Difference between revisions of "Template:VisuMZ Recruiting Board Notetags"
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(→Recruit-Related Notetags) |
(→Recruit-Related Notetags) |
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- If this notetag is not used, use the default setting found in the | - If this notetag is not used, use the default setting found in the | ||
Plugin Parameters. | Plugin Parameters. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <Item id Recruit Cost: x> | ||
+ | <Item name Recruit Cost: x> | ||
+ | |||
+ | <Weapon id Recruit Cost: x> | ||
+ | <Weapon name Recruit Cost: x> | ||
+ | |||
+ | <Armor id Recruit Cost: x> | ||
+ | <Armor name Recruit Cost: x> | ||
+ | |||
+ | <Variable id Recruit Cost: x> | ