Template:VisuMZ Equip Passive System Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Setup-Related Notetags

EquipPassiveSys Preview1.png

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<Equip Passive Cost: x>

- Used for: State Notetags
- Determines the Passive Capacity cost of the Equippable Passive.
- Replace 'x' with a number representing the Passive Capacity cost.
- If this notetag is not used, the Passive Capacity cost will default to
  the setting found in the Plugin Parameters.

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<Learnable Equip Passive: id>
<Learnable Equip Passives: id, id, id>

<Learnable Equip Passive: name>
<Learnable Equip Passives: name, name, name>

<Learnable Equip Passives>
 name
 name
 name
</Learnable Equip Passives>

- Used for: Actor, Class Notetags
- Determines which Equippable Passives that actors and classes can learn.
- Replace 'id' with a number representing the ID of the passive state.
- Replace 'name' with the name of the passive state.
- This does NOT put the passives in the Skill Learn System. This only adds
  them to the Passives command where they are learnable through meeting any
  necessary unlock conditions.

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<Equip Passive Icon: x>
<Equip Passive Name: name>

- Used for: State Notetags
- Changes the icon and name of the Equippable Passive to something different
  than how it is listed in the database or found in other menus.
- This can be used for states that you may want to hide icons for so that
  they do not show up in the states list when the passive is equipped.
- If these notetags are not used, the passive will refer to the state's
  original icon and name.
- Replace 'x' with a number representing the icon index you want.
- Replace 'name' with the text of the name you want used.

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<Learned Equip Passive: id>
<Learned Equip Passives: id, id, id>

<Learned Equip Passive: name>
<Learned Equip Passives: name, name, name>

- Used for: Actor Notetags
- Allows this actor to already have learned this Equippable Passive by
  default so that it is available when the actor joins your party.
- These Equippable Passives do not have to be listed through the learnable
  notetags.
- Replace 'id' with a number representing the ID of the passive state.
- Replace 'name' with the name of the passive state.

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<Already Equip Passive: id>
<Already Equip Passives: id, id, id>

<Already Equip Passive: name>
<Already Equip Passives: name, name, name>

- Used for: Actor Notetags
- Allows this actor to already have learned this Equippable Passive and has
  it equipped by default so that it is available when the actor joins your
  party.
- These Equippable Passives do not have to be listed through the learnable
  notetags.
- Replace 'id' with a number representing the ID of the passive state.
- Replace 'name' with the name of the passive state.

---

<Branch Learn Equip Passive: id>
<Branch Learn Equip Passives: id, id, id>

<Branch Learn Equip Passive: name>
<Branch Learn Equip Passives: name, name, name>

- Used for: State Notetags
- When this Equippable Passive is learned, also learn target passive(s).
- Target passive(s) does not have to be learnable listed.
- Replace 'id' with a number representing the ID of the target passive.
- Replace 'name' with the name of the target passive.

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<Branch Learnable Equip Passive: id>
<Branch Learnable Equip Passives: id, id, id>

<Branch Learnable Equip Passive: name>
<Branch Learnable Equip Passives: name, name, name>

- Used for: State Notetags
- When this Equippable Passive is learned, add target passive(s) to the
  actor's learnable passive list.
- Replace 'id' with a number representing the ID of the target passive.
- Replace 'name' with the name of the target passive.

---

<Link Learn Equip Passive: id>
<Link Learn Equip Passives: id, id, id>

<Link Learn Equip Passive: name>
<Link Learn Equip Passives: name, name, name>

- Used for: Skill Notetags
- When this skill is learned, also learn target passive(s).
- Target passive(s) does not have to be learnable listed.
- Replace 'id' with a number representing the ID of the target passive.
- Replace 'name' with the name of the target passive.

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<Link Learnable Equip Passive: id>
<Link Learnable Equip Passives: id, id, id>

<Link Learnable Equip Passive: name>
<Link Learnable Equip Passives: name, name, name>

- Used for: Skill Notetags
- When this skill is learned, add target passive(s) to the actor's learnable
  passive list.
- Replace 'id' with a number representing the ID of the target passive.
- Replace 'name' with the name of the target passive.

---

<Help Description>
 text
 text
</Help Description>

- Used for: State Notetags
- Assigns a help description for the passive state.
- Replace 'text' with text you want displayed for the help window.
- This best works with one line to best fit other plugins.

