Difference between revisions of "Template:VisuMZ Event Signals Plugin Commands"
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=== Emit Signal Plugin Commands === | === Emit Signal Plugin Commands === | ||
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| + | [[File:EventSignals_Preview.gif]] | ||
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- Play this animation at target tile location. | - Play this animation at target tile location. | ||
- Leave at 0 to not play an animation. | - Leave at 0 to not play an animation. | ||
| + | - Requires VisuMZ_0_CoreEngine! | ||
Mirror Animation?: | Mirror Animation?: | ||
| Line 89: | Line 92: | ||
- Play this animation at target tile location. | - Play this animation at target tile location. | ||
- Leave at 0 to not play an animation. | - Leave at 0 to not play an animation. | ||
| + | - Requires VisuMZ_0_CoreEngine! | ||
Mirror Animation?: | Mirror Animation?: | ||
| Line 128: | Line 132: | ||
- Play this animation at target tile location. | - Play this animation at target tile location. | ||
- Leave at 0 to not play an animation. | - Leave at 0 to not play an animation. | ||
| + | - Requires VisuMZ_0_CoreEngine! | ||
Mirror Animation?: | Mirror Animation?: | ||
Latest revision as of 15:34, 14 February 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Emit Signal Plugin Commands
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Emit Signal: From Coordinate
- Emit Signal(s) from target coordinate as the central location.
- Must be used on the map scene!
Coordinate X:
- The x coordinate for the signal emmission center.
- You may use JavaScript code.
Coordinate Y:
- The y coordinate for the signal emmission center.
- You may use JavaScript code.
Signal(s):
- What signal do you wish to emit to the surroundings?
Range Type:
- What is the range type to emit the signal to?
- Square: A square-shaped range with the event at the center.
- Circle: A circle-shaped range with the event at the center.
- Delta: A diamond-shaped range with the event at the center.
- Row: Spans horizontally across the map. 'x' expands up and down.
- Column: Spans vertically across the map. 'x' expands left and right.
- Exact: Ignores range distance. Picks only coordinates.
Range Distance:
- What is the range distance to emit the signal to?
Response Switch ID:
- Turns ON this Switch if an event responds to the signal.
- Use 0 to ignore.
Animation ID:
- Play this animation at target tile location.
- Leave at 0 to not play an animation.
- Requires VisuMZ_0_CoreEngine!
Mirror Animation?:
- Mirror the animation?
Mute Animation?:
- Mute the animation?
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Emit Signal: From Event
- Emit Signal(s) from target event as the central location.
- Must be used on the map scene!
Event ID:
- The ID of the target event. Use 0 for current event.
- You may use JavaScript code.
Signal(s):
- What signal do you wish to emit to the surroundings?
Range Type:
- What is the range type to emit the signal to?
- Square: A square-shaped range with the event at the center.
- Circle: A circle-shaped range with the event at the center.
- Delta: A diamond-shaped range with the event at the center.
- Row: Spans horizontally across the map. 'x' expands up and down.
- Column: Spans vertically across the map. 'x' expands left and right.
- Exact: Ignores range distance. Picks only coordinates.
Range Distance:
- What is the range distance to emit the signal to?
Response Switch ID:
- Turns ON this Switch if an event responds to the signal.
- Use 0 to ignore.
Animation ID:
- Play this animation at target tile location.
- Leave at 0 to not play an animation.
- Requires VisuMZ_0_CoreEngine!
Mirror Animation?:
- Mirror the animation?
Mute Animation?:
- Mute the animation?
---
Emit Signal: From Player
- Emit Signal(s) from player as the central location.
- Must be used on the map scene!
Signal(s):
- What signal do you wish to emit to the surroundings?
Range Type:
- What is the range type to emit the signal to?
- Square: A square-shaped range with the event at the center.
- Circle: A circle-shaped range with the event at the center.
- Delta: A diamond-shaped range with the event at the center.
- Row: Spans horizontally across the map. 'x' expands up and down.
- Column: Spans vertically across the map. 'x' expands left and right.
- Exact: Ignores range distance. Picks only coordinates.
Range Distance:
- What is the range distance to emit the signal to?
Response Switch ID:
- Turns ON this Switch if an event responds to the signal.
- Use 0 to ignore.
Animation ID:
- Play this animation at target tile location.
- Leave at 0 to not play an animation.
- Requires VisuMZ_0_CoreEngine!
Mirror Animation?:
- Mirror the animation?
Mute Animation?:
- Mute the animation?
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