Difference between revisions of "Template:VisuMZ Item Amplify Skills Notetags"

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(Category-Related Notetags)
(Amplify-Related Notetags)
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=== Amplify-Related Notetags ===
 
=== Amplify-Related Notetags ===
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[[File:ItemAmplify_Preview.gif]]
  
 
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Revision as of 15:32, 4 October 2023

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Amplify-Related Notetags

ItemAmplify Preview.gif

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<Amplify With: x>
<Amplify With: x, x, x>

- Used for: Skill Notetags
- This notetag causes the skill to be able to amplify itself with items of
  'x' type.
- Replace 'x' with text marking the type or category.
  - Insert more 'x' entries to add more types.
  - Use 'any' or 'all' in place of 'x' to amplify using any kind of item.
- Types are determined by the <Amplify Type: x> or <Category: x> notetags.
- This cannot be used with skills that are made to be used as Active Chain
  Skills, Input Combo Skills, or Evolution Matrix Skills.
- Likewise, this cannot be used with Item Concoction and Throw effects.
- Amplify skills will consume the selected items as well as pay the amplify
  skill's cost to initiate this effect.
  - Key Items, nonconsumable items, and any items with a successful proc of
    the <Amplify Conserve: x%> notetag will not be consumed.

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<Max Amplify Times: x>
<Min Amplify Times: x>

- Used for: Skill Notetags
- Sets up the maximum and minimum number of items to be used for amplifying
  the skill on usage.
  - The skill cannot be used if there are less than the minimum number of
    items selected.
  - The skill cannot select more than the maximum number of items allowed.
- Replace 'x' with a number representing the maximum or minimum value of
  items that this skill can use for amplifying.
- If the notetag(s) are not present, then use the default values found in
  the Plugin Parameters.

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<Amplify Type: x>
<Amplify Types: x, x, x>

- Used for: Item Notetags
- These are the types that are used to determine what the Item Amplify
  skills can use for amplification.
- Replace 'x' with text marking the type.
  - Insert more 'x' entries to add more types.
- <Category: x> will also count as an amplify type. However, this notetag
  will separate the amplify types from anything else that uses the
  <Category: x> notetag.
- All items will have "Any" and "All" types.

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<Amplify Power: x>

- Used for: Item Notetags
- Adjusts the amplify power of the item to 'x'.
- Replace 'x' with a numeric value to determine its impact on the Item
  Amplify skill's damage formula.
  - The 'x' value will replace the 'power' entry in the Item Amplify skill's
    damage formula.
  - You can also use JavaScript in place of 'x' like the following:
    <Amplify Power: $gameVariables.value(5)>
  - The value used in the damage formula will be the combined totals of all
    the items selected for item amplification.
- If this notetag is not used, then the amplify power will default to the
  value found in the Plugin Parameters.

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<Amplify Impact Animation: x>

- Used for: Item Notetags
- Changes the impact animation of this item when amplified to 'x'.
- Replace 'x' with a number representing the ID of the animation you wish to
  play as the impact animation.

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<Amplify Conserve: x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, there is a 'x'
  percent chance of it not being consumed.
- Replace 'x' with a number representing the percent chance for this item to
  not be consumed.
  - 100% will mean it will never be consumed.
- If this notetag is not used, then the item will always be consumed unless
  it is a non-consumable item set by the database.

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Amplify Properties-Related Notetags

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<Amplify Hit Rate: +x%>
<Amplify Hit Rate: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the hit
  rate of the action by '+x' or '-x' percent.
  - The hit rate changes are cummulative in respect to the skill and all of
    the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the percent chance to hit the
  skill target.

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<Amplify Critical: +x%>
<Amplify Critical: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the critical
  hit rate of the action by '+x' or '-x' percent.
  - The critical hit rate changes are cummulative in respect to the skill
    and all of the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the percent chance to land a
  critical hit on the skill target.

