Difference between revisions of "Template:VisuMZ Movement Effects Plugin Commands"
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=== Motion Trail Plugin Commands === | === Motion Trail Plugin Commands === | ||
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| + | [[File:MovementEffects_MotionTrail.gif]] | ||
--- | --- | ||
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- What tone do you want for the motion trail? | - What tone do you want for the motion trail? | ||
- Format: [Red, Green, Blue, Gray] | - Format: [Red, Green, Blue, Gray] | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | <pre> | ||
| + | SMART: Wait for Smart Blink | ||
| + | - Waits for player to finish Smart Blinking before continuing. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | <pre> | ||
| + | SMART: Wait for Smart Jump | ||
| + | - Waits for player to finish Smart Jumping before continuing. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | <pre> | ||
| + | SMART: Wait for Smart Rush | ||
| + | - Waits for player to finish Smart Rushing before continuing. | ||
</pre> | </pre> | ||
Latest revision as of 18:33, 11 March 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Dust Clouds Plugin Commands
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DUST CLOUDS: Enable/Disable - Enable or Disable the Dust Clouds from spawning when dashing. Enable/Disable?: - Enables or Disables Dust Clouds.
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DUST CLOUDS: Change Settings
- Alter the existing Dust Clouds settings.
Appearance:
Filename:
- Filename of the Dust Cloud. Leave empty if using none.
Color:
- Color of the dust cloud in #rrggbb format.
- For generated dust clouds only.
- Ignore if using image.
Radius:
- What is the max radius of this dust cloud?
- For generated dust clouds only.
- Ignore if using image.
Fullness:
- What is the fullness level (0.0 to 1.0)?
- For generated dust clouds only.
- Ignore if using image.
Animation:
Duration:
- How many frames will a dust cloud remain on screen?
Starting Opacity:
- What is the starting opacity (0-255)?
- Dust cloud opacity will gradually go to 0.
Starting Scale:
- What is the starting scale (0.0 to 1.0)?
- Dust cloud scale will gradually go to 1.0.
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Footprints and Footsteps Plugin Commands
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FOOTPRINTS: Enable/Disable - Enable or Disable footprint marks from being made. Enable/Disable?: - Enables or Disables footprint marks.
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FOOTSTEPS: Enable/Disable - Enable or Disable footstep sounds from being played. Enable/Disable?: - Enables or Disables footstep sounds.
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Motion Blur Plugin Commands
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MOTION BLUR: Player - Plays a Motion Blur on the player sprite. - Requires Pixi JS Filters! Apply to Followers?: - Apply this motion blur effect to followers, too? Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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MOTION BLUR: Follower(s) - Plays a Motion Blur on the follower sprite(s). - Requires Pixi JS Filters! Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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MOTION BLUR: Event(s) - Plays a Motion Blur on event sprite(s). - Requires Pixi JS Filters! Event ID(s): - Select which event(s) to affect. - Index values start at 0. Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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Motion Trail Plugin Commands
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MOTION TRAIL: Change Settings For Player? - Change Motion Trail settings for the player. - This does NOT enable them. You must do that separately. Apply to Followers?: - Apply this change to followers, too? Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Change Settings For Follower(s)? - Change Motion Trail settings for the follower(s). - This does NOT enable them. You must do that separately. Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Change Settings For Event(s)? - Change Motion Trail settings for the event(s). - This does NOT enable them. You must do that separately. Event ID(s): - Select which event(s) to affect. - Use "0" for "this event". Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Create For Player - Immediately create a motion trail sprite for the player in the player's current position. Apply to Followers?: - Apply this effect to followers, too?
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MOTION TRAIL: Create For Follower(s) - Immediately create a motion trail sprite for the follower(s) in the follower(s)'s current position. Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0.
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MOTION TRAIL: Create For Event(s) - Immediately create a motion trail sprite for the event(s) in the event(s)'s current position. Event ID(s): - Select which event(s) to affect. - Use "0" for "this event".
