Template:VisuMZ Skill Mastery Notetags
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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Mastery-Related Notetags
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<Max Skill Mastery Level: x> - Used for: Skill Notetags - Sets the maximum skill mastery level for this skill to 'x'. - Replace 'x' with a number representing the max skill mastery level. - If this notetag is not used, refer to the default max level found in the Plugin Parameters.
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<JS Skill Mastery EXP> code code exp = code; </JS Skill Mastery EXP> - Used for: Skill Notetags - Create a custom skill mastery EXP formula for this skill. - The variable 'user' refers to user of the skill. - The variable 'targetLevel' refers to the target level whose EXP is being calculated for. - The variable 'exp' is returned and determines how much EXP is needed to achieve the target level.
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<Starting Skill Masteries> Skill id: level Skill id: level, exp name: level name: level, exp </Starting Skill Masteries> - Used for: Actor, Enemy Notetags - Allows you to adjust the starting skill mastery levels for actors and enemies. Initialized actors will also reset their mastery levels to these values. - Replace 'id' with a number presenting the ID of the skill to set the mastery level for. - Replace 'name' with the name of the skill to set the mastery level for. - Replace 'level' with a number representing the starting mastery level. - Replace 'exp' with a number representing the current mastery level EXP.
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Mastery Effect-Related Notetags
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<Mastery Effect: +x HP Cost Per Level> <Mastery Effect: -x HP Cost Per Level> <Mastery Effect: +x% HP Cost Per Level> <Mastery Effect: -x% HP Cost Per Level> <Mastery Effect: +x MP Cost Per Level> <Mastery Effect: -x MP Cost Per Level> <Mastery Effect: +x% MP Cost Per Level> <Mastery Effect: -x% MP Cost Per Level> <Mastery Effect: +x TP Cost Per Level> <Mastery Effect: -x TP Cost Per Level> <Mastery Effect: +x% TP Cost Per Level> <Mastery Effect: -x% TP Cost Per Level> - Used for: Skill Notetags - Alters the HP, MP, and/or TP costs of the skill per mastery level. - Replace 'x' with a number representing either a flat change or percentile change in skill cost. - Skill costs cannot be altered unless the base cost is at least above 0. - Depending on the Plugin Parameter settings, skill costs cannot reach 0. - If these notetags are not used, refer to the default settings found in the Plugin Parameters.
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<Mastery Effect: +x Damage Per Level> <Mastery Effect: -x Damage Per Level> <Mastery Effect: +x% Damage Per Level> <Mastery Effect: -x% Damage Per Level> <Mastery Effect: +x Healing Per Level> <Mastery Effect: -x Healing Per Level> <Mastery Effect: +x% Healing Per Level> <Mastery Effect: -x% Healing Per Level> - Used for: Skill Notetags - Alters the damage/healing of the skill per mastery level. - Replace 'x' with a number representing either a flat change or percentile change in damage/healing. - If these notetags are not used, refer to the default settings found in the Plugin Parameters.
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<Mastery Effect: +x Cooldown Turns Per Level> <Mastery Effect: -x Cooldown Turns Per Level> <Mastery Effect: +x Buff Turns Per Level> <Mastery Effect: -x Buff Turns Per Level> <Mastery Effect: +x Debuff Turns Per Level> <Mastery Effect: -x Debuff Turns Per Level> <Mastery Effect: +x State Turns Per Level> <Mastery Effect: -x State Turns Per Level> - Used for: Skill Notetags - Alters the cooldown, buff, debuff, or state turns of the skill per mastery level. - Replace 'x' with a number representing either the turn change. - Depending on the Plugin Parameters, cooldowns may or may not be able to reach zero due to this effect. - Buffs, debuffs, and state turns are able to reach zero values because they can still hold an effect at zero turns. - If these notetags are not used, refer to the default settings found in the Plugin Parameters.
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