Template:VisuMZ Item Amplify Skills Notetags

From Yanfly.moe Wiki
Jump to navigation Jump to search

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

---

Amplify-Related Notetags

ItemAmplify Preview.gif

---

<Amplify With: x>
<Amplify With: x, x, x>

- Used for: Skill Notetags
- This notetag causes the skill to be able to amplify itself with items of
  'x' type.
- Replace 'x' with text marking the type or category.
  - Insert more 'x' entries to add more types.
  - Use 'any' or 'all' in place of 'x' to amplify using any kind of item.
- Types are determined by the <Amplify Type: x> or <Category: x> notetags.
- This cannot be used with skills that are made to be used as Active Chain
  Skills, Input Combo Skills, or Evolution Matrix Skills.
- Likewise, this cannot be used with Item Concoction and Throw effects.
- Amplify skills will consume the selected items as well as pay the amplify
  skill's cost to initiate this effect.
  - Key Items, nonconsumable items, and any items with a successful proc of
    the <Amplify Conserve: x%> notetag will not be consumed.

---

<Max Amplify Times: x>
<Min Amplify Times: x>

- Used for: Skill Notetags
- Sets up the maximum and minimum number of items to be used for amplifying
  the skill on usage.
  - The skill cannot be used if there are less than the minimum number of
    items selected.
  - The skill cannot select more than the maximum number of items allowed.
- Replace 'x' with a number representing the maximum or minimum value of
  items that this skill can use for amplifying.
- If the notetag(s) are not present, then use the default values found in
  the Plugin Parameters.

---

<Amplify Type: x>
<Amplify Types: x, x, x>

- Used for: Item Notetags
- These are the types that are used to determine what the Item Amplify
  skills can use for amplification.
- Replace 'x' with text marking the type.
  - Insert more 'x' entries to add more types.
- <Category: x> will also count as an amplify type. However, this notetag
  will separate the amplify types from anything else that uses the
  <Category: x> notetag.
- All items will have "Any" and "All" types.

---

<Amplify Power: x>

- Used for: Item Notetags
- Adjusts the amplify power of the item to 'x'.
- Replace 'x' with a numeric value to determine its impact on the Item
  Amplify skill's damage formula.
  - The 'x' value will replace the 'power' entry in the Item Amplify skill's
    damage formula.
  - You can also use JavaScript in place of 'x' like the following:
    <Amplify Power: $gameVariables.value(5)>
  - The value used in the damage formula will be the combined totals of all
    the items selected for item amplification.
- If this notetag is not used, then the amplify power will default to the
  value found in the Plugin Parameters.

---

<Amplify Impact Animation: x>

- Used for: Item Notetags
- Changes the impact animation of this item when amplified to 'x'.
- Replace 'x' with a number representing the ID of the animation you wish to
  play as the impact animation.

---

<Amplify Conserve: x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, there is a 'x'
  percent chance of it not being consumed.
- Replace 'x' with a number representing the percent chance for this item to
  not be consumed.
  - 100% will mean it will never be consumed.
- If this notetag is not used, then the item will always be consumed unless
  it is a non-consumable item set by the database.

---

Amplify Properties-Related Notetags

ItemAmplify Preview.gif

---

<Amplify Hit Rate: +x%>
<Amplify Hit Rate: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the hit
  rate of the action by '+x' or '-x' percent.
  - The hit rate changes are cummulative in respect to the skill and all of
    the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the percent chance to hit the
  skill target.

---

<Amplify Critical: +x%>
<Amplify Critical: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the critical
  hit rate of the action by '+x' or '-x' percent.
  - The critical hit rate changes are cummulative in respect to the skill
    and all of the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the percent chance to land a
  critical hit on the skill target.

---

<Amplify Variance: +x%>
<Amplify Variance: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the damage
  variance of the action by '+x' or '-x' percent.
  - The damage variance changes are cummulative in respect to the skill
    and all of the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the damage variance changes.

