Template:VisuMZ Item Concoction Skills Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Concoction-Related Notetags

ItemConcoct Preview1.gif

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<Can Concoct: x>
<Can Concoct: x, x, x>

- Used for: Skill Notetags
- Sets this skill to be able to concoct items that have 'x' type as an item
  base (or bases).
- Replace 'x' with text marking the type or category.
  - Insert more 'x' entries to add more types.
  - Use 'any' or 'all' in place of 'x' to use any kind of item base.
- Types are determined by the <Concoct Type: x> or <Category: x> notetags.
- This cannot be used with skills that are made to be used as Active Chain
  Skills, Input Combo Skills, or Evolution Matrix Skills.
- Likewise, this cannot be used with Item Throw and Amplify effects.
- Concoctions will consume both of the selected items as well pay the skill
  cost from the selected skill to initiate this effect.
  - Key Items, nonconsumable items, and any items with a successful proc of
    the <Concoct Conserve: x%> notetag will not be consumed.

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<Concoct Type: x>
<Concoct Types: x, x, x>

- Used for: Item Notetags
- These are the types that are used to determine what the Item Concoction
  skills can use as an item base. This does not affect item pairs.
- Replace 'x' with text marking the type.
  - Insert more 'x' entries to add more types.
- <Category: x> will also count as a concoct base type. However, this
  notetag will separate the concoction types from anything else that uses
  the <Category: x> notetag.

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<Concoctions>
 list
 list
 list
 list
</Concoctions>

- Used for: Item Notetags
- Determines the list of items that can be paired with this item base.
- Replace 'list' with the section below to determiner the formatting:

  'list' can be formatted in any of these four ways:

  Item id: Item id
  Item id: name
  name: Item id
  name: name

- If you are using 'Item id', replace 'id' with the ID of the item you wish
  to refer to. If you are using a name version, replace name with the full
  name of the item (it is case sensitive). The first item on the list before
  the : is the pair item for item concoctions. The second item on the list
  after the : is the item effect that will occur when the base and pair
  items are combined. The effects of the first and second items are
  unrelated to the combined item effect.

Example:

<Concoctions>
 Item 51: Item 61
 Item 52: Item 62
 Item 53: Lucid Mist
 Item 54: Healing Mist
 Plum Essence: Inspiriting Mist
 Tomato Essence: Boosting Mist
 Onion Bloom: Item 67
 Curious Bloom: Item 68
</Concoctions>

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<Concoct Conserve: x%>

- Used for: Item
- When this item is selected and used as a base or pair item for concocting,
  there is a 'x' percent chance of it not being consumed.
- Replace 'x' with a number representing the percent chance for this item to
  not be consumed.
  - 100% will mean it will never be consumed.
- If this notetag is not used, then the item will always be consumed unless
  it is a non-consumable item set by the database.

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