Difference between revisions of "Template:VisuMZ QTE and Trigger System Notetags"

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(Created page with "<noinclude>VisuMZ QTE and Trigger System Notetags</noinclude> The following are notetags that have been added through this plugin. These notetag...")
 
(Game Over-Related Notetags)
 
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=== Trigger-Related Notetags ===
 
=== Trigger-Related Notetags ===
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[[File:SwVarTrigger.png]]
  
 
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=== Game Over-Related Notetags ===
 
=== Game Over-Related Notetags ===
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[[File:GameOver.png|600px]]
  
 
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Latest revision as of 17:43, 2 January 2024

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Trigger-Related Notetags

SwVarTrigger.png

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<Toggle Trigger Common Event: x>
<Toggle Trigger Common Events: x, x, x>

- Used for: Switch Names
- Whenever this Switch is turned ON or OFF, trigger the Common Event(s) 'x'.
  - This is a constantly recurring effect.
- Replace 'x' with a number representing the ID of the Common Event(s) you
  wish to trigger.
  - Insert multiple 'x' values to trigger multiple at a time.
- A triggered Common Event can only be repeated once per availability. Refer
  to the "Major Changes" section for more information.

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<Change Trigger Common Event: x>
<Change Trigger Common Events: x, x, x>

- Used for: Variable Names
- Whenever this Variable changes its value, trigger the Common Event(s) 'x'.
  - This is a constantly recurring effect.
- Replace 'x' with a number representing the ID of the Common Event(s) you
  wish to trigger.
  - Insert multiple 'x' values to trigger multiple at a time.
- A triggered Common Event can only be repeated once per availability. Refer
  to the "Major Changes" section for more information.

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<Change Trigger Common Event: x>
<Change Trigger Common Events: x, x, x>

- Used for: Item, Weapon, and Armor Notetags
- Whenever this item, weapon, or armor gains or loses an item (any amount),
  then trigger the Common Event(s) 'x'.
  - This is a constantly recurring effect.
- Replace 'x' with a number representing the ID of the Common Event(s) you
  wish to trigger.
  - Insert multiple 'x' values to trigger multiple at a time.
- A triggered Common Event can only be repeated once per availability. Refer
  to the "Major Changes" section for more information.

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<Trigger on Switch: x>
<Trigger on Switches: x, x, x>

- Used for: Common Event Names
- Whenever Switch(es) 'x' changes ON/OFF, trigger this Common Event.
  - This is a constantly recurring effect.
- Replace 'x' with a number representing the ID of the Switch(es) you wish
  to trigger upon them changing ON/OFF.
  - Insert multiple 'x' values to register multiple Switch IDs at once.
- A triggered Common Event can only be repeated once per availability. Refer
  to the "Major Changes" section for more information.

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<Trigger on Variable: x>
<Trigger on Variables: x, x, x>

- Used for: Common Event Names
- Whenever Variable(s) 'x' changes its value, trigger this Common Event.
  - This is a constantly recurring effect.
- Replace 'x' with a number representing the ID of the variable(s) you wish
  to trigger upon them changing values.
  - Insert multiple 'x' values to register multiple Switch IDs at once.
- A triggered Common Event can only be repeated once per availability. Refer
  to the "Major Changes" section for more information.

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Game Over-Related Notetags

GameOver.png

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<Game Over Common Event: x>

- Used for: Map Notetags
- If the player gets a game over through a battle on this map, then Common
  Event 'x' will run in place of a regular Game Over.
- Replace 'x' with a number representing the ID of the Common Event you wish
  to run as a Game Over Common Event.

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<Game Over Common Event: x>

- Used for: Troop Name Tags
- If the player gets a game over through a battle fighting this troop, then
  Common Event 'x' will run in place of a regular Game Over.
- Replace 'x' with a number representing the ID of the Common Event you wish
  to run as a Game Over Common Event.

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