Template:VisuMZ Equip Medal System Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Setup-Related Notetags

EquipMedalSys Preview1.png

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<Equip Medal Cost: x>

- Used for: Armor Notetags
- Determines the Medal Slot cost of the Equippable Medal.
- Replace 'x' with a number representing the Medal Slot cost.
- If this notetag is not used, the Medal Slot cost will default to
  the setting found in the Plugin Parameters.

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<Learnable Equip Medal: id>
<Learnable Equip Medals: id, id, id>

<Learnable Equip Medal: name>
<Learnable Equip Medals: name, name, name>

<Learnable Equip Medals>
 name
 name
 name
</Learnable Equip Medals>

- Used for: Actor, Class Notetags
- Determines which Equippable Medals that actors and classes can learn.
- Replace 'id' with a number representing the ID of the medal.
- Replace 'name' with the name of the medal.

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<Equip Medal Icon: x>
<Equip Medal Name: name>

- Used for: Armor Notetags
- Changes the icon and name of the Equippable Medal to something different
  than how it is listed in the database or found in other menus.
- Replace 'x' with a number representing the icon index you want.
- Replace 'name' with the text of the name you want used.

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<Equip Medal Help Description>
 text
 text
</Equip Medal Help Description>

- Used for: Armor Notetags
- Changes the help description of the Equippable Medal to something
  different than how it is listed in the database or found in other menus.
- Replace 'text' with text you want displayed when this medal is selected
  and can be possibly equipped.

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<Learned Equip Medal: id>
<Learned Equip Medals: id, id, id>

<Learned Equip Medal: name>
<Learned Equip Medals: name, name, name>

- Used for: Actor Notetags
- Allows this actor to already have learned this Equippable Medal by
  default so that it is available when the actor joins your party.
- These Equippable Medals do not have to be listed through the learnable
  notetags.
- Replace 'id' with a number representing the ID of the medal.
- Replace 'name' with the name of the medal.

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<Already Equip Medal: id>
<Already Equip Medals: id, id, id>

<Already Equip Medal: name>
<Already Equip Medals: name, name, name>

- Used for: Actor Notetags
- Allows this actor to already have learned this Equippable Medal and has
  it equipped by default so that it is available when the actor joins your
  party.
- These Equippable Medals do not have to be listed through the learnable
  notetags.
- Replace 'id' with a number representing the ID of the medal.
- Replace 'name' with the name of the medal.

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<Branch Learn Equip Medal: id>
<Branch Learn Equip Medals: id, id, id>

<Branch Learn Equip Medal: name>
<Branch Learn Equip Medals: name, name, name>

- Used for: Armor Notetags
- When this Equippable Medal is learned, also learn target medal(s).
- Target medal(s) does not have to be learnable listed.
- Replace 'id' with a number representing the ID of the target medal.
- Replace 'name' with the name of the target medal.

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<Branch Learnable Equip Medal: id>
<Branch Learnable Equip Medals: id, id, id>

<Branch Learnable Equip Medal: name>
<Branch Learnable Equip Medals: name, name, name>

- Used for: Armor Notetags
- When this Equippable Medal is learned, add target medal(s) to the
  actor's learnable medal list.
- Replace 'id' with a number representing the ID of the target medal.
- Replace 'name' with the name of the target medal.

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<Link Learn Equip Medal: id>
<Link Learn Equip Medals: id, id, id>

<Link Learn Equip Medal: name>
<Link Learn Equip Medals: name, name, name>

- Used for: Item, Weapon, Armor Notetags
- When this item, weapon, or armor is gained, also learn target medal(s).
- Target medal(s) does not have to be learnable listed.
- Replace 'id' with a number representing the ID of the target medal.
- Replace 'name' with the name of the target medal.

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<Link Learnable Equip Medal: id>
<Link Learnable Equip Medals: id, id, id>

<Link Learnable Equip Medal: name>
<Link Learnable Equip Medals: name, name, name>

- Used for: Item, Weapon, Armor Notetags
- When this item, weapon, or armor is gained, add target medal(s) to the
  actor's learnable medal list.
- Replace 'id' with a number representing the ID of the target medal.
- Replace 'name' with the name of the target medal.

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Hiding-Related Notetags

EquipMedalSys Preview2.png

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<Hide If Not Learned Equip Medal>

- Used for: Armor Notetags
- Bypasses Medals listing and hides the medal regardless of the
  Plugin Parameter settings.

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<Hide If Learned Equip Medal: id>
<Hide If Learned Equip Medal: name>

<Hide If Learned All Equip Medals: id, id, id>
<Hide If Learned All Equip Medals: name, name, name>

<Hide If Learned Any Equip Medals: id, id, id>
<Hide If Learned Any Equip Medals: name, name, name>

- Used for: Armor Notetags
- Hides the medal from the Medals listing based on whether or not
  other medals are learned.
- Replace 'id' with a number representing the ID of the medal.
- Replace 'name' with the name of the medal.
- The 'All' notetag variant requires all of the listed medals to be
  learned in order for this medal to be hidden.
- The 'Any' notetag variant requires only one of the listed medals to be
  learned in order for this medal to be hidden.

