traits, the game will go through
  each trait one by one, taking whichever replaced skill is found first.

---

<Replace Guard: id>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Replaces the battler's Guard command in battle with a different skill.
- Replace 'id' with the skill's ID or name you wish to replace the battler's
  Guard command with.
- If a Weapon Unleash occurs, the Weapon Unleash will take priority over the
  Replace Guard skill.
- If a battler has multiple Replace Guard traits, the game will go through
  each trait one by one, taking whichever replaced skill is found first.

---

JavaScript Notetags: Replace-Related

The following notetags are made for users with JavaScript knowledge to determine which replacement skill will be used (if at all).

---

<JS Replace Attack>
 code
 code
 id = code;
</JS Replace Attack>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Determines the Replace Attack skill ID to use.
- Replace 'code' with JavaScript code to determine the skill ID to use.
- The 'id' variable is the skill ID that the character will use for the
  attack replacement.

---

<JS Replace Guard>
 code
 code
 id = code;
</JS Replace Guard>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Determines the Replace Guard skill ID to use.
- Replace 'code' with JavaScript code to determine the skill ID to use.
- The 'id' variable is the skill ID that the character will use for the
  attack replacement.

---