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<Amplify Variance: +x%>
<Amplify Variance: -x%>

- Used for: Item Notetags
- When this item is selected and used for amplification, change the damage
  variance of the action by '+x' or '-x' percent.
  - The damage variance changes are cummulative in respect to the skill
    and all of the other selected items used for amplifying the skill.
- Replace 'x' with a number representing the damage variance changes.

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<Amplify Ignore Guard>

- Used for: Item Notetags
- When this item is selected and used for amplifying a skill, ignore any
  damage modifiers if the target is guarding.
  - Only one of the items used to amplify the skill need to have this effect
    to get the guarding bypass.
- If this notetag is not used, the usual damage modifiers applied if the
  target is guarding will be normally applied.

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Amplify Effects-Related Notetags

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<Amplify Add Element: id>
<Amplify Add Elements: id, id, id>
<Amplify Add Element: name>
<Amplify Add Elements: name, name, name>

- Used for: Item Notetags
- Requires VisuMZ_1_ElementStatusCore!
- Adds the specified element(s) to the Item Amplify skill.
- For 'id' variant, replace 'id' with a number representing the ID of the
  element you wish to add with the selected item.
  - Insert multiple 'id' entries to add more elements.
- For 'name' variant, replace 'name' with the name of the element you wish
  to add with the selected item.
  - Insert multiple 'name' entries to add more elements.

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<Amplify Add State: id>
<Amplify Add States: id, id, id>
<Amplify Add State: name>
<Amplify Add States: name, name, name>

- Used for: Item Notetags
- When this item is used to amplify a skill, apply the state(s) listed in
  the notetag to the target.
- For 'id' variant, replace 'id' with a number representing the ID of the
  state you wish to apply to the target.
  - Insert multiple 'id' entries to add more states.
- For 'name' variant, replace 'name' with the name of the state you wish to
  apply to the target
  - Insert multiple 'name' entries to add more states.

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<Amplify Remove State: id>
<Amplify Remove States: id, id, id>
<Amplify Remove State: name>
<Amplify Remove States: name, name, name>

- Used for: Item Notetags
- When this item is used to amplify a skill, remove the state(s) listed in
  the notetag from the target.
- For 'id' variant, replace 'id' with a number representing the ID of the
  state you wish to remove from the target.
  - Insert multiple 'id' entries to remove more states.
- For 'name' variant, replace 'name' with the name of the state you wish to
  remove from the target
  - Insert multiple 'name' entries to remove more states.

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<Amplify Add Buff: param For x Turns>
<Amplify Add Buff: param, param, param For x Turns>
<Amplify Add Debuff: param For x Turns>
<Amplify Add Debuff: param, param, param For x Turns>

- Used for: Item Notetags
- When this item is used to amplify a skill, apply a buff or debuff to the
  target for the specified base parameter(s).
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine the type of buff or debuff to add.
  - Insert multiple 'param' entries to add more buffs or debuffs.
  - If you want to add multiple stacks of a parameter, insert that parameter
    multiple times.
    - Example: <Amplify Add Debuff: DEF, DEF For 5 Turns>
- Replace 'x' with a number representing the number of turns to set the buff
  or debuff to.
- Insert multiple copies of this notetag if you want to add a variety of
  buffs and/or debuffs at different turn intervals.

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<Amplify Remove Buff: param>
<Amplify Remove Buff: param, param, param>
<Amplify Remove Debuff: param>
<Amplify Remove Debuff: param, param, param>

- Used for: Item Notetags
- When this item is used to amplify a skill, remove a buff or debuff to the
  target for the specified base parameter(s).
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine the type of buff or debuff to remove.
  - Insert multiple 'param' entries to remove more states.

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JavaScript Notetag: Effect-Related

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<JS Amplify Effect>
 code
 code
</JS Amplify Effect>

- Used for: Item Notetags
- When this item is used to amplify a skill, run the 'code' found inside of
  the notetags.
- The 'user' variable represents the battler performing the action.
- The 'target' variable represents the target the action is performed at.
- The 'item' variable represents the item used to amplify the skill.
- The 'skill' variable represents the throw skill being amplified.
- This effect will occur each time it hits a target.

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