Difference between revisions of "Template:VisuMZ Boost Action Notetags"
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(Created page with "<noinclude>VisuMZ Boost Action Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags will not...") |
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=== Boost Effect-Related Notetags === | === Boost Effect-Related Notetags === | ||
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=== Boost Points Gain/Loss-Related Notetags === | === Boost Points Gain/Loss-Related Notetags === | ||
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=== Boost Point Requirements-Related Notetags === | === Boost Point Requirements-Related Notetags === | ||
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The following are notetags that make skills/items require a certain amount | The following are notetags that make skills/items require a certain amount | ||
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− | <Boost | + | <Boost Sealed> |
- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags | - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags |
Latest revision as of 02:22, 4 October 2023
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Boost Effect-Related Notetags
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<Boost Damage> - Used for: Skill, Item Notetags - Boosts will alter the damage dealt by this skill/item. - The amount of damage increased will be determined by the Plugin Parameter Mechanical settings for Damage Multipliers and Addition. - When using Action Sequences, this will have no effect outside of the MECH: Action Effect command.
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<Boost Turns> - Used for: Skill, Item Notetags - Boosts will alter the duration of skills, buffs, and debuffs added by this skill/item. - The amount of turns increased will be determined by the Plugin Parameter Mechanical settings for Turn Multipliers and Addition. - When using Action Sequences, this will have no effect outside of the MECH: Action Effect command.
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<Boost Repeat> - Used for: Skill, Item Notetags - Boosts will alter the number of repeated hits dealt by this skill/item. - The amount of hits increased will be determined by the Plugin Parameter Mechanical settings for Repeated Hits Multipliers and Addition. - When using Action Sequences, this will have no effect outside of the MECH: Action Effect command.
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<Boost Effect Gain> - Used for: Skill, Item Notetags - Boosts will alter the number of Boost Points acquired through the <Target Boost Points: +x> and <User Boost Points: +x> notetags. - The power of the effect will be determined by the Plugin Parameter Mechanical settings for Effect Multipliers and Addition. - When using Action Sequences, this will have no effect outside of the MECH: Action Effect command.
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<Boost Analyze> - Used for: Skill, Item Notetags - Requires VisuMZ_3_WeaknessDisplay! - Boosts will alter the number of revealed weaknesses by this skill/item. - The amount of weaknesses revealed will be determined by the Plugin Parameter Mechanical settings for Analyze Multipliers and Addition. - When using Action Sequences, this will have no effect outside of the MECH: Action Effect command.
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Boost Points Gain/Loss-Related Notetags
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<User Boost Points: +x> <User Boost Points: -x> <Target Boost Points: +x> <Target Boost Points: -x> - Used for: Skill, Item Notetags - The user/target will gain/lose Boost Points if this skill/item connects. - Replace 'x' with a number representing the number of Boost Points for the user/target to gain/lose.
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<Boost Points Battle Start: x%> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Determines how many extra (or less) Boost Points the battler will start a new battle with. - Replace 'x' with a number representing the amount of Boost Points to increase or decrease the starting Boost Points value by multiplicatively.
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<Boost Points Battle Start: +x> <Boost Points Battle Start: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Determines how many extra (or less) Boost Points the battler will start a new battle with. - Replace 'x' with a number representing the amount of Boost Points to increase or decrease the starting Boost Points value by additively.
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Boost Point Requirements-Related Notetags
The following are notetags that make skills/items require a certain amount of Boost Points to be in "use" before they can become enabled.
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<Require x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require at least x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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<Require >= x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require at least x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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<Require > x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require more than x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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<Require = x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require exactly x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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<Require < x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require less than x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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<Require <= x Boost Points> - Used for: Skill, Item Notetags - This causes the skill to require at most x Boost Points to be spent. - Replace 'x' with a number value representing the Boost Points to be spent.
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Boosting-Related Notetags
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<Boost Sealed> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - As long as the battler is affected by a trait object with this notetag, the battler cannot Boost.
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Enemy-Related Notetags
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<Boost Skill id: Full> <Boost name: Full> - Used for: Enemy Notetags - Determines which skills the notetag'd enemy will Boost and their range for Boosting it. - When the enemy Boosts for this skill, the enemy will use as many Boost Points as it can to cast it. - Replace 'id' with a number representing the skill ID to Boost. - Replace 'name' with the skill's name to Boost.
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<Boost Skill id: At Least x> <Boost name: At Least x> - Used for: Enemy Notetags - Determines which skills the notetag'd enemy will Boost and their range for Boosting it. - When the enemy Boosts for this skill, the enemy will only use Boost Points after reaching 'x' Boost Points and will use as much as it can. - Replace 'id' with a number representing the skill ID to Boost. - Replace 'name' with the skill's name to Boost.
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<Boost Skill id: At Most x> <Boost name: At Most x> - Used for: Enemy Notetags - Determines which skills the notetag'd enemy will Boost and their range for Boosting it. - When the enemy Boosts for this skill, the enemy will only as many Boost Points as it can unless the Boost Points spent go over 'x'. - Replace 'id' with a number representing the skill ID to Boost. - Replace 'name' with the skill's name to Boost.
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<Boost Skill id: Exactly x> <Boost name: Exactly x> - Used for: Enemy Notetags - Determines which skills the notetag'd enemy will Boost and their range for Boosting it. - When the enemy Boosts for this skill, the enemy will only use 'x' Boost Points when Boosting for the skill. - Replace 'id' with a number representing the skill ID to Boost. - Replace 'name' with the skill's name to Boost.
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Regeneration-Related Notetags
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<Boost Points Regen: x%> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the amount of Boost Points gained when regenerating Boost Points (as long as the battler can). - Replace 'x' with a number value representing the amount of Boost Points to increase or decrease the regenerated amount by multiplicatively.
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<Boost Points Regen: +x> <Boost Points Regen: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Alters the amount of Boost Points gained when regenerating Boost Points (as long as the battler can). - Replace 'x' with a number value representing the amount of Boost Points to increase or decrease the regenerated amount by additively.
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