Difference between revisions of "Template:VisuMZ QTE and Trigger System Notetags"
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(Created page with "<noinclude>VisuMZ QTE and Trigger System Notetags</noinclude> The following are notetags that have been added through this plugin. These notetag...") |
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=== Trigger-Related Notetags === | === Trigger-Related Notetags === | ||
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Revision as of 17:43, 2 January 2024
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Trigger-Related Notetags
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<Toggle Trigger Common Event: x> <Toggle Trigger Common Events: x, x, x> - Used for: Switch Names - Whenever this Switch is turned ON or OFF, trigger the Common Event(s) 'x'. - This is a constantly recurring effect. - Replace 'x' with a number representing the ID of the Common Event(s) you wish to trigger. - Insert multiple 'x' values to trigger multiple at a time. - A triggered Common Event can only be repeated once per availability. Refer to the "Major Changes" section for more information.
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<Change Trigger Common Event: x> <Change Trigger Common Events: x, x, x> - Used for: Variable Names - Whenever this Variable changes its value, trigger the Common Event(s) 'x'. - This is a constantly recurring effect. - Replace 'x' with a number representing the ID of the Common Event(s) you wish to trigger. - Insert multiple 'x' values to trigger multiple at a time. - A triggered Common Event can only be repeated once per availability. Refer to the "Major Changes" section for more information.
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<Change Trigger Common Event: x> <Change Trigger Common Events: x, x, x> - Used for: Item, Weapon, and Armor Notetags - Whenever this item, weapon, or armor gains or loses an item (any amount), then trigger the Common Event(s) 'x'. - This is a constantly recurring effect. - Replace 'x' with a number representing the ID of the Common Event(s) you wish to trigger. - Insert multiple 'x' values to trigger multiple at a time. - A triggered Common Event can only be repeated once per availability. Refer to the "Major Changes" section for more information.
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<Trigger on Switch: x> <Trigger on Switches: x, x, x> - Used for: Common Event Names - Whenever Switch(es) 'x' changes ON/OFF, trigger this Common Event. - This is a constantly recurring effect. - Replace 'x' with a number representing the ID of the Switch(es) you wish to trigger upon them changing ON/OFF. - Insert multiple 'x' values to register multiple Switch IDs at once. - A triggered Common Event can only be repeated once per availability. Refer to the "Major Changes" section for more information.
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<Trigger on Variable: x> <Trigger on Variables: x, x, x> - Used for: Common Event Names - Whenever Variable(s) 'x' changes its value, trigger this Common Event. - This is a constantly recurring effect. - Replace 'x' with a number representing the ID of the variable(s) you wish to trigger upon them changing values. - Insert multiple 'x' values to register multiple Switch IDs at once. - A triggered Common Event can only be repeated once per availability. Refer to the "Major Changes" section for more information.
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Game Over-Related Notetags
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<Game Over Common Event: x> - Used for: Map Notetags - If the player gets a game over through a battle on this map, then Common Event 'x' will run in place of a regular Game Over. - Replace 'x' with a number representing the ID of the Common Event you wish to run as a Game Over Common Event.
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<Game Over Common Event: x> - Used for: Troop Name Tags - If the player gets a game over through a battle fighting this troop, then Common Event 'x' will run in place of a regular Game Over. - Replace 'x' with a number representing the ID of the Common Event you wish to run as a Game Over Common Event.
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