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Hiding-Related Notetags

EquipPassiveSys Preview1.png

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<Hide If Not Learned Equip Passive>

- Used for: State Notetags
- Bypasses Passives listing and hides the passive state regardless of the
  Plugin Parameter settings.

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<Hide If Learned Equip Passive: id>
<Hide If Learned Equip Passive: name>

<Hide If Learned All Equip Passives: id, id, id>
<Hide If Learned All Equip Passives: name, name, name>

<Hide If Learned Any Equip Passives: id, id, id>
<Hide If Learned Any Equip Passives: name, name, name>

- Used for: State Notetags
- Hides the passive state from the Passives listing based on whether or not
  other passives are learned.
- Replace 'id' with a number representing the ID of the passive state.
- Replace 'name' with the name of the passive state.
- The 'All' notetag variant requires all of the listed passives to be
  learned in order for this passive to be hidden.
- The 'Any' notetag variant requires only one of the listed passives to be
  learned in order for this passive to be hidden.

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Masking-Related Notetags

EquipPassiveSys Preview2.png

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<Mask If Not Learned Equip Passive>
<No Mask If Not Learned Equip Passive>

- Used for: State Notetags
- Bypasses the masking settings determined in the Plugin Parameters to mask
  or not mask the Equippable Passive if the passive is not learned.

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<Equip Passive Mask Name: name>

- Used for: State Notetags
- Instead of displaying ?'s for the mask name, this allows you to insert
  custom mask names instead.
- Replace 'name' with the text you want for the mask name.

---

Unlock Conditions-Related Notetags

EquipPassiveSys Preview2.png

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<Equip Passive Learn Condition Text>
 text
 text
</Equip Passive Learn Condition Text>

- Used for: State Notetags
- Assigns text to the Equip Passives learn unlock conditions.
- Replace 'text' with text you want displayed when this passive is selected
  and has not yet been learned.
- If this notetag is not used, the help description will default be
  automatically constructed through the plugin using Plugin Parameters.

---

<Equip Passive Learn Level: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must reach level 'x'.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the level the actor must reach.

---

<Equip Passive Learn Battles: x>
<Equip Passive Learn Victories: x>
<Equip Passive Learn Escapes: x>
<Equip Passive Learn Defeats: x>

- Used for: State Notetags
- Adds a battle result-related unlock condition that the actor must fulfill
  in order to learn this Equippable Passive.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of battle results that
  must be fulfilled.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous battle results before listing.
- The 'Battles' notetag variant requires participating in any battles.
- The 'Victories' notetag variant requires winning battles.
- The 'Escapes' notetag variant requires successfully escaping battles.
- The 'Defeats' notetag variant requires losing battles.

---

<Equip Passive Learn Attack Times: x>
<Equip Passive Learn Guard Times: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must attack or guard 'x' times.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of times the actor must
  attack or guard.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.

---

<Equip Passive Learn Use Skills: x>
<Equip Passive Learn Use Physical Skills: x>
<Equip Passive Learn Use Magical Skills: x>
<Equip Passive Learn Use Certain Hit Skills: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must use 'x' skills.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of times the actor must
  use skills.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Skills' notetag variant allows any kind of skill usage.
- The 'Physical Skills' notetag variant requires physical hit skills.
- The 'Magical Skills' notetag variant requires magical hit skills.
- The 'Certain Hit Skills' notetag variant requires certain hit skills.

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<Equip Passive Learn SType id: x>
<Equip Passive Learn SType name: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must use 'x' skills that belong to
  a specific skill type.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'id' with a number representing the needed skill type's ID number.
- Replace 'name' with text representing the needed skill type's name.
- Replace 'x' with a number representing the number of times the actor must
  use skills belonging to the needed skill type.

---

<Equip Passive Learn Use Items: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must use 'x' items.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of times the actor must
  use items.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- Any kind of item can be used.

---

<Equip Passive Learn Inflict Critical Times: x>
<Equip Passive Learn Receive Critical Times: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must inflict or receive 'x'
  critical hits from actions.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive critical hits.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the critical hit to be caused by
  the actor.
- The 'Receive' notetag variant requires the critical hit to be caused
  against the actor.

