Template:VisuMZ Item Concoction Skills Notetags
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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Concoction-Related Notetags
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<Can Concoct: x> <Can Concoct: x, x, x> - Used for: Skill Notetags - Sets this skill to be able to concoct items that have 'x' type as an item base (or bases). - Replace 'x' with text marking the type or category. - Insert more 'x' entries to add more types. - Use 'any' or 'all' in place of 'x' to use any kind of item base. - Types are determined by the <Concoct Type: x> or <Category: x> notetags. - This cannot be used with skills that are made to be used as Active Chain Skills, Input Combo Skills, or Evolution Matrix Skills. - Likewise, this cannot be used with Item Throw and Amplify effects. - Concoctions will consume both of the selected items as well pay the skill cost from the selected skill to initiate this effect. - Key Items, nonconsumable items, and any items with a successful proc of the <Concoct Conserve: x%> notetag will not be consumed.
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<Concoct Type: x> <Concoct Types: x, x, x> - Used for: Item Notetags - These are the types that are used to determine what the Item Concoction skills can use as an item base. This does not affect item pairs. - Replace 'x' with text marking the type. - Insert more 'x' entries to add more types. - <Category: x> will also count as a concoct base type. However, this notetag will separate the concoction types from anything else that uses the <Category: x> notetag.
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<Concoctions> list list list list </Concoctions> - Used for: Item Notetags - Determines the list of items that can be paired with this item base. - Replace 'list' with the section below to determiner the formatting: 'list' can be formatted in any of these four ways: Item id: Item id Item id: name name: Item id name: name - If you are using 'Item id', replace 'id' with the ID of the item you wish to refer to. If you are using a name version, replace name with the full name of the item (it is case sensitive). The first item on the list before the : is the pair item for item concoctions. The second item on the list after the : is the item effect that will occur when the base and pair items are combined. The effects of the first and second items are unrelated to the combined item effect. Example: <Concoctions> Item 51: Item 61 Item 52: Item 62 Item 53: Lucid Mist Item 54: Healing Mist Plum Essence: Inspiriting Mist Tomato Essence: Boosting Mist Onion Bloom: Item 67 Curious Bloom: Item 68 </Concoctions>
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<Concoct Conserve: x%> - Used for: Item - When this item is selected and used as a base or pair item for concocting, there is a 'x' percent chance of it not being consumed. - Replace 'x' with a number representing the percent chance for this item to not be consumed. - 100% will mean it will never be consumed. - If this notetag is not used, then the item will always be consumed unless it is a non-consumable item set by the database.
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