Difference between revisions of "Template:VisuMZ Lighting Effects Plugin Commands"
Jump to navigation
Jump to search
(→Light-Related Sub Settings) |
(→Light-Related Sub Settings) |
||
| Line 833: | Line 833: | ||
- Disables the two settings below if on. | - Disables the two settings below if on. | ||
| − | Offset X: | + | Offset X (Non-Hand): |
- Offset the X position of this light. | - Offset the X position of this light. | ||
- Negative: left. Positive: right. | - Negative: left. Positive: right. | ||
| − | Offset Y: | + | Offset Y (Non-Hand): |
- Offset the Y position of this light. | - Offset the Y position of this light. | ||
- Negative: up. Positive: down. | - Negative: up. Positive: down. | ||
Latest revision as of 15:09, 24 March 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
---
Contents
Overlay Plugin Commands
---
OVERLAY: Change to Preset Color - Change current darkness overlay to a preset color and opacity level. Color: - Pick a preset color. - This will also come with predetermined opacity values. Duration: - What is the duration of the color change?
---
OVERLAY: Change to Custom Color - Change current darkness overlay to a custom color. Color: - Custom color. - This uses #rrggbb format. - Check your color here: https://htmlcolorcodes.com/ Opacity: - Opacity level of the color. - Value between 0-255. - Transparent: 0. Opaque: 255. Duration: - What is the duration of the color change?
---
Battle Light Plugin Commands
---
BATTLE LIGHT: Change Actor(s) Settings - Change the battle-radial light settings for target(s). Actor ID(s): - Target actor(s) you want to change light settings for. - You may use JavaScript code. Settings: - Change the radial light settings for the target(s). Behavior: - Change the behaviors for this radial light. Auto-Calc Radius: - Automatically calculates the radius size based on sprite's width/height.
---
BATTLE LIGHT: Change Enemy(s) Settings - Change the battle-radial light settings for target(s). Enemy Index(es): - Select enemy troop index(es) to change light settings for. - You may use JavaScript code. Settings: - Change the radial light settings for the target(s). Behavior: - Change the behaviors for this radial light. Auto-Calc Radius: - Automatically calculates the radius size based on sprite's width/height.
---
Radial Light Plugin Commands
---
RADIAL LIGHT: Change Player Settings - Change the radial light settings for the player. Settings: - Change the radial light settings for the player. - See "Radial Light Settings" section below. Behavior: - Change the behaviors for this radial light. - See "Behavior" section below.
---
RADIAL LIGHT: Change Follower Settings - Change the radial light settings for followers. Settings: - Change the radial light settings for all followers. - See "Radial Light Settings" section below. Behavior: - Change the behaviors for this radial light. - See "Behavior" section below.
---
RADIAL LIGHT: Change Event(s) Settings - Change the radial light settings for target event(s). Event ID(s): - Target event(s) to have their light settings changed. - Use 0 for "this event". - You may use JavaScript code. Settings: - Change the radial light settings for target event(s). - See "Radial Light Settings" section below. Behavior: - Change the behaviors for this radial light. - See "Behavior" section below.
---
RADIAL LIGHT: Change Boat Settings
- Change the radial light settings for the boat vehicle.
Boarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
Unboarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
---
RADIAL LIGHT: Change Ship Settings
- Change the radial light settings for the ship vehicle.
Boarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
Unboarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
---
RADIAL LIGHT: Change Airship Settings
- Change the radial light settings for the airship vehicle.
Boarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
Unboarded:
Radial Light:
- Changed radial light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
---
Conical Light Plugin Commands
---
CONICAL LIGHT: Change Player Settings - Change the conical light settings for the player. Settings: - Change the conical light settings for the player. - See "Conical Light Settings" section below. Behavior: - Change the behaviors for this conical light. - See "Behavior" section below. --- CONICAL LIGHT: Change Follower Settings - Change the conical light settings for followers. Settings: - Change the conical light settings for all followers. - See "Conical Light Settings" section below. Behavior: - Change the behaviors for this conical light. - See "Behavior" section below.
