Template:VisuMZ Boost Action Notetags

From Yanfly.moe Wiki
Jump to navigation Jump to search

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

---

Boost Effect-Related Notetags

BoostAction Ani Full.gif

---

<Boost Damage>

- Used for: Skill, Item Notetags
- Boosts will alter the damage dealt by this skill/item.
- The amount of damage increased will be determined by the Plugin Parameter
  Mechanical settings for Damage Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

---

<Boost Turns>

- Used for: Skill, Item Notetags
- Boosts will alter the duration of skills, buffs, and debuffs added by
  this skill/item.
- The amount of turns increased will be determined by the Plugin Parameter
  Mechanical settings for Turn Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

---

<Boost Repeat>

- Used for: Skill, Item Notetags
- Boosts will alter the number of repeated hits dealt by this skill/item.
- The amount of hits increased will be determined by the Plugin Parameter
  Mechanical settings for Repeated Hits Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

---

<Boost Effect Gain>

- Used for: Skill, Item Notetags
- Boosts will alter the number of Boost Points acquired through the
  <Target Boost Points: +x> and <User Boost Points: +x> notetags.
- The power of the effect will be determined by the Plugin Parameter
  Mechanical settings for Effect Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

---

<Boost Analyze>

- Used for: Skill, Item Notetags
- Requires VisuMZ_3_WeaknessDisplay!
- Boosts will alter the number of revealed weaknesses by this skill/item.
- The amount of weaknesses revealed will be determined by the Plugin
  Parameter Mechanical settings for Analyze Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

---

Boost Points Gain/Loss-Related Notetags

BoostAction Ui1.png

---

<User Boost Points: +x>
<User Boost Points: -x>

<Target Boost Points: +x>
<Target Boost Points: -x>

- Used for: Skill, Item Notetags
- The user/target will gain/lose Boost Points if this skill/item connects.
- Replace 'x' with a number representing the number of Boost Points for the
  user/target to gain/lose.

---

<Boost Points Battle Start: x%>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Determines how many extra (or less) Boost Points the battler will start
  a new battle with.
- Replace 'x' with a number representing the amount of Boost Points to
  increase or decrease the starting Boost Points value by multiplicatively.

---

<Boost Points Battle Start: +x>
<Boost Points Battle Start: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Determines how many extra (or less) Boost Points the battler will start
  a new battle with.
- Replace 'x' with a number representing the amount of Boost Points to
  increase or decrease the starting Boost Points value by additively.

---

Boost Point Requirements-Related Notetags

BoostAction Ani Sequence.gif

The following are notetags that make skills/items require a certain amount of Boost Points to be in "use" before they can become enabled.

---

<Require x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at least x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

<Require >= x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at least x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

<Require > x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require more than x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

<Require = x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require exactly x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

<Require < x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require less than x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

<Require <= x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at most x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

---

Boosting-Related Notetags

---

<Boost Stealed>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- As long as the battler is affected by a trait object with this notetag,
  the battler cannot Boost.

---

Enemy-Related Notetags

---

<Boost Skill id: Full>
<Boost name: Full>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will use as many Boost
  Points as it can to cast it.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

---

<Boost Skill id: At Least x>
<Boost name: At Least x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only use Boost Points
  after reaching 'x' Boost Points and will use as much as it can.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

---

<Boost Skill id: At Most x>
<Boost name: At Most x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only as many Boost
  Points as it can unless the Boost Points spent go over 'x'.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

---

<Boost Skill id: Exactly x>
<Boost name: Exactly x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only use 'x' Boost
  Points when Boosting for the skill.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

---

Regeneration-Related Notetags

---

<Boost Points Regen: x%>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Alters the amount of Boost Points gained when regenerating Boost Points
  (as long as the battler can).
- Replace 'x' with a number value representing the amount of Boost Points
  to increase or decrease the regenerated amount by multiplicatively.

---

<Boost Points Regen: +x>
<Boost Points Regen: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Alters the amount of Boost Points gained when regenerating Boost Points
  (as long as the battler can).
- Replace 'x' with a number value representing the amount of Boost Points
  to increase or decrease the regenerated amount by additively.

---