Template:VisuStella MZ Dragonbones Union Plugin Commands
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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Battler Plugin Commands
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Battler: Actor Change Settings - Change target actor's Dragonbones armature settings for battle. Actor ID: - Select which Actor ID to affect. Filename: - Change the armature's filename. Offset X: - Change the armature's Offset X value. Offset Y: - Change the armature's Offset Y value. Scale X: - Change the armature's Scale X value. Scale Y: - Change the armature's Scale Y value. Time Scale: - Change the armature's Time Scale value. Width: - Change the battler width size. Height: - Change the battler height size. Motion Settings: Walk: Wait: Chant: Guard: Damage: Evade: Thrust: Swing: Missile: Skill: Spell: Item: Escape: Victory: Dying: Abnormal: Sleep: Dead: - Change the animation used for this motion.
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Map Sprite Plugin Commands
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Map Sprite: Actor Change Settings - Change target actor's Dragonbones armature settings for map sprites. Actor ID: - Select which Actor ID to affect. Filename: - Change the armature's filename. Offset X: - Change the armature's Offset X value. Offset Y: - Change the armature's Offset Y value. Scale X: - Change the armature's Scale X value. Scale Y: - Change the armature's Scale Y value. Time Scale: - Change the armature's Time Scale value. Walk Rate: - Change the armature's walk animation rate. Dash Rate: - Change the armature's dash animation rate. Width: - Change the battler width size. Height: - Change the battler height size. Flip Settings: Flip Left?: Flip Right: - Flip the scale x value when facing left/right-ward directions? Motion Settings: Idle: Walk: Dash: Jump: Ladder (Idle): Ladder (Climb): Rope (Idle): Rope (Climb): - Base rope climbing animation name used.
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Map Sprite: Actor Play Animation - Target actor plays a custom Dragonbones animation. Actor ID: - Select which Actor ID to affect. Play Animation: - Play this animation. NOTE: An alternative to this is to put the following code inside of a Movement Route's script call: this.dragonbonesAnimation = "AnimationName"; Replace 'AnimationName' (keep the quotes) with the name of the Dragonbones animation.
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Map Sprite: Actor Stop Animation - Stops a target actor's custom Dragonbones animation. Actor ID: - Select which Actor ID to affect.
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Map Sprite: Event Play Animation - Target event plays a custom Dragonbones animation. Event ID: - Select which Event ID to affect. Play Animation: - Play this animation.
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Map Sprite: Event Stop Animation - Stops a target event's custom Dragonbones animation. Event ID: - Select which Event ID to affect.
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Map Sprite: Follower Play Animation - Target follower plays a custom Dragonbones animation. Follower Index: - Select which Follower Index to affect. Play Animation: - Play this animation.
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Map Sprite: Follower Stop Animation - Stops a target follower's custom Dragonbones animation. Follower ID: - Select which Follower Index to affect.
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Map Sprite: Player Play Animation - Player plays a custom Dragonbones animation. Play Animation: - Play this animation.
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Map Sprite: Player Stop Animation - Stops player's custom Dragonbones animation.
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Picture Plugin Commands
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Picture: Dragonbones Setup - Setup a Dragonbones armature for a picture. Picture ID: - Select which Picture ID(s) to give a Dragonbones armature. Armature Filename: - What is the armature's filename? Play Animation: - Play this animation once it starts. Offset: X: - Default X offset value for this Dragonbones armature. Offset: Y: - Default Y offset value for this Dragonbones armature. Scale: X: - Default X scaling for this Dragonbones armature. - This will be amplified by the picture's scaling value. Scale: Y: - Default Y scaling for this Dragonbones armature. - This will be amplified by the picture's scaling value. Time Scale: - Default time scale for this Dragonbones armature. - Higher values play faster. Lower values play slower.
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Picture: Play Dragonbones Animation - Make an existing Dragonbones armature attached to a picture play an animation. Picture ID: - Select which Picture ID to modify. Play Animation: - Play this animation. Finish: Revert Idle: - Revert animation to 'idle' animation after finishing?
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Picture: Offset Dragonbones - Offset the X, Y attachment point of the Dragonbones armature. Picture ID: - Select which Picture ID to modify. Offset: X: - X offset value for this Dragonbones armature. Offset: Y: - Y offset value for this Dragonbones armature.
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Picture: Scale Dragonbones - Change the scaling values of the Dragonbones armature. Picture ID: - Select which Picture ID to modify. Scale: X: - X scaling for this Dragonbones armature. - This will be amplified by the picture's scaling value. Scale: Y: - Y scaling for this Dragonbones armature. - This will be amplified by the picture's scaling value.
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Picture: Time Scale Dragonbones - Change the speed at which Dragonbones animations play. Picture ID: - Select which Picture ID to modify. Time Scale: - Time scale for this Dragonbones armature. - Higher values play faster. Lower values play slower.
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