---
CONICAL LIGHT: Change Event(s) Settings - Change the conical light settings for target event(s). Event ID(s): - Target event(s) to have their light settings changed. - Use 0 for "this event". - You may use JavaScript code. Settings: - Change the conical light settings for target event(s). - See "Conical Light Settings" section below. Behavior: - Change the behaviors for this conical light. - See "Behavior" section below.
---
CONICAL LIGHT: Change Boat Settings
- Change the conical light settings for the boat vehicle.
Boarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these conical lights?
Unboarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these conical lights?
---
CONICAL LIGHT: Change Ship Settings
- Change the conical light settings for the ship vehicle.
Boarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these conical lights?
Unboarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these conical lights?
---
CONICAL LIGHT: Change Airship Settings
- Change the conical light settings for the airship vehicle.
Boarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these conical lights?
Unboarded:
Conical Light:
- Changed conical light settings for this vehicle.
Changed Behavior:
- What are the changed behavioral settings for these radial lights?
---
Conical Offset Plugin Commands
---
CONICAL OFFSET: Change Actor(s) Settings
- Change the conical light hand offset for target actor(s).
Actor ID(s):
- Target actor(s) you want to change offset settings for.
- You may use JavaScript code.
Enable:
- Change the offset settings for the target(s).
Hand Position Offsets:
- Change target(s)'s offsets used for hand positions.
VS8 Dash Offsets:
- Change target(s)'s offsets used for hand positions for VS8 sprites
while dashing.
VS8 Jump Offsets:
- Change target(s)'s offsets used for hand positions for VS8 sprites
while jumping.
---
CONICAL OFFSET: Change Event(s) Settings
- Change the conical light hand offset for target event(s).
Event ID(s):
- Target event(s) you want to change offset settings for.
- Use 0 for "this event".
- You may use JavaScript code.
Enable:
- Change the offset settings for the target(s).
Hand Position Offsets:
- Change target(s)'s offsets used for hand positions.
VS8 Dash Offsets:
- Change target(s)'s offsets used for hand positions for VS8 sprites
while dashing.
VS8 Jump Offsets:
- Change target(s)'s offsets used for hand positions for VS8 sprites
while jumping.
---
CONICAL LIGHT: Change Ship Settings
- Change the conical light hand offset for the Ship vehicle.
Boarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
Unboarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
---
CONICAL LIGHT: Change Airship Settings
- Change the conical light hand offset for the airship vehicle.
Boarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
Unboarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
---
CONICAL LIGHT: Change Boat Settings
- Change the conical light hand offset for the boat vehicle.
Boarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
Unboarded:
Changed Offsets:
- Changed offsets used for the "hand" positions of this vehicle.
---
Spawn Light Plugin Commands
---
SPAWN LIGHT: Create Light(s) at Map X/Y
- Map only!
- Create new light spawn(s) locked to the map.
- Use tile coordinates for X and Y.
Light Settings:
Settings:
- Change the radial light settings for the light spawn(s).
Bheavior:
- Change the behaviors for the light spawn(s).
Coordinates X/Y:
Origin X:
Origin Y:
- What is the origin X/Y position?
- You may use JavaScript code.
Spawn Settings:
JS: Trajectory:
- Code used to determine the trajectory of these lights.
- These will revolve around the origin X/Y position.
Initial Time:
- What is the initial time value for this light spawn(s)?
- You may use JavaScript code.
Total Spawns:
- How many light spawns should there be?
- Minimum value: 1.
- You may use JavaScript code.
Time Increment:
- What is the time increment between spawns?
Expiration Timer:
- After how many frames will light spawn(s) expire?
- Use 0 for no expiration.
- You may use JavaScript code.
---
SPAWN LIGHT: Create Light(s) at Screen X/Y
- Map only!
- Create new light spawn(s) locked to the screen.
- The light spawn(s) is unaffected by map scrolling.
Light Settings:
Settings:
- Change the radial light settings for the light spawn(s).
Bheavior:
- Change the behaviors for the light spawn(s).
Coordinates X/Y:
Origin X:
Origin Y:
- What is the origin X/Y position?
- You may use JavaScript code.
