Difference between revisions of "Template:VisuMZ Item Amplify Skills Notetags"
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(Created page with "<noinclude>VisuMZ Item Amplify Skills Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags w...") |
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--- | --- | ||
− | === | + | === Amplify-Related Notetags === |
+ | |||
+ | [[File:ItemAmplify_Preview.gif]] | ||
--- | --- | ||
<pre> | <pre> | ||
− | < | + | <Amplify With: x> |
− | < | + | <Amplify With: x, x, x> |
- Used for: Skill Notetags | - Used for: Skill Notetags | ||
− | - This notetag causes the skill to be able to | + | - This notetag causes the skill to be able to amplify itself with items of |
+ | 'x' type. | ||
- Replace 'x' with text marking the type or category. | - Replace 'x' with text marking the type or category. | ||
- Insert more 'x' entries to add more types. | - Insert more 'x' entries to add more types. | ||
− | - Use 'any' or 'all' in place of 'x' to | + | - Use 'any' or 'all' in place of 'x' to amplify using any kind of item. |
− | + | - Types are determined by the <Amplify Type: x> or <Category: x> notetags. | |
− | - Types are determined by the < | ||
- This cannot be used with skills that are made to be used as Active Chain | - This cannot be used with skills that are made to be used as Active Chain | ||
Skills, Input Combo Skills, or Evolution Matrix Skills. | Skills, Input Combo Skills, or Evolution Matrix Skills. | ||
− | - Likewise, this cannot be used with Item Concoction and | + | - Likewise, this cannot be used with Item Concoction and Throw effects. |
− | - | + | - Amplify skills will consume the selected items as well as pay the amplify |
− | + | skill's cost to initiate this effect. | |
- Key Items, nonconsumable items, and any items with a successful proc of | - Key Items, nonconsumable items, and any items with a successful proc of | ||
− | the < | + | the <Amplify Conserve: x%> notetag will not be consumed. |
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Max Amplify Times: x> |
− | < | + | <Min Amplify Times: x> |
− | - Used for: | + | - Used for: Skill Notetags |
− | - These are the types that are used to determine what the Item | + | - Sets up the maximum and minimum number of items to be used for amplifying |
− | can | + | the skill on usage. |
+ | - The skill cannot be used if there are less than the minimum number of | ||
+ | items selected. | ||
+ | - The skill cannot select more than the maximum number of items allowed. | ||
+ | - Replace 'x' with a number representing the maximum or minimum value of | ||
+ | items that this skill can use for amplifying. | ||
+ | - If the notetag(s) are not present, then use the default values found in | ||
+ | the Plugin Parameters. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Amplify Type: x> | ||
+ | <Amplify Types: x, x, x> | ||
+ | |||
+ | - Used for: Item Notetags | ||
+ | - These are the types that are used to determine what the Item Amplify | ||
+ | skills can use for amplification. | ||
- Replace 'x' with text marking the type. | - Replace 'x' with text marking the type. | ||
- Insert more 'x' entries to add more types. | - Insert more 'x' entries to add more types. | ||
− | - <Category: x> will also count as | + | - <Category: x> will also count as an amplify type. However, this notetag |
− | will separate the | + | will separate the amplify types from anything else that uses the |
<Category: x> notetag. | <Category: x> notetag. | ||
− | + | - All items will have "Any" and "All" types. | |
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</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Power: x> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - Adjusts the | + | - Adjusts the amplify power of the item to 'x'. |
− | - Replace 'x' with a numeric value to determine its impact on the | + | - Replace 'x' with a numeric value to determine its impact on the Item |
− | skill's damage formula. | + | Amplify skill's damage formula. |
− | - The 'x' value will replace the 'power' entry in the | + | - The 'x' value will replace the 'power' entry in the Item Amplify skill's |
damage formula. | damage formula. | ||
- You can also use JavaScript in place of 'x' like the following: | - You can also use JavaScript in place of 'x' like the following: | ||
− | < | + | <Amplify Power: $gameVariables.value(5)> |
− | - If this notetag is not used, then the | + | - The value used in the damage formula will be the combined totals of all |
− | + | the items selected for item amplification. | |
− | + | - If this notetag is not used, then the amplify power will default to the | |