---

<Amplify Ignore Guard>

- Used for: Item Notetags
- When this item is selected and used for amplifying a skill, ignore any
  damage modifiers if the target is guarding.
  - Only one of the items used to amplify the skill need to have this effect
    to get the guarding bypass.
- If this notetag is not used, the usual damage modifiers applied if the
  target is guarding will be normally applied.

---

Amplify Effects-Related Notetags

ItemAmplify Preview.gif

---

<Amplify Add Element: id>
<Amplify Add Elements: id, id, id>
<Amplify Add Element: name>
<Amplify Add Elements: name, name, name>

- Used for: Item Notetags
- Requires VisuMZ_1_ElementStatusCore!
- Adds the specified element(s) to the Item Amplify skill.
- For 'id' variant, replace 'id' with a number representing the ID of the
  element you wish to add with the selected item.
  - Insert multiple 'id' entries to add more elements.
- For 'name' variant, replace 'name' with the name of the element you wish
  to add with the selected item.
  - Insert multiple 'name' entries to add more elements.

---

<Amplify Add State: id>
<Amplify Add States: id, id, id>
<Amplify Add State: name>
<Amplify Add States: name, name, name>

- Used for: Item Notetags
- When this item is used to amplify a skill, apply the state(s) listed in
  the notetag to the target.
- For 'id' variant, replace 'id' with a number representing the ID of the
  state you wish to apply to the target.
  - Insert multiple 'id' entries to add more states.
- For 'name' variant, replace 'name' with the name of the state you wish to
  apply to the target
  - Insert multiple 'name' entries to add more states.

---

<Amplify Remove State: id>
<Amplify Remove States: id, id, id>
<Amplify Remove State: name>
<Amplify Remove States: name, name, name>

- Used for: Item Notetags
- When this item is used to amplify a skill, remove the state(s) listed in
  the notetag from the target.
- For 'id' variant, replace 'id' with a number representing the ID of the
  state you wish to remove from the target.
  - Insert multiple 'id' entries to remove more states.
- For 'name' variant, replace 'name' with the name of the state you wish to
  remove from the target
  - Insert multiple 'name' entries to remove more states.

---

<Amplify Add Buff: param For x Turns>
<Amplify Add Buff: param, param, param For x Turns>
<Amplify Add Debuff: param For x Turns>
<Amplify Add Debuff: param, param, param For x Turns>

- Used for: Item Notetags
- When this item is used to amplify a skill, apply a buff or debuff to the
  target for the specified base parameter(s).
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine the type of buff or debuff to add.
  - Insert multiple 'param' entries to add more buffs or debuffs.
  - If you want to add multiple stacks of a parameter, insert that parameter
    multiple times.
    - Example: <Amplify Add Debuff: DEF, DEF For 5 Turns>
- Replace 'x' with a number representing the number of turns to set the buff
  or debuff to.
- Insert multiple copies of this notetag if you want to add a variety of
  buffs and/or debuffs at different turn intervals.

---

<Amplify Remove Buff: param>
<Amplify Remove Buff: param, param, param>
<Amplify Remove Debuff: param>
<Amplify Remove Debuff: param, param, param>

- Used for: Item Notetags
- When this item is used to amplify a skill, remove a buff or debuff to the
  target for the specified base parameter(s).
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine the type of buff or debuff to remove.
  - Insert multiple 'param' entries to remove more states.

---

JavaScript Notetag: Effect-Related

ItemAmplify Preview.gif

---

<JS Amplify Effect>
 code
 code
</JS Amplify Effect>

- Used for: Item Notetags
- When this item is used to amplify a skill, run the 'code' found inside of
  the notetags.
- The 'user' variable represents the battler performing the action.
- The 'target' variable represents the target the action is performed at.
- The 'item' variable represents the item used to amplify the skill.
- The 'skill' variable represents the throw skill being amplified.
- This effect will occur each time it hits a target.

---