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MOTION TRAIL: Enable For Player? - Enables/disables Motion Trails for player sprite. Apply to Followers?: - Apply this change to followers, too? Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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MOTION TRAIL: Enable For Follower(s)? - Enables/disables Motion Trails for follower sprite(s). Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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MOTION TRAIL: Enable For Event(s)? - Enables/disables Motion Trails for event sprite(s). Event ID(s): - Select which event(s) to affect. - Use "0" for "this event". Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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Smart Movement Plugin Commands
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SMART: Directional Move Speed Modifier
- Global!
- These settings allow you to adjust the movement speed modifiers when
characters are facing certain directions.
- This can be used to help give a better illusion that in a storm (or such),
it is harder to move against the wind than with.
Standard Directions:
Down Speed:
Left Speed:
Right Speed:
Up Speed:
- What is the movement speed modifier for this direction?
- These affect all characters, from players to followers to events.
- Moving slower goes down 1 speed level.
- Moving faster goes up 1 speed level.
Diagonal Directions:
Lower Left:
Lower Right:
Upper Left:
Upper Right:
- What is the movement speed modifier for this direction?
- These affect all characters, from players to followers to events.
- Moving slower goes down 1 speed level.
- Moving faster goes up 1 speed level.
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SMART: Smart Blink X Tiles
- Player uses "Smart Blink" to teleport forward a distance.
- If this is last listed command, this can collide with events.
Mechanics:
Distance:
- How many tiles will the player teleport forward?
- You may use JavaScript code.
Cooldown:
- How many frames must the player wait before reuse?
- You may use JavaScript code.
Common Event ID:
- If the Smash Blink is successful, play this Common Event as a
Once Parallel.
- Use 0 for none.
- This will NOT play if the player cannot Smart Blink.
Restrictions:
Non-Land Regions:
- Which regions forbid Smart Blink from landing on it?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Land Terrain Tags:
- Which tags forbid Smart Blink from landing on it?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Pass Regions:
- Which regions will block Smart Blink from going further?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Pass Terrain Tags:
- Which tags will block Smart Blink from going further?
- Adds to map, tileset, and Plugin Parameter settings.
Visuals:
Animation ID:
- What animation do you wish to play on the player if the player can
Smart Blink?
- This will NOT play if the player cannot Smart Blink.
Motion Trail Settings:
- Adjust the motion trail settings for this Smart Movement.
- For more details, look in the sub section below.
Sound Effect:
Filename:
- Filename of the sound effect played for a successful Smart Blink.
- This will NOT play if the player cannot Smart Blink.
Volume:
- Volume of the sound effect played for a successful Smart Blink.
- This will NOT play if the player cannot Smart Blink.
Pitch:
- Pitch of the sound effect played for a successful Smart Blink.
- This will NOT play if the player cannot Smart Blink.
Pan:
- Pan of the sound effect played for a successful Smart Blink.
- This will NOT play if the player cannot Smart Blink.
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SMART: Smart Jump X Tiles
- Player uses "Smart Jump" to leap forward a distance.
- If this is last listed command, this can collide with events.
Mechanics:
Distance:
- How many tiles will the player jump forward?
- You may use JavaScript code.
Cooldown:
- How many frames must the player wait before reuse?
- You may use JavaScript code.
Common Event ID:
- If the Smash Jump is successful, play this Common Event as a
Once Parallel.
- Use 0 for none.
- This will NOT play if the player cannot Smart Jump.
Restrictions:
Non-Land Regions:
- Which regions forbid Smart Jump from landing on it?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Land Terrain Tags:
- Which tags forbid Smart Jump from landing on it?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Pass Regions:
- Which regions will block Smart Jump from going further?
- Adds to map, tileset, and Plugin Parameter settings.
Non-Pass Terrain Tags:
- Which tags will block Smart Jump from going further?
- Adds to map, tileset, and Plugin Parameter settings.
Visuals:
Animation ID:
- What animation do you wish to play on the player if the player can
Smart Jump?