+ | value found in the Plugin Parameters. | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Impact Animation: x> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - Changes the impact animation of this | + | - Changes the impact animation of this item when amplified to 'x'. |
- Replace 'x' with a number representing the ID of the animation you wish to | - Replace 'x' with a number representing the ID of the animation you wish to | ||
play as the impact animation. | play as the impact animation. | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Conserve: x%> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is selected and used for amplification, there is a 'x' |
percent chance of it not being consumed. | percent chance of it not being consumed. | ||
− | - Replace 'x' with a number representing the percent chance for this item | + | - Replace 'x' with a number representing the percent chance for this item to |
− | + | not be consumed. | |
- 100% will mean it will never be consumed. | - 100% will mean it will never be consumed. | ||
− | - If this notetag is not used, then the item | + | - If this notetag is not used, then the item will always be consumed unless |
− | + | it is a non-consumable item set by the database. | |
</pre> | </pre> | ||
--- | --- | ||
− | === | + | === Amplify Properties-Related Notetags === |
+ | |||
+ | [[File:ItemAmplify_Preview.gif]] | ||
--- | --- | ||
<pre> | <pre> | ||
− | < | + | <Amplify Hit Rate: +x%> |
+ | <Amplify Hit Rate: -x%> | ||
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is selected and used for amplification, change the hit |
− | rate of the action | + | rate of the action by '+x' or '-x' percent. |
+ | - The hit rate changes are cummulative in respect to the skill and all of | ||
+ | the other selected items used for amplifying the skill. | ||
- Replace 'x' with a number representing the percent chance to hit the | - Replace 'x' with a number representing the percent chance to hit the | ||
skill target. | skill target. | ||
− | |||
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Critical: +x%> |
+ | <Amplify Critical: -x%> | ||
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is selected and used for amplification, change the critical |
− | + | hit rate of the action by '+x' or '-x' percent. | |
+ | - The critical hit rate changes are cummulative in respect to the skill | ||
+ | and all of the other selected items used for amplifying the skill. | ||
- Replace 'x' with a number representing the percent chance to land a | - Replace 'x' with a number representing the percent chance to land a | ||
critical hit on the skill target. | critical hit on the skill target. | ||
− | |||
− | |||
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Variance: +x%> |
+ | <Amplify Variance: -x%> | ||
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is selected and used for amplification, change the damage |
− | variance of the action | + | variance of the action by '+x' or '-x' percent. |
− | - Replace 'x' with a number representing the damage variance | + | - The damage variance changes are cummulative in respect to the skill |
− | + | and all of the other selected items used for amplifying the skill. | |
+ | - Replace 'x' with a number representing the damage variance changes. | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Ignore Guard> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is selected and used for amplifying a skill, ignore any |
− | modifiers if the target is guarding. | + | damage modifiers if the target is guarding. |
+ | - Only one of the items used to amplify the skill need to have this effect | ||
+ | to get the guarding bypass. | ||
- If this notetag is not used, the usual damage modifiers applied if the | - If this notetag is not used, the usual damage modifiers applied if the | ||
target is guarding will be normally applied. | target is guarding will be normally applied. | ||
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--- | --- | ||
− | === | + | === Amplify Effects-Related Notetags === |
− | |||
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− | + | [[File:ItemAmplify_Preview.gif]] | |
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--- | --- | ||
<pre> | <pre> | ||
− | < | + | <Amplify Add Element: id> |
− | < | + | <Amplify Add Elements: id, id, id> |
− | < | + | <Amplify Add Element: name> |
− | < | + | <Amplify Add Elements: name, name, name> |
− | - Used for: Item | + | - Used for: Item Notetags |
- Requires VisuMZ_1_ElementStatusCore! | - Requires VisuMZ_1_ElementStatusCore! | ||
− | - | + | - Adds the specified element(s) to the Item Amplify skill. |
− | |||
- For 'id' variant, replace 'id' with a number representing the ID of the | - For 'id' variant, replace 'id' with a number representing the ID of the | ||