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Masking-Related Notetags

EquipMedalSys Preview2.png

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<Mask If Not Learned Equip Medal>
<No Mask If Not Learned Equip Medal>

- Used for: Armor Notetags
- Bypasses the masking settings determined in the Plugin Parameters to mask
  or not mask the Equippable Medal if the medal is not learned.

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<Equip Medal Mask Name: name>

- Used for: Armor Notetags
- Instead of displaying ?'s for the mask name, this allows you to insert
  custom mask names instead.
- Replace 'name' with the text you want for the mask name.

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Medal Evolution-Related Notetags

EquipMedalSys Preview3.png

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<Equip Medal Evolves Into id: exp>
<Equip Medal Evolves Into name: exp>

- Used for: Armor Notetags
- Allows this Equippable Medal to evolve into target medal upon reaching
  'exp' Medal EXP.
- Equipped Medal must be equipped in order to receive Medal EXP.
- Replace 'id' with a number representing the ID of the evolution medal ID
  (armor ID).
- Replace 'name' with text representing the evolution medal (armor) name.
- Replace 'exp' with a number representing the amount of Medal EXP needed
  for this Equippable Medal to evolve.
- If no evolve notetags are used, the Equippable Medal will not evolve and
  won't receive any Medal EXP.

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<Equip Medal Evolves Into Next: exp>

- Used for: Armor Notetags
- Allows this Equippable Medal to evolve into the next available armor as
  a medal in the database upon reaching 'exp' Medal EXP.
  - The target armor/medal is just whatever this Equippable Medal's ID is
    but +1.
- Equipped Medal must be equipped in order to receive Medal EXP.
- Replace 'exp' with a number representing the amount of Medal EXP needed
  for this Equippable Medal to evolve.
- If no evolve notetags are used, the Equippable Medal will not evolve and
  won't receive any Medal EXP.

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<Medal EXP: x>

- Used for: Enemy Notetags
- Determines how much Medal EXP this enemy will give when defeated.
- Replace 'x' with a number representing the amount of Medal EXP given.
- If this notetag is not used, the Medal EXP given will be determined by
  the Plugin Parameters.

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<Medal EXP Rate: x%>

- Used for: Actor, Class, Weapon, Armor, State Notetags
- Increases the amount of Medal EXP the affected actor will gain by a
  percentile value.
- Replace 'x' with a percentage number representing the amount of Medal EXP
  that will be acquired.
- This stacks multiplicatively with each other.
- This does not apply when Medal EXP are directly added.

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<Equip Medal Full EXP Gauge>

- Used for: Armor Notetags
- If you want an Equippable Medal to have a gauge but it does not evolve,
  this will allow a full gauge to appear.
- Useful for medals at the end of an evolution track.

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<Equip Medal EXP Gauge Color 1: x>
<Equip Medal EXP Gauge Color 2: x>

- Used for: Armor Notetags
- Allows you to adjust the gauge colors used for this Equippable Medal.
- Replace 'x' with a number representing the text color you want (ranges
  from 0 to 31).
- Alternatively, use '#rrggbb' for custom colors in hex color format.

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Unlock Conditions-Related Notetags

EquipMedalSys Preview2.png

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<Equip Medal Learn Condition Text>
 text
 text
</Equip Medal Learn Condition Text>

- Used for: Armor Notetags
- Assigns text to the Equip Medals learn unlock conditions.
- Replace 'text' with text you want displayed when this medal is selected
  and has not yet been learned.
- If this notetag is not used, the help description will default be
  automatically constructed through the plugin using Plugin Parameters.

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<Equip Medal Learn Level: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must reach level 'x'.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the level the actor must reach.

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<Equip Medal Learn Battles: x>
<Equip Medal Learn Victories: x>
<Equip Medal Learn Escapes: x>
<Equip Medal Learn Defeats: x>

- Used for: Armor Notetags
- Adds a battle result-related unlock condition that the actor must fulfill
  in order to learn this Equippable Medal.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of battle results that
  must be fulfilled.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous battle results before listing.
- The 'Battles' notetag variant requires participating in any battles.
- The 'Victories' notetag variant requires winning battles.
- The 'Escapes' notetag variant requires successfully escaping battles.
- The 'Defeats' notetag variant requires losing battles.

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<Equip Medal Learn Attack Times: x>
<Equip Medal Learn Guard Times: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must attack or guard 'x' times.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of times the actor must
  attack or guard.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.

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<Equip Medal Learn Use Skills: x>
<Equip Medal Learn Use Physical Skills: x>
<Equip Medal Learn Use Magical Skills: x>
<Equip Medal Learn Use Certain Hit Skills: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must use 'x' skills.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of times the actor must
  use skills.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Skills' notetag variant allows any kind of skill usage.
- The 'Physical Skills' notetag variant requires physical hit skills.
- The 'Magical Skills' notetag variant requires magical hit skills.
- The 'Certain Hit Skills' notetag variant requires certain hit skills.

