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Create the page "Input Combo Skills" on this wiki! See also the search results found.
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- ...167"><a href="https://visustellamz.itch.io/input-combo-skills">Input Combo Skills plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> * [[Skills and States Core VisuStella MZ]]14 KB (2,306 words) - 13:53, 12 July 2023
Page text matches
- === [[Active Chain Skills VisuStella MZ|Active Chain Skills]] === [[File:VisuMZ.101.jpg|600px|link=Active Chain Skills VisuStella MZ]]7 KB (1,147 words) - 16:33, 4 October 2023
- ...167"><a href="https://visustellamz.itch.io/input-combo-skills">Input Combo Skills plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> * [[Skills and States Core VisuStella MZ]]14 KB (2,306 words) - 13:53, 12 July 2023
- * [[Item Throw Skills VisuStella MZ]] * [[Item Concoction Skills VisuStella MZ]]11 KB (1,396 words) - 19:12, 25 April 2024
- Also known as QTE's, these events function as player involved input trigger (such as Variables for Button Mashing). Because these are player-input18 KB (2,916 words) - 15:13, 14 February 2024
- * [[Active Chain Skills VisuStella MZ]] * [[Equip Battle Skills VisuStella MZ]]39 KB (6,102 words) - 03:22, 17 April 2024
- and skills can also affect the roll values to give the player more control ...dified through dice effects, either automatic or bonus effets using player input.31 KB (4,915 words) - 14:10, 26 January 2024
- * [[Active Chain Skills VisuStella MZ]] * [[Equip Battle Skills VisuStella MZ]]102 KB (15,684 words) - 11:11, 13 March 2024