Difference between revisions of "Template:VisuMZ Movement Effects Plugin Commands"
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=== Motion Blur Plugin Commands === | === Motion Blur Plugin Commands === | ||
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Revision as of 18:15, 11 March 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Dust Clouds Plugin Commands
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DUST CLOUDS: Enable/Disable - Enable or Disable the Dust Clouds from spawning when dashing. Enable/Disable?: - Enables or Disables Dust Clouds.
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DUST CLOUDS: Change Settings - Alter the existing Dust Clouds settings. Appearance: Filename: - Filename of the Dust Cloud. Leave empty if using none. Color: - Color of the dust cloud in #rrggbb format. - For generated dust clouds only. - Ignore if using image. Radius: - What is the max radius of this dust cloud? - For generated dust clouds only. - Ignore if using image. Fullness: - What is the fullness level (0.0 to 1.0)? - For generated dust clouds only. - Ignore if using image. Animation: Duration: - How many frames will a dust cloud remain on screen? Starting Opacity: - What is the starting opacity (0-255)? - Dust cloud opacity will gradually go to 0. Starting Scale: - What is the starting scale (0.0 to 1.0)? - Dust cloud scale will gradually go to 1.0.
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Footprints and Footsteps Plugin Commands
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FOOTPRINTS: Enable/Disable - Enable or Disable footprint marks from being made. Enable/Disable?: - Enables or Disables footprint marks.
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FOOTSTEPS: Enable/Disable - Enable or Disable footstep sounds from being played. Enable/Disable?: - Enables or Disables footstep sounds.
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Motion Blur Plugin Commands
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MOTION BLUR: Player - Plays a Motion Blur on the player sprite. - Requires Pixi JS Filters! Apply to Followers?: - Apply this motion blur effect to followers, too? Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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MOTION BLUR: Follower(s) - Plays a Motion Blur on the follower sprite(s). - Requires Pixi JS Filters! Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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MOTION BLUR: Event(s) - Plays a Motion Blur on event sprite(s). - Requires Pixi JS Filters! Event ID(s): - Select which event(s) to affect. - Index values start at 0. Duration: - Play the Motion Blur effect for how many frames? - You may use JavaScript code. Angle Offset: - Offset the motion blur angle by this many degrees. - Original angle is based on facing direction.
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Motion Trail Plugin Commands
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MOTION TRAIL: Change Settings For Player? - Change Motion Trail settings for the player. - This does NOT enable them. You must do that separately. Apply to Followers?: - Apply this change to followers, too? Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Change Settings For Follower(s)? - Change Motion Trail settings for the follower(s). - This does NOT enable them. You must do that separately. Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Change Settings For Event(s)? - Change Motion Trail settings for the event(s). - This does NOT enable them. You must do that separately. Event ID(s): - Select which event(s) to affect. - Use "0" for "this event". Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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MOTION TRAIL: Create For Player - Immediately create a motion trail sprite for the player in the player's current position. Apply to Followers?: - Apply this effect to followers, too?
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MOTION TRAIL: Create For Follower(s) - Immediately create a motion trail sprite for the follower(s) in the follower(s)'s current position. Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0.
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MOTION TRAIL: Create For Event(s) - Immediately create a motion trail sprite for the event(s) in the event(s)'s current position. Event ID(s): - Select which event(s) to affect. - Use "0" for "this event".
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MOTION TRAIL: Enable For Player? - Enables/disables Motion Trails for player sprite. Apply to Followers?: - Apply this change to followers, too? Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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MOTION TRAIL: Enable For Follower(s)? - Enables/disables Motion Trails for follower sprite(s). Follower Index(es): - Select which follower index(es) to affect. - Index values start at 0. Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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MOTION TRAIL: Enable For Event(s)? - Enables/disables Motion Trails for event sprite(s). Event ID(s): - Select which event(s) to affect. - Use "0" for "this event". Enable/Disable? - Enables or Disables Motion Trails. Immediately Create? - Immediately create a motion trail? - Requires "Enabled" setting to also be true.
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Smart Movement Plugin Commands
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SMART: Directional Move Speed Modifier - Global! - These settings allow you to adjust the movement speed modifiers when characters are facing certain directions. - This can be used to help give a better illusion that in a storm (or such), it is harder to move against the wind than with. Standard Directions: Down Speed: Left Speed: Right Speed: Up Speed: - What is the movement speed modifier for this direction? - These affect all characters, from players to followers to events. - Moving slower goes down 1 speed level. - Moving faster goes up 1 speed level. Diagonal Directions: Lower Left: Lower Right: Upper Left: Upper Right: - What is the movement speed modifier for this direction? - These affect all characters, from players to followers to events. - Moving slower goes down 1 speed level. - Moving faster goes up 1 speed level.