---

<Equip Passive Learn Miss Times: x>
<Equip Passive Learn Evade Times: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must miss or evade 'x' actions.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of times the actor must
  miss or evade actions.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Miss' notetag variant requires the actor to miss an action.
- The 'Evade' notetag variant requires the actor to evade an action.

---

<Equip Passive Learn Inflict Element id Damage: x>
<Equip Passive Learn Inflict Element name Damage: x>

<Equip Passive Learn Receive Element id Damage: x>
<Equip Passive Learn Receive Element name Damage: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must inflict or receive damage
  from a specific element 'x' times.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'id' with a number representing the element ID number.
- Replace 'name' with text representing the element's name.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive damage from a specific element.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the elemental damage to be caused
  by the actor.
- The 'Receive' notetag variant requires the elemental damage to be caused
  against the actor.

---

<Equip Passive Learn Inflict State id: x>
<Equip Passive Learn Inflict State name: x>

<Equip Passive Learn Receive State id: x>
<Equip Passive Learn Receive State name: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must inflict or receive a specific
  state 'x' times.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'id' with a number representing the state ID number.
- Replace 'name' with text representing the state's name.
- Replace 'x' with a number representing the number of times the actor must
  inflict or receive a specific state.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the target state to be caused
  by the actor.
- The 'Receive' notetag variant requires the target state to be caused
  against the actor.

---

<Equip Passive Learn Defeat name Trait: x>

- Used for: State Notetags
- Requires VisuMZ_1_ElementStatusCore!
- Adds an unlock condition that the actor must defeat enemies with specific
  trait sets 'x' times.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'name' with text representing the trait set's name.
- Replace 'x' with a number representing the number of times the actor must
  defeat enemies with the target trait set.

---

<Equip Passive Learn Inflict Total Damage: x>
<Equip Passive Learn Receive Total Damage: x>

<Equip Passive Learn Inflict Total Healing: x>
<Equip Passive Learn Receive Total Healing: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must inflict or receive a total
  amounts of damage or healing since the time the passive is listed.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the total number of damage and
  healing the actor must reach.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Inflict' notetag variant requires the damage/healing to be caused
  by the actor.
- The 'Receive' notetag variant requires the damage/healing to be caused
  against the actor.

---

<Equip Passive Learn Kill Count: x>
<Equip Passive Learn Death Count: x>
<Equip Passive Learn Assist Count: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must fulfill the needed amount of
  kills, suffer the amount of deaths, or partake in the number of assists
  since the time the passive is listed.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the number of kills, deaths, or
  assists the actor must reach.
  - The number counter will start from the moment Equippable Passive is
    listed in the learnable list.
  - This does NOT take into account previous actions before listing.
- The 'Kill' notetag variant refers to the number of enemies directly
  defeated by the actor (death via slip damage or events do not count).
- The 'Death' notetag variant refers to the number of times the actor must
  die (ie reaching 0 HP or receiving the Death state).
- The 'Assist' notetag variant refers to the number of times the actor is
  present in battle when an enemy is defeated and not directly by the actor.

---

<Equip Passive Learn Have Gold: x>

- Used for: State Notetags
- Adds an unlock condition that the party must have 'x' gold present at the
  moment.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'x' with a number representing the needed amount of gold.

---

<Equip Passive Learn Have Item id: x>
<Equip Passive Learn Have Item name: x>

<Equip Passive Learn Have Weapon id: x>
<Equip Passive Learn Have Weapon name: x>

<Equip Passive Learn Have Armor id: x>
<Equip Passive Learn Have Armor name: x>

- Used for: State Notetags
- Adds an unlock condition that the party must have 'x' quantities of a
  specific item, weapon, or armor present at the moment.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'id' with a number representing the ID of the item, weapon, or
  armor needed for the passive.
- Replace 'name' with text representing the name of the item, weapon, or
  armor needed for the passive.
- Replace 'x' with a number representing the needed amount of the item,
  weapon, or armor.

---

<Equip Passive Learn Reach Param name: x>

- Used for: State Notetags
- Adds an unlock condition that the actor must have 'x' value for its base
  parameter value at the moment.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'name' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter value.

---

<Equip Passive Learn Reach XParam name: x%>

- Used for: State Notetags
- Adds an unlock condition that the actor must have 'x' value for its
  X-parameter value at the moment.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'name' with 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT',
  'HRG', 'MRG', 'TRG' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter percent value.