− | element you wish to | + | element you wish to add with the selected item. |
- Insert multiple 'id' entries to add more elements. | - Insert multiple 'id' entries to add more elements. | ||
- For 'name' variant, replace 'name' with the name of the element you wish | - For 'name' variant, replace 'name' with the name of the element you wish | ||
− | to | + | to add with the selected item. |
- Insert multiple 'name' entries to add more elements. | - Insert multiple 'name' entries to add more elements. | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Add State: id> |
− | < | + | <Amplify Add States: id, id, id> |
− | < | + | <Amplify Add State: name> |
− | < | + | <Amplify Add States: name, name, name> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is used to amplify a skill, apply the state(s) listed in |
− | + | the notetag to the target. | |
- For 'id' variant, replace 'id' with a number representing the ID of the | - For 'id' variant, replace 'id' with a number representing the ID of the | ||
state you wish to apply to the target. | state you wish to apply to the target. | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Remove State: id> |
− | < | + | <Amplify Remove States: id, id, id> |
− | < | + | <Amplify Remove State: name> |
− | < | + | <Amplify Remove States: name, name, name> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is used to amplify a skill, remove the state(s) listed in |
− | + | the notetag from the target. | |
- For 'id' variant, replace 'id' with a number representing the ID of the | - For 'id' variant, replace 'id' with a number representing the ID of the | ||
state you wish to remove from the target. | state you wish to remove from the target. | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Add Buff: param For x Turns> |
− | < | + | <Amplify Add Buff: param, param, param For x Turns> |
− | < | + | <Amplify Add Debuff: param For x Turns> |
− | < | + | <Amplify Add Debuff: param, param, param For x Turns> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is used to amplify a skill, apply a buff or debuff to the |
− | + | target for the specified base parameter(s). | |
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', | - Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', | ||
or 'LUK' to determine the type of buff or debuff to add. | or 'LUK' to determine the type of buff or debuff to add. | ||
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- If you want to add multiple stacks of a parameter, insert that parameter | - If you want to add multiple stacks of a parameter, insert that parameter | ||
multiple times. | multiple times. | ||
− | - Example: < | + | - Example: <Amplify Add Debuff: DEF, DEF For 5 Turns> |
- Replace 'x' with a number representing the number of turns to set the buff | - Replace 'x' with a number representing the number of turns to set the buff | ||
or debuff to. | or debuff to. | ||
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<pre> | <pre> | ||
− | < | + | <Amplify Remove Buff: param> |
− | < | + | <Amplify Remove Buff: param, param, param> |
− | < | + | <Amplify Remove Debuff: param> |
− | < | + | <Amplify Remove Debuff: param, param, param> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is used to amplify a skill, remove a buff or debuff to the |
− | + | target for the specified base parameter(s). | |
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', | - Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', | ||
or 'LUK' to determine the type of buff or debuff to remove. | or 'LUK' to determine the type of buff or debuff to remove. | ||
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=== JavaScript Notetag: Effect-Related === | === JavaScript Notetag: Effect-Related === | ||
+ | |||
+ | [[File:ItemAmplify_Preview.gif]] | ||
--- | --- | ||
<pre> | <pre> | ||
− | <JS | + | <JS Amplify Effect> |
code | code | ||
code | code | ||
− | </JS | + | </JS Amplify Effect> |
− | - Used for: Item | + | - Used for: Item Notetags |
− | - When this item | + | - When this item is used to amplify a skill, run the 'code' found inside of |
− | + | the notetags. | |
− | - The 'user' variable represents the battler | + | - The 'user' variable represents the battler performing the action. |
− | - The 'target' variable represents the target the | + | - The 'target' variable represents the target the action is performed at. |
− | - The 'item' variable represents the item | + | - The 'item' variable represents the item used to amplify the skill. |
− | - The 'skill' variable represents the throw skill being | + | - The 'skill' variable represents the throw skill being amplified. |
- This effect will occur each time it hits a target. | - This effect will occur each time it hits a target. | ||
