Template:VisuMZ Evolution Matrix Skills Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Evolution Matrix-Related Notetags

EvoMatrixSkills Preview.gif

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<Matrix Skill key: id>
<Matrix Skill key: name>

<Available Matrix Skill key: id>
<Available Matrix Skill key: name>

- Used for: Skill Notetags
- Adds an evolution matrix to a skill when the specific 'key' is pressed.
  This variant requires the actor to either have learned the skill or have
  it temporarily accessible through traits.
- There are no differences between the <Matrix Skill key: id> and
  <Available Matrix Skill key: id> notetags, it's a matter of preference of
  which you want to use.
- Replace 'key' with a string representing the key trigger you wish to bind
  this chain skill with.
  - 'down', 'left', 'right', 'up'
  - You can substitute the above for the NumPad values: 'down' with '2',
    'left' with '4', 'right' with '6', and 'up' with '8'
  - 'cancel', 'pageup', 'pagedown', 'shift'
  - You can substitute the above for the Keyboard inputs: 'cancel' with 'x',
    'pageup' with 'q', 'pagedown' with 'w', and 'shift' for 's'
  - 'ok' and/or 'z' is not available since it's for the Center Skill.
  - Do not include the quotes.
- For 'id' variant: replace 'id' with the ID of the skill to evolve using
  the marked key.
- For 'name' variant: replace 'name' with the name of the skill to evolve
  using the marked key.
- Insert multiple copies of this notetag to bind different keys.

Examples:

  <Matrix Skill up: Fire II>
  <Matrix Skill left: 108>
  <Available Matrix Skill right: Fire III>
  <Available Matrix Skill down: 110>

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<Learned Matrix Skill key: id>
<Learned Matrix Skill key: name>

<Known Matrix Skill key: id>
<Known Matrix Skill key: name>

- Used for: Skill Notetags
- Adds an evolution matrix to a skill when the specific 'key' is pressed.
  This variant requires the actor to have learned the skill in order to
  evolve to it regardless of whether or not the actor has temporary trait
  access to the skill.
- There are no differences between the <Learned Matrix Skill key: id> and
  <Known Matrix Skill key: id> notetags, it's a matter of preference of
  which you want to use.
- Replace 'key' with a string representing the key trigger you wish to bind
  this chain skill with.
  - 'down', 'left', 'right', 'up'
  - You can substitute the above for the NumPad values: 'down' with '2',
    'left' with '4', 'right' with '6', and 'up' with '8'
  - 'cancel', 'pageup', 'pagedown', 'shift'
  - You can substitute the above for the Keyboard inputs: 'cancel' with 'x',
    'pageup' with 'q', 'pagedown' with 'w', and 'shift' for 's'
  - 'ok' and/or 'z' is not available since it's for the Center Skill.
  - Do not include the quotes.
- For 'id' variant: replace 'id' with the ID of the skill to evolve using
  the marked key.
- For 'name' variant: replace 'name' with the name of the skill to evolve
  using the marked key.
- Insert multiple copies of this notetag to bind different keys.

Examples:

  <Learned Matrix Skill up: Fire II>
  <Learned Matrix Skill left: 108>
  <Known Matrix Skill right: Fire III>
  <Known Matrix Skill down: 110>

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<Always Matrix Skill key: id>
<Always Matrix Skill key: name>

<Forced Matrix Skill key: id>
<Forced Matrix Skill key: name>

- Used for: Skill Notetags
- Adds an evolution matrix to a skill when the specific 'key' is pressed.
  This variant will always have the skill available for evolution.
- There are no differences between the <Always Matrix Skill key: id> and
  <Forced Matrix Skill key: id> notetags, it's a matter of preference of
  which you want to use.
- Replace 'key' with a string representing the key trigger you wish to bind
  this chain skill with.
  - 'down', 'left', 'right', 'up'
  - You can substitute the above for the NumPad values: 'down' with '2',
    'left' with '4', 'right' with '6', and 'up' with '8'
  - 'cancel', 'pageup', 'pagedown', 'shift'
  - You can substitute the above for the Keyboard inputs: 'cancel' with 'x',
    'pageup' with 'q', 'pagedown' with 'w', and 'shift' for 's'
  - 'ok' and/or 'z' is not available since it's for the Center Skill.
  - Do not include the quotes.
- For 'id' variant: replace 'id' with the ID of the skill to evolve using
  the marked key.
- For 'name' variant: replace 'name' with the name of the skill to evolve
  using the marked key.
- Insert multiple copies of this notetag to bind different keys.

Examples:

  <Always Matrix Skill up: Fire II>
  <Always Matrix Skill left: 108>
  <Forced Matrix Skill right: Fire III>
  <Forced Matrix Skill down: 110>

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Animation-Related Notetags

EvoMatrixSkills Preview.gif

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<Evo Matrix Animation: x>

- Used for: Skill Notetags
- Changes the animation played when evolving into this skill or initially
  using it to create an Evolution Matrix.
- Requires VisuMZ_0_CoreEngine!
- Replace 'x' with a number representing the ID of the animation to play
  when selecting this skill in the Evolution Matrix.
- If this notetag is not used, play the animation found in the Plugin
  Parameters instead.

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