Spawn Settings:
JS: Trajectory:
- Code used to determine the trajectory of these lights.
- These will revolve around the origin X/Y position.
Initial Time:
- What is the initial time value for this light spawn(s)?
- You may use JavaScript code.
Total Spawns:
- How many light spawns should there be?
- Minimum value: 1.
- You may use JavaScript code.
Time Increment:
- What is the time increment between spawns?
Expiration Timer:
- After how many frames will light spawn(s) expire?
- Use 0 for no expiration.
- You may use JavaScript code.
---
SPAWN LIGHT: Create Light(s) on Player
- Map only!
- Create new light spawn(s) following the player.
- The light spawn(s) is unaffected by map scrolling.
Light Settings:
Settings:
- Change the radial light settings for the light spawn(s).
Bheavior:
- Change the behaviors for the light spawn(s).
Spawn Settings:
JS: Trajectory:
- Code used to determine the trajectory of these lights.
- These will revolve around the origin X/Y position.
Initial Time:
- What is the initial time value for this light spawn(s)?
- You may use JavaScript code.
Total Spawns:
- How many light spawns should there be?
- Minimum value: 1.
- You may use JavaScript code.
Time Increment:
- What is the time increment between spawns?
Expiration Timer:
- After how many frames will light spawn(s) expire?
- Use 0 for no expiration.
- You may use JavaScript code.
---
SPAWN LIGHT: Create Light(s) on Follower
- Map only!
- Create new light spawn(s) following the player.
- The light spawn(s) is unaffected by map scrolling.
Light Settings:
Settings:
- Change the radial light settings for the light spawn(s).
Bheavior:
- Change the behaviors for the light spawn(s).
Target:
Follower Index:
- Which follower index should the light(s) follow?
- Index starts at 0.
- You may use JavaScript code.
Spawn Settings:
JS: Trajectory:
- Code used to determine the trajectory of these lights.
- These will revolve around the origin X/Y position.
Initial Time:
- What is the initial time value for this light spawn(s)?
- You may use JavaScript code.
Total Spawns:
- How many light spawns should there be?
- Minimum value: 1.
- You may use JavaScript code.
Time Increment:
- What is the time increment between spawns?
Expiration Timer:
- After how many frames will light spawn(s) expire?
- Use 0 for no expiration.
- You may use JavaScript code.
---
SPAWN LIGHT: Create Light(s) on Event
- Map only!
- Create new light spawn(s) following the player.
- The light spawn(s) is unaffected by map scrolling.
Light Settings:
Settings:
- Change the radial light settings for the light spawn(s).
Bheavior:
- Change the behaviors for the light spawn(s).
Target:
Event ID:
- Which map event should the light(s) follow?
- Use 0 for "this event".
- You may use JavaScript code.
Spawn Settings:
JS: Trajectory:
- Code used to determine the trajectory of these lights.
- These will revolve around the origin X/Y position.
Initial Time:
- What is the initial time value for this light spawn(s)?
- You may use JavaScript code.
Total Spawns:
- How many light spawns should there be?
- Minimum value: 1.
- You may use JavaScript code.
Time Increment:
- What is the time increment between spawns?
Expiration Timer:
- After how many frames will light spawn(s) expire?
- Use 0 for no expiration.
- You may use JavaScript code.
---
Light-Related Sub Settings
---
Radial Light Settings
General:
Enabled?:
- Is this radial light enabled?
Properties:
Filename:
- Filename used for the light effect image.
- If used, ignore Color, Radius, and Intensity.
- Image will be centered on the target where the center of the image is
the anchor point and will be rotated.
Color:
- Color of the radial light in #rrggbb format.
- For generated lights only.
- Ignore if using image.
Radius:
- What is the radius of this radial light?
- For generated lights only.
- Ignore if using image.
Intensity:
- Radial light intensity. Use value between 0 & 1.
- For generated lights only.
- Ignore if using image.
Optional:
Angle:
- What is the angle of this radial light?
- Only noticeable with using images.
Rotate Speed:
- The rotation speed of this light?
- Lower: slower. Higher: faster. Negative: reverse.
Blend Mode:
- What kind of blend mode do you wish to apply to the radial light?
