Difference between revisions of "Template:VisuMZ Event Signals Plugin Commands"
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Revision as of 16:32, 2 January 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Emit Signal Plugin Commands
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Emit Signal: From Coordinate - Emit Signal(s) from target coordinate as the central location. - Must be used on the map scene! Coordinate X: - The x coordinate for the signal emmission center. - You may use JavaScript code. Coordinate Y: - The y coordinate for the signal emmission center. - You may use JavaScript code. Signal(s): - What signal do you wish to emit to the surroundings? Range Type: - What is the range type to emit the signal to? - Square: A square-shaped range with the event at the center. - Circle: A circle-shaped range with the event at the center. - Delta: A diamond-shaped range with the event at the center. - Row: Spans horizontally across the map. 'x' expands up and down. - Column: Spans vertically across the map. 'x' expands left and right. - Exact: Ignores range distance. Picks only coordinates. Range Distance: - What is the range distance to emit the signal to? Response Switch ID: - Turns ON this Switch if an event responds to the signal. - Use 0 to ignore. Animation ID: - Play this animation at target tile location. - Leave at 0 to not play an animation. Mirror Animation?: - Mirror the animation? Mute Animation?: - Mute the animation?
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Emit Signal: From Event - Emit Signal(s) from target event as the central location. - Must be used on the map scene! Event ID: - The ID of the target event. Use 0 for current event. - You may use JavaScript code. Signal(s): - What signal do you wish to emit to the surroundings? Range Type: - What is the range type to emit the signal to? - Square: A square-shaped range with the event at the center. - Circle: A circle-shaped range with the event at the center. - Delta: A diamond-shaped range with the event at the center. - Row: Spans horizontally across the map. 'x' expands up and down. - Column: Spans vertically across the map. 'x' expands left and right. - Exact: Ignores range distance. Picks only coordinates. Range Distance: - What is the range distance to emit the signal to? Response Switch ID: - Turns ON this Switch if an event responds to the signal. - Use 0 to ignore. Animation ID: - Play this animation at target tile location. - Leave at 0 to not play an animation. Mirror Animation?: - Mirror the animation? Mute Animation?: - Mute the animation?
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Emit Signal: From Player - Emit Signal(s) from player as the central location. - Must be used on the map scene! Signal(s): - What signal do you wish to emit to the surroundings? Range Type: - What is the range type to emit the signal to? - Square: A square-shaped range with the event at the center. - Circle: A circle-shaped range with the event at the center. - Delta: A diamond-shaped range with the event at the center. - Row: Spans horizontally across the map. 'x' expands up and down. - Column: Spans vertically across the map. 'x' expands left and right. - Exact: Ignores range distance. Picks only coordinates. Range Distance: - What is the range distance to emit the signal to? Response Switch ID: - Turns ON this Switch if an event responds to the signal. - Use 0 to ignore. Animation ID: - Play this animation at target tile location. - Leave at 0 to not play an animation. Mirror Animation?: - Mirror the animation? Mute Animation?: - Mute the animation?
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