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SMART: Smart Blink X Tiles - Player uses "Smart Blink" to teleport forward a distance. - If this is last listed command, this can collide with events. Mechanics: Distance: - How many tiles will the player teleport forward? - You may use JavaScript code. Cooldown: - How many frames must the player wait before reuse? - You may use JavaScript code. Common Event ID: - If the Smash Blink is successful, play this Common Event as a Once Parallel. - Use 0 for none. - This will NOT play if the player cannot Smart Blink. Restrictions: Non-Land Regions: - Which regions forbid Smart Blink from landing on it? - Adds to map, tileset, and Plugin Parameter settings. Non-Land Terrain Tags: - Which tags forbid Smart Blink from landing on it? - Adds to map, tileset, and Plugin Parameter settings. Non-Pass Regions: - Which regions will block Smart Blink from going further? - Adds to map, tileset, and Plugin Parameter settings. Non-Pass Terrain Tags: - Which tags will block Smart Blink from going further? - Adds to map, tileset, and Plugin Parameter settings. Visuals: Animation ID: - What animation do you wish to play on the player if the player can Smart Blink? - This will NOT play if the player cannot Smart Blink. Motion Trail Settings: - Adjust the motion trail settings for this Smart Movement. - For more details, look in the sub section below. Sound Effect: Filename: - Filename of the sound effect played for a successful Smart Blink. - This will NOT play if the player cannot Smart Blink. Volume: - Volume of the sound effect played for a successful Smart Blink. - This will NOT play if the player cannot Smart Blink. Pitch: - Pitch of the sound effect played for a successful Smart Blink. - This will NOT play if the player cannot Smart Blink. Pan: - Pan of the sound effect played for a successful Smart Blink. - This will NOT play if the player cannot Smart Blink.
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SMART: Smart Jump X Tiles - Player uses "Smart Jump" to leap forward a distance. - If this is last listed command, this can collide with events. Mechanics: Distance: - How many tiles will the player jump forward? - You may use JavaScript code. Cooldown: - How many frames must the player wait before reuse? - You may use JavaScript code. Common Event ID: - If the Smash Jump is successful, play this Common Event as a Once Parallel. - Use 0 for none. - This will NOT play if the player cannot Smart Jump. Restrictions: Non-Land Regions: - Which regions forbid Smart Jump from landing on it? - Adds to map, tileset, and Plugin Parameter settings. Non-Land Terrain Tags: - Which tags forbid Smart Jump from landing on it? - Adds to map, tileset, and Plugin Parameter settings. Non-Pass Regions: - Which regions will block Smart Jump from going further? - Adds to map, tileset, and Plugin Parameter settings. Non-Pass Terrain Tags: - Which tags will block Smart Jump from going further? - Adds to map, tileset, and Plugin Parameter settings. Visuals: Animation ID: - What animation do you wish to play on the player if the player can Smart Jump? - This will NOT play if the player cannot Smart Jump. Motion Trail Settings: - Adjust the motion trail settings for this Smart Movement. - For more details, look in the sub section below. Sound Effect: Filename: - Filename of the sound effect played for a successful Smart Jump. - This will NOT play if the player cannot Smart Jump. Volume: - Volume of the sound effect played for a successful Smart Jump. - This will NOT play if the player cannot Smart Jump. Pitch: - Pitch of the sound effect played for a successful Smart Jump. - This will NOT play if the player cannot Smart Jump. Pan: - Pan of the sound effect played for a successful Smart Jump. - This will NOT play if the player cannot Smart Jump.
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SMART: Smart Rush X Tiles - Player uses "Smart Rush" to rush forward a distance. - If this is last listed command, this can collide with events. Mechanics: Distance: - How many tiles will player charge forward? - You may use JavaScript code. Cooldown: - How many frames must the player wait before reuse? - You may use JavaScript code. Common Event ID: - If the Smash Rush is successful, play this Common Event as a Once Parallel. - Use 0 for none. - This will NOT play if the player cannot Smart Rush. Switch(es): - Which Switch(es) will turn ON during Smart Rush? - This Switch(es) will also turn OFF after. Visuals: Animation ID: - What animation do you wish to play on the player if the player can Smart Rush? - This will NOT play if the player cannot Smart Rush. Motion Trail Settings: - Adjust the motion trail settings for this Smart Movement. - For more details, look in the sub section below. Speed Rate: - How much faster is "Smart Rush" compared to Dashing? - You may use JavaScript code. Sound Effect: Filename: - Filename of the sound effect played for a successful Smart Rush. - This will NOT play if the player cannot Smart Rush. Volume: - Volume of the sound effect played for a successful Smart Rush. - This will NOT play if the player cannot Smart Rush. Pitch: - Pitch of the sound effect played for a successful Smart Rush. - This will NOT play if the player cannot Smart Rush. Pan: - Pan of the sound effect played for a successful Smart Rush. - This will NOT play if the player cannot Smart Rush.
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Motion Trail Settings - These are sub-settings found for Smart Blink, Smart Jump, and Smart Rush. General: Override?: - Override Motion Trail settings temporarily? - Otherwise, use current player Motion Trail settings. Settings: Delay: - How many frames to delay by when creating a motion trail? - The higher the delay, the less after images there are. Duration: - How many frames should the motion trail last? - What do you want to be its duration? Hue: - What do you want to be the hue for the motion trail? Starting Opacity: - What starting opacity value do you want for the motion trail? - Opacity values decrease over time. Tone: - What tone do you want for the motion trail? - Format: [Red, Green, Blue, Gray]
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Smooth Camera Plugin Commands
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SMOOTH CAMERA: Enable/Disable - Enable or Disable the Smooth Camera. Enable/Disable?: - Enables or Disables Smooth Camera.
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SMOOTH CAMERA: Speed Change - Change the scrolling speed for the Smooth Camera. Walk Speed: Horizontal Rate: - Horizontal walking scroll rate adjustment. - Lower: faster; Higher: slower Vertical Rate: - Vertical walking scroll rate adjustment. - Lower: faster; Higher: slower Dash Speed: Horizontal Rate: - Horizontal dashing scroll rate adjustment. - Lower: faster; Higher: slower Vertical Rate: - Vertical dashing scroll rate adjustment. - Lower: faster; Higher: slower
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