Opacity:
- What is the opacity (0 to 255)?
- Lower: dimmer. Higher: Brighter.
Offsets:
Offset X:
- Offset the X position of this light.
- Negative: left. Positive: right.
Offset Y:
- Offset the Y position of this light.
- Negative: up. Positive: down.
---
Conical Light Settings
General:
Enabled?:
- Is this conical light enabled?
Properties:
Filename:
- Filename used for the light effect image.
- If used, ignore Radius, Color, and Intensity.
Angle Offset:
- Offset the image angle by this many degrees.
- Only applies to images.
File Anchor X:
File Anchor Y:
- Anchor X/Y used for images.
- For X - Left: 0.0; Center: 0.5; Right: 1.0
- For Y - Top: 0.0; Middle: 0.5; Bottom: 1.0
Color:
- What is the radius of this conical light?
- For generated lights only.
- Ignore if using image.
Radius:
- What is the radius of this conical light?
- For generated lights only.
- Ignore if using image.
Source Radius:
- What is the radius of this light source?
- For generated lights only.
- Ignore if using image.
Intensity:
- Conical light intensity. Use value between 0 & 1.
- For generated lights only.
- Ignore if using image.
Optional:
Blend Mode:
- What kind of blend mode do you wish to apply to the conical light?
Opacity:
- What is the opacity (0 to 255)?
- Lower: dimmer. Higher: Brighter.
Angle:
Arc Angle:
- What is the angle of this conical light's arc?
Angle Sway:
- How many degrees should this light sway?
- Use 0 for no sway.
Sway Speed:
- How fast should this light sway?
- Lower: Slower; Higher: Faster
Randomize Sway?:
- Change the sway to offset at different starting points?
Direction:
Forced Direction?:
- Force the conical light to face a certain direction?
Follow Cursor?
- Follow the mouse cursor?
Offsets:
Use Hand Offset?:
- Put the light source on the target's "hand" position?
- Disables the two settings below if on.
Offset X (Non-Hand):
- Offset the X position of this light.
- Negative: left. Positive: right.
Offset Y (Non-Hand):
- Offset the Y position of this light.
- Negative: up. Positive: down.
---
Behavior
Blink:
Blink Rate:
- What is the rate of occurance for this effect?
- Use a decimal number between 0 and 1.
Blink Modifier:
- Static multiplicative opacity modifier. Before additive.
- Use a decimal number between -1 and 1. Negatives allowed.
Flicker:
Flicker Rate:
- What is the rate of occurance for this effect?
- Use a decimal number between 0 and 1.
Flicker Modifier:
- Random multiplicative opacity modifier. Before additive.
- Use a decimal number between -1 and 1. Negatives allowed.
Flash:
Flash Rate:
- What is the rate of occurance for this effect?
- Use a decimal number between 0 and 1.
Flash Modifier:
- Static additive opacity modifier. Before multiplicative.
- Use a decimal number between -1 and 1. Negatives allowed.
Flare:
Flare Rate:
- What is the rate of occurance for this effect?
- Use a decimal number between 0 and 1.
Flare Modifier:
- Random additive opacity modifier. Before multiplicative.
- Use a decimal number between -1 and 1. Negatives allowed.
Glow:
Glow Rate:
- What is the glow change for this light?
- Use a decimal number between 0 and 1.
Glow Speed:
- What is the speed at which glow oscillates at?
- Use a decimal number between 0 and 1.
Randomize Glow?:
- Offset the glow to oscillate at different starting points?
Pulse:
Pulse Rate:
- What is the pulse change for this light?
- Use a decimal number between 0 and 1.
Pulse Speed:
- What is the speed at which pulse oscillates at?
- Use a decimal number between 0 and 1.
Randomize Pulse?:
- Offset the pulse to oscillate at different starting points?
Pattern:
Pattern Name:
- Select the pattern name for this light.
- Ignore if using any Custom Pattern.
Custom Pattern:
- Create a custom pattern with letters from a to z.
- Where 'a' is transparent and 'z' is opaque.
Frame Delay:
- What is the frame delay between pattern updates?
---