- This will NOT play if the player cannot Smart Jump.
Motion Trail Settings:
- Adjust the motion trail settings for this Smart Movement.
- For more details, look in the sub section below.
Sound Effect:
Filename:
- Filename of the sound effect played for a successful Smart Jump.
- This will NOT play if the player cannot Smart Jump.
Volume:
- Volume of the sound effect played for a successful Smart Jump.
- This will NOT play if the player cannot Smart Jump.
Pitch:
- Pitch of the sound effect played for a successful Smart Jump.
- This will NOT play if the player cannot Smart Jump.
Pan:
- Pan of the sound effect played for a successful Smart Jump.
- This will NOT play if the player cannot Smart Jump.
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SMART: Smart Rush X Tiles
- Player uses "Smart Rush" to rush forward a distance.
- If this is last listed command, this can collide with events.
Mechanics:
Distance:
- How many tiles will player charge forward?
- You may use JavaScript code.
Cooldown:
- How many frames must the player wait before reuse?
- You may use JavaScript code.
Common Event ID:
- If the Smash Rush is successful, play this Common Event as a
Once Parallel.
- Use 0 for none.
- This will NOT play if the player cannot Smart Rush.
Switch(es):
- Which Switch(es) will turn ON during Smart Rush?
- This Switch(es) will also turn OFF after.
Visuals:
Animation ID:
- What animation do you wish to play on the player if the player can
Smart Rush?
- This will NOT play if the player cannot Smart Rush.
Motion Trail Settings:
- Adjust the motion trail settings for this Smart Movement.
- For more details, look in the sub section below.
Speed Rate:
- How much faster is "Smart Rush" compared to Dashing?
- You may use JavaScript code.
Sound Effect:
Filename:
- Filename of the sound effect played for a successful Smart Rush.
- This will NOT play if the player cannot Smart Rush.
Volume:
- Volume of the sound effect played for a successful Smart Rush.
- This will NOT play if the player cannot Smart Rush.
Pitch:
- Pitch of the sound effect played for a successful Smart Rush.
- This will NOT play if the player cannot Smart Rush.
Pan:
- Pan of the sound effect played for a successful Smart Rush.
- This will NOT play if the player cannot Smart Rush.
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Motion Trail Settings
- These are sub-settings found for Smart Blink, Smart Jump, and Smart Rush.
General:
Override?:
- Override Motion Trail settings temporarily?
- Otherwise, use current player Motion Trail settings.
Settings:
Delay:
- How many frames to delay by when creating a motion trail?
- The higher the delay, the less after images there are.
Duration:
- How many frames should the motion trail last?
- What do you want to be its duration?
Hue:
- What do you want to be the hue for the motion trail?
Starting Opacity:
- What starting opacity value do you want for the motion trail?
- Opacity values decrease over time.
Tone:
- What tone do you want for the motion trail?
- Format: [Red, Green, Blue, Gray]
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SMART: Wait for Smart Blink - Waits for player to finish Smart Blinking before continuing.
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SMART: Wait for Smart Jump - Waits for player to finish Smart Jumping before continuing.
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SMART: Wait for Smart Rush - Waits for player to finish Smart Rushing before continuing.
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Smooth Camera Plugin Commands
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SMOOTH CAMERA: Enable/Disable - Enable or Disable the Smooth Camera. Enable/Disable?: - Enables or Disables Smooth Camera.
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SMOOTH CAMERA: Speed Change
- Change the scrolling speed for the Smooth Camera.
Walk Speed:
Horizontal Rate:
- Horizontal walking scroll rate adjustment.
- Lower: faster; Higher: slower
Vertical Rate:
- Vertical walking scroll rate adjustment.
- Lower: faster; Higher: slower
Dash Speed:
Horizontal Rate:
- Horizontal dashing scroll rate adjustment.
- Lower: faster; Higher: slower
Vertical Rate:
- Vertical dashing scroll rate adjustment.
- Lower: faster; Higher: slower
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