---

<Equip Passive Learn Reach SParam name: x%>

- Used for: State Notetags
- Adds an unlock condition that the actor must have 'x' value for its
  S-parameter value at the moment.
- If this Equippable Passive is found in the learnable list and all unlock
  conditions in addition to this unlock condition are met, then the actor
  will learn the Equippable Passive.
- Replace 'name' with 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR',
  'MDR', 'FDR', 'EXR' to determine which parameter to be referenced.
- Replace 'x' with a number representing the needed parameter percent value.

---

Skill Learn System Integration-Related Notetags

EquipPassiveSys Preview3.png

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<Learn Passive: id>
<Learn Passives: id, id, id>

<Learn Passive: name>
<Learn Passives: name, name, name>

- Used for: Class Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines what Equippable Passives the class can learn through the
  Skill Learn System.
- Replace 'id' with a number representing the ID of the passive state that
  can be learned through the Skill Learn System menu.
- Replace 'name' with the name of the passive state that can be learned
  through the Skill Learn System menu.
- Multiple entries are permited.

---

<Learn Passives>
 id
 id
 id
 name
 name
 name
</Learn Passives>

- Used for: Class Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines what Equippable Passives the class can learn through the
  Skill Learn System.
- Replace 'id' with a number representing the ID of the passive state that
  can be learned through the Skill Learn System menu.
- Replace 'name' with the name of the passive state that can be learned
  through the Skill Learn System menu.
- Multiple middle entries are permited.

---

<Learn AP Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the Ability Point cost needed for an actor to learn the passive
  state through the Skill Learn System.
- Replace 'x' with a number representing the amount of Ability Points needed
  to learn this passive state.
- If this notetag is not used, then the Ability Point cost will default to
  the value found in the settings.

---

<Learn CP Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Requires VisuMZ_2_ClassChangeSystem!
- Determines the Class Point cost needed for an actor to learn the passive
  state through the Skill Learn System.
- Replace 'x' with a number representing the amount of Skill Points needed
  to learn this passive state.
- If this notetag is not used, then the Skill Point cost will default to
  the value found in the settings.

---

<Learn JP Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Requires VisuMZ_2_ClassChangeSystem!
- Determines the Job Point cost needed for an actor to learn the passive
  state through the Skill Learn System.
- Replace 'x' with a number representing the amount of Skill Points needed
  to learn this passive state.
- If this notetag is not used, then the Skill Point cost will default to
  the value found in the settings.

---

<Learn SP Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the Skill Point cost needed for an actor to learn the passive
  state through the Skill Learn System.
- Replace 'x' with a number representing the amount of Skill Points needed
  to learn this passive state.
- If this notetag is not used, then the Skill Point cost will default to
  the value found in the settings.

---

<Learn Item id Cost: x>
<Learn Item name Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the items needed to be consumed for an actor to learn the
  passive state through the Skill Learn System.
- Replace 'id' with a number representing the ID of the item needed to be
  consumed.
- Replace 'name' with the name of the item needed to be consumed.
- Replace 'x' with a number representing the amount of the item needed
  to learn this passive state.
- You may insert multiple copies of this notetag.

---

<Learn Weapon id Cost: x>
<Learn Weapon name Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the weapons needed to be consumed for an actor to learn the
  passive state through the Skill Learn System.
- Replace 'id' with a number representing the ID of the weapon needed to be
  consumed.
- Replace 'name' with the name of the weapon needed to be consumed.
- Replace 'x' with a number representing the amount of the weapon needed
  to learn this passive state.
- You may insert multiple copies of this notetag.

---

<Learn Armor id Cost: x>
<Learn Armor name Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the armors needed to be consumed for an actor to learn the
  passive state through the Skill Learn System.
- Replace 'id' with a number representing the ID of the armor needed to be
  consumed.
- Replace 'name' with the name of the armor needed to be consumed.
- Replace 'x' with a number representing the amount of the armor needed
  to learn this passive state.
- You may insert multiple copies of this notetag.

---

<Learn Gold Cost: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Determines the gold cost needed for an actor to learn the passive state
  through the Skill Learn System.
- Replace 'x' with a number representing the amount of gold needed to learn
  this passive state.
- If this notetag is not used, then the gold cost will default to the value
  found in the settings.