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</pre> | </pre> | ||
--- | --- |
Latest revision as of 15:32, 4 October 2023
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Amplify-Related Notetags
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<Amplify With: x> <Amplify With: x, x, x> - Used for: Skill Notetags - This notetag causes the skill to be able to amplify itself with items of 'x' type. - Replace 'x' with text marking the type or category. - Insert more 'x' entries to add more types. - Use 'any' or 'all' in place of 'x' to amplify using any kind of item. - Types are determined by the <Amplify Type: x> or <Category: x> notetags. - This cannot be used with skills that are made to be used as Active Chain Skills, Input Combo Skills, or Evolution Matrix Skills. - Likewise, this cannot be used with Item Concoction and Throw effects. - Amplify skills will consume the selected items as well as pay the amplify skill's cost to initiate this effect. - Key Items, nonconsumable items, and any items with a successful proc of the <Amplify Conserve: x%> notetag will not be consumed.
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<Max Amplify Times: x> <Min Amplify Times: x> - Used for: Skill Notetags - Sets up the maximum and minimum number of items to be used for amplifying the skill on usage. - The skill cannot be used if there are less than the minimum number of items selected. - The skill cannot select more than the maximum number of items allowed. - Replace 'x' with a number representing the maximum or minimum value of items that this skill can use for amplifying. - If the notetag(s) are not present, then use the default values found in the Plugin Parameters.
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<Amplify Type: x> <Amplify Types: x, x, x> - Used for: Item Notetags - These are the types that are used to determine what the Item Amplify skills can use for amplification. - Replace 'x' with text marking the type. - Insert more 'x' entries to add more types. - <Category: x> will also count as an amplify type. However, this notetag will separate the amplify types from anything else that uses the <Category: x> notetag. - All items will have "Any" and "All" types.
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<Amplify Power: x> - Used for: Item Notetags - Adjusts the amplify power of the item to 'x'. - Replace 'x' with a numeric value to determine its impact on the Item Amplify skill's damage formula. - The 'x' value will replace the 'power' entry in the Item Amplify skill's damage formula. - You can also use JavaScript in place of 'x' like the following: <Amplify Power: $gameVariables.value(5)> - The value used in the damage formula will be the combined totals of all the items selected for item amplification. - If this notetag is not used, then the amplify power will default to the value found in the Plugin Parameters.
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<Amplify Impact Animation: x> - Used for: Item Notetags - Changes the impact animation of this item when amplified to 'x'. - Replace 'x' with a number representing the ID of the animation you wish to play as the impact animation.
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<Amplify Conserve: x%> - Used for: Item Notetags - When this item is selected and used for amplification, there is a 'x' percent chance of it not being consumed. - Replace 'x' with a number representing the percent chance for this item to not be consumed. - 100% will mean it will never be consumed. - If this notetag is not used, then the item will always be consumed unless it is a non-consumable item set by the database.
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Amplify Properties-Related Notetags
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<Amplify Hit Rate: +x%> <Amplify Hit Rate: -x%> - Used for: Item Notetags - When this item is selected and used for amplification, change the hit rate of the action by '+x' or '-x' percent. - The hit rate changes are cummulative in respect to the skill and all of the other selected items used for amplifying the skill. - Replace 'x' with a number representing the percent chance to hit the skill target.
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<Amplify Critical: +x%> <Amplify Critical: -x%> - Used for: Item Notetags - When this item is selected and used for amplification, change the critical hit rate of the action by '+x' or '-x' percent. - The critical hit rate changes are cummulative in respect to the skill and all of the other selected items used for amplifying the skill. - Replace 'x' with a number representing the percent chance to land a critical hit on the skill target.