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<Equip Medal Learn SType id: x>
<Equip Medal Learn SType name: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must use 'x' skills that belong to
  a specific skill type.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'id' with a number representing the needed skill type's ID number.
- Replace 'name' with text representing the needed skill type's name.
- Replace 'x' with a number representing the number of times the actor must
  use skills belonging to the needed skill type.

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<Equip Medal Learn Use Items: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must use 'x' items.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of times the actor must
  use items.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- Any kind of item can be used.

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<Equip Medal Learn Inflict Critical Times: x>
<Equip Medal Learn Receive Critical Times: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must inflict or receive 'x'
  critical hits from actions.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive critical hits.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the critical hit to be caused by
  the actor.
- The 'Receive' notetag variant requires the critical hit to be caused
  against the actor.

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<Equip Medal Learn Miss Times: x>
<Equip Medal Learn Evade Times: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must miss or evade 'x' actions.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of times the actor must
  miss or evade actions.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Miss' notetag variant requires the actor to miss an action.
- The 'Evade' notetag variant requires the actor to evade an action.

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<Equip Medal Learn Inflict Element id Damage: x>
<Equip Medal Learn Inflict Element name Damage: x>

<Equip Medal Learn Receive Element id Damage: x>
<Equip Medal Learn Receive Element name Damage: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must inflict or receive damage
  from a specific element 'x' times.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'id' with a number representing the element ID number.
- Replace 'name' with text representing the element's name.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive damage from a specific element.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the elemental damage to be caused
  by the actor.
- The 'Receive' notetag variant requires the elemental damage to be caused
  against the actor.

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<Equip Medal Learn Inflict State id: x>
<Equip Medal Learn Inflict State name: x>

<Equip Medal Learn Receive State id: x>
<Equip Medal Learn Receive State name: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must inflict or receive a specific
  state 'x' times.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'id' with a number representing the state ID number.
- Replace 'name' with text representing the state's name.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive a specific state.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the target state damage to be caused
  by the actor.
- The 'Receive' notetag variant requires the target state damage to be caused
  against the actor.

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<Equip Medal Learn Defeat name Trait: x>

- Used for: Armor Notetags
- Requires VisuMZ_1_ElementStatusCore!
- Adds an unlock condition that the actor must defeat enemies with specific
  trait sets 'x' times.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'name' with text representing the trait set's name.
- Replace 'x' with a number representing the number of times the actor must
  defeat enemies with the target trait set.

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<Equip Medal Learn Inflict Total Damage: x>
<Equip Medal Learn Receive Total Damage: x>

<Equip Medal Learn Inflict Total Healing: x>
<Equip Medal Learn Receive Total Healing: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must inflict or receive a total
  amounts of damage or healing since the time the medal is listed.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the total number of damage and
  healing the actor must reach.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the damage/healing to be caused
  by the actor.
- The 'Receive' notetag variant requires the damage/healing to be caused
  against the actor.

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<Equip Medal Learn Kill Count: x>
<Equip Medal Learn Death Count: x>
<Equip Medal Learn Assist Count: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must fulfill the needed amount of
  kills, suffer the amount of deaths, or partake in the number of assists
  since the time the medal is listed.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the number of kills, deaths, or
  assists the actor must reach.
  - The number counter will start from the moment Equippable Medal is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Kill' notetag variant refers to the number of enemies directly
  defeated by the actor (death via slip damage or events do not count).
- The 'Death' notetag variant refers to the number of times the actor must
  die (ie reaching 0 HP or receiving the Death state).
- The 'Assist' notetag variant refers to the number of times the actor is
  present in battle when an enemy is defeated and not directly by the actor.

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<Equip Medal Learn Have Gold: x>

- Used for: Armor Notetags
- Adds an unlock condition that the party must have 'x' gold present at the
  moment.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'x' with a number representing the needed amount of gold.

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<Equip Medal Learn Have Item id: x>
<Equip Medal Learn Have Item name: x>

<Equip Medal Learn Have Weapon id: x>
<Equip Medal Learn Have Weapon name: x>

<Equip Medal Learn Have Armor id: x>
<Equip Medal Learn Have Armor name: x>

- Used for: Armor Notetags
- Adds an unlock condition that the party must have 'x' quantities of a
  specific item, weapon, or armor present at the moment.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'id' with a number representing the ID of the item, weapon, or
  armor needed for the medal.
- Replace 'name' with text representing the name of the item, weapon, or
  armor needed for the medal.
- Replace 'x' with a number representing the needed amount of the item,
  weapon, or armor.

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<Equip Medal Learn Reach Param name: x>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must have 'x' value for its base
  parameter value at the moment.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'name' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter value.

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<Equip Medal Learn Reach XParam name: x%>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must have 'x' value for its
  X-parameter value at the moment.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'name' with 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT',
  'HRG', 'MRG', 'TRG' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter percent value.

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<Equip Medal Learn Reach SParam name: x%>

- Used for: Armor Notetags
- Adds an unlock condition that the actor must have 'x' value for its
  S-parameter value at the moment.
- If this Equippable Medal is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Medal.
- Replace 'name' with 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR',
  'MDR', 'FDR', 'EXR' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter percent value.

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