Template:VisuMZ Field Skills Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Field Skill-Related Notetags

FieldSkills Preview2.gif

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<Field Skill Common Event: x>

- Used for: Skill Notetags
- Makes the skill into a Field Skill that activates Common Event 'x'.
  - If this is used for a "Battle Only" or "Never" skill while the Plugin
    Parameter for "Scene_Skill > Usable Field Skills?" is on, the skill can
    now be activated through the Skill scene.
  - Field Skills will have a different effect from their battle variants.
- Replace 'x' with a number representing the ID of the Common Event to
  activate for this Field Skill.

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<Field Skill Help Description>
 text
 text
</Field Skill Help Description>

- Used for: Skill Notetags
- When usable as a Field Skill, display different help description.
- Replace 'text' with the text data you'd like displayed in place of the
  default skill description if this skill can be used as a Field Skill.

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<Disable Field Skills>

- Used for: Map Notetags
- Disables Field Skills from being able to be used on this map.

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<Show Field Skill Switch: x>

<Show Field Skill All Switches: x,x,x>
<Show Field Skill Any Switches: x,x,x>

- Used for: Skill Notetags
- Determines the visibility of the Field Skill based on switches.
  - The invisibility will only affect the map Field Skill List Window.
  - However, invisibility will disable the Field Skill in the Skill scene.
- Replace 'x' with the switch ID to determine the skill's visibility.
  - Insert multiple 'x' values to cover more ID's.
- If 'All' notetag variant is used, skill will be hidden until all switches
  are ON. Then, it would be shown.
- If 'Any' notetag variant is used, skill will be shown if any of the
  switches are ON. Otherwise, it would be hidden.

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<Show Field Skill Region ID: x>
<Show Field Skill Region ID: x,x,x>

- Used for: Skill Notetags
- If the player's current standing tile's Region ID is listed, then the
  Field Skill is considered visible and shown.
  - The invisibility will only affect the map Field Skill List Window.
  - However, invisibility will disable the Field Skill in the Skill scene.
- Replace 'x' with the ID of the region to determine the skill's visibility.
  - Insert multiple 'x' values to cover more ID's.

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<Hide Field Skill Switch: x>

<Hide Field Skill All Switches: x,x,x>
<Hide Field Skill Any Switches: x,x,x>

- Used for: Skill Notetags
- Determines the visibility of the Field Skill based on switches.
  - The invisibility will only affect the map Field Skill List Window.
  - However, invisibility will disable the Field Skill in the Skill scene.
- Replace 'x' with the switch ID to determine the skill's visibility.
  - Insert multiple 'x' values to cover more ID's.
- If 'All' notetag variant is used, skill will be shown until all switches
  are ON. Then, it would be hidden.
- If 'Any' notetag variant is used, skill will be hidden if any of the
  switches are ON. Otherwise, it would be shown.

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<Hide Field Skill Region ID: x>
<Hide Field Skill Region ID: x,x,x>

- Used for: Skill Notetags
- If the player's current standing tile's Region ID is listed, then the
  Field Skill is considered invisible and hidden.
  - The invisibility will only affect the map Field Skill List Window.
  - However, invisibility will disable the Field Skill in the Skill scene.
- Replace 'x' with the ID of the region to determine the skill's visibility.
  - Insert multiple 'x' values to cover more ID's.

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<Enable Field Skill Switch: x>

<Enable Field Skill All Switches: x,x,x>
<Enable Field Skill Any Switches: x,x,x>

- Used for: Skill Notetags
- Determines the enabled status of the Field Skill based on switches.
  - The usability only affects the Field Skill as a Field Skill and does
    not affect its usability as a battle skill.
- Replace 'x' with the switch ID to determine the skill's enabled status.
  - Insert multiple 'x' values to cover more ID's.
- If 'All' notetag variant is used, skill will be disabled until all
  switches are ON. Then, it would be enabled.
- If 'Any' notetag variant is used, skill will be enabled if any of the
  switches are ON. Otherwise, it would be disabled.

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<Enable Field Skill Region ID: x>
<Enable Field Skill Region ID: x,x,x>

- Used for: Skill Notetags
- If the player's current standing tile's Region ID is listed, then the
  Field Skill is considered enabled.
  - The usability only affects the Field Skill as a Field Skill and does
    not affect its usability as a battle skill.
- Replace 'x' with the ID of the region to enable the skill.
  - Insert multiple 'x' values to cover more ID's.

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<Disable Field Skill Switch: x>

<Disable Field Skill All Switches: x,x,x>
<Disable Field Skill Any Switches: x,x,x>

- Used for: Skill Notetags
- Determines the enabled status of the Field Skill based on switches.
  - The usability only affects the Field Skill as a Field Skill and does
    not affect its usability as a battle skill.
- Replace 'x' with the switch ID to determine the skill's enabled status.
  - Insert multiple 'x' values to cover more ID's.
- If 'All' notetag variant is used, skill will be enabled until all switches
  are ON. Then, it would be disabled.
- If 'Any' notetag variant is used, skill will be disabled if any of the
  switches are ON. Otherwise, it would be enabled.

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<Disable Field Skill Region ID: x>
<Disable Field Skill Region ID: x,x,x>

- Used for: Skill Notetags
- If the player's current standing tile's Region ID is listed, then the
  Field Skill is considered disabled.
  - The usability only affects the Field Skill as a Field Skill and does
    not affect its usability as a battle skill.
- Replace 'x' with the ID of the region to disable the skill.
  - Insert multiple 'x' values to cover more ID's.

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