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<Amplify Variance: +x%> <Amplify Variance: -x%> - Used for: Item Notetags - When this item is selected and used for amplification, change the damage variance of the action by '+x' or '-x' percent. - The damage variance changes are cummulative in respect to the skill and all of the other selected items used for amplifying the skill. - Replace 'x' with a number representing the damage variance changes.
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<Amplify Ignore Guard> - Used for: Item Notetags - When this item is selected and used for amplifying a skill, ignore any damage modifiers if the target is guarding. - Only one of the items used to amplify the skill need to have this effect to get the guarding bypass. - If this notetag is not used, the usual damage modifiers applied if the target is guarding will be normally applied.
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Amplify Effects-Related Notetags
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<Amplify Add Element: id> <Amplify Add Elements: id, id, id> <Amplify Add Element: name> <Amplify Add Elements: name, name, name> - Used for: Item Notetags - Requires VisuMZ_1_ElementStatusCore! - Adds the specified element(s) to the Item Amplify skill. - For 'id' variant, replace 'id' with a number representing the ID of the element you wish to add with the selected item. - Insert multiple 'id' entries to add more elements. - For 'name' variant, replace 'name' with the name of the element you wish to add with the selected item. - Insert multiple 'name' entries to add more elements.
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<Amplify Add State: id> <Amplify Add States: id, id, id> <Amplify Add State: name> <Amplify Add States: name, name, name> - Used for: Item Notetags - When this item is used to amplify a skill, apply the state(s) listed in the notetag to the target. - For 'id' variant, replace 'id' with a number representing the ID of the state you wish to apply to the target. - Insert multiple 'id' entries to add more states. - For 'name' variant, replace 'name' with the name of the state you wish to apply to the target - Insert multiple 'name' entries to add more states.
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<Amplify Remove State: id> <Amplify Remove States: id, id, id> <Amplify Remove State: name> <Amplify Remove States: name, name, name> - Used for: Item Notetags - When this item is used to amplify a skill, remove the state(s) listed in the notetag from the target. - For 'id' variant, replace 'id' with a number representing the ID of the state you wish to remove from the target. - Insert multiple 'id' entries to remove more states. - For 'name' variant, replace 'name' with the name of the state you wish to remove from the target - Insert multiple 'name' entries to remove more states.
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<Amplify Add Buff: param For x Turns> <Amplify Add Buff: param, param, param For x Turns> <Amplify Add Debuff: param For x Turns> <Amplify Add Debuff: param, param, param For x Turns> - Used for: Item Notetags - When this item is used to amplify a skill, apply a buff or debuff to the target for the specified base parameter(s). - Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK' to determine the type of buff or debuff to add. - Insert multiple 'param' entries to add more buffs or debuffs. - If you want to add multiple stacks of a parameter, insert that parameter multiple times. - Example: <Amplify Add Debuff: DEF, DEF For 5 Turns> - Replace 'x' with a number representing the number of turns to set the buff or debuff to. - Insert multiple copies of this notetag if you want to add a variety of buffs and/or debuffs at different turn intervals.
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<Amplify Remove Buff: param> <Amplify Remove Buff: param, param, param> <Amplify Remove Debuff: param> <Amplify Remove Debuff: param, param, param> - Used for: Item Notetags - When this item is used to amplify a skill, remove a buff or debuff to the target for the specified base parameter(s). - Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK' to determine the type of buff or debuff to remove. - Insert multiple 'param' entries to remove more states.
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JavaScript Notetag: Effect-Related
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<JS Amplify Effect> code code </JS Amplify Effect> - Used for: Item Notetags - When this item is used to amplify a skill, run the 'code' found inside of the notetags. - The 'user' variable represents the battler performing the action. - The 'target' variable represents the target the action is performed at. - The 'item' variable represents the item used to amplify the skill. - The 'skill' variable represents the throw skill being amplified. - This effect will occur each time it hits a target.
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