---

<Learn Show Level: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Actors must be at least the required level in order for the passive state
  to even appear visibly in the Skill Learn System menu.
- Replace 'x' with a number representing the required level for the actor
  in order for the passive state to visibly appear.

---

<Learn Show Skill: id>
<Learn Show Skill: name>

<Learn Show All Skills: id, id, id>
<Learn Show All Skills: name, name, name>

<Learn Show Any Skills: id, id, id>
<Learn Show Any Skills: name, name, name>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- The actor must have already learned the above skills in order for the
  learnable passive state to appear visibly in the Skill Learn System menu.
- Replace 'id' with a number representing the ID of the skill required to be
  known by the actor in order to appear visibly in the menu.
- Replace 'name' with the name of the skill required to be known by the
  actor in order to appear visibly in the menu.
- The 'All' notetag variant requires all of the listed skills to be known
  before the learnable passive state will appear visibly in the menu.
- The 'Any' notetag variant requires any of the listed skills to be known
  before the learnable passive state will appear visibly in the menu.

---

<Learn Show Switch: x>

<Learn Show All Switches: x, x, x>

<Learn Show Any Switches: x, x, x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- The switches must be in the ON position in order for the learnable passive
  state to appear visibly in the Skill Learn System menu.
- Replace 'x' with a number representing the ID of the switch required to be
  in the ON position in order to appear visibly in the menu.
- The 'All' notetag variant requires all of the switches to be in the ON
  position before the learnable passive state will appear visibly in the
  menu.
- The 'Any' notetag variant requires any of the switches to be in the ON
  position before the learnable passive state will appear visibly in the
  menu.

---

<Learn Require Level: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Actors must be at least the required level in order for the passive state
  to be enabled in the Skill Learn System menu.
- Replace 'x' with a number representing the required level for the actor
  in order for the passive state to visibly appear.

---

<Learn Require Skill: id>
<Learn Require Skill: name>

<Learn Require All Skills: id, id, id>
<Learn Require All Skills: name, name, name>

<Learn Require Any Skills: id, id, id>
<Learn Require Any Skills: name, name, name>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- The actor must have already learned the above skills in order for the
  learnable passive state to be enabled in the Skill Learn System menu.
- Replace 'id' with a number representing the ID of the skill required to be
  known by the actor in order to be enabled in the menu.
- Replace 'name' with the name of the skill required to be known by the
  actor in order to be enabled in the menu.
- The 'All' notetag variant requires all of the listed skills to be known
  before the learnable passive state will be enabled in the menu.
- The 'Any' notetag variant requires any of the listed skills to be known
  before the learnable passive state will be enabled in the menu.

---

<Learn Require Switch: x>

<Learn Require All Switches: x, x, x>

<Learn Require Any Switches: x, x, x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- The switches must be in the ON position in order for the learnable passive
  state to be enabled in the Skill Learn System menu.
- Replace 'x' with a number representing the ID of the switch required to be
  in the ON position in order to be enabled in the menu.
- The 'All' notetag variant requires all of the switches to be in the ON
  position before the learnable passive state will be enabled in the menu.
- The 'Any' notetag variant requires any of the switches to be in the ON
  position before the learnable passive state will be enabled in the menu.

---

<Learn Skill Animation: id>
<Learn Skill Animation: id, id, id>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Plays the animation(s) when this passive state is learned through the
  Skill Learn System's menu.
- This will override the default animation settings found in the plugin
  parameters and use the unique one set through notetags instead.
- Replace 'id' with the ID of the animation you wish to play.
- If multiple ID's are found, then each animation will play one by one in
  the order they are listed.

---

<Learn Skill Fade Speed: x>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- This determines the speed at which the passive state's icon fades in
  during the skill learning animation.
- Replace 'x' with a number value to determine how fast the icon fades in.
- Use lower numbers for slower fade speeds and higher numbers for faster
  fade speeds.

---

<Learn Skill Picture: filename>
<Picture: filename>

- Used for: State Notetags
- Requires VisuMZ_2_SkillLearnSystem!
- Uses a picture from your project's /img/pictures/ folder instead of the
  passive state's icon during learning instead.
- Replace 'filename' with the filename of the image.
  - Do not include the file extension.
- Scaling will not apply to the picture.
- Use the <Picture: filename> version for any other plugins that may be
  using this as an image outside of learning skills, too.
- The size used for the image will vary based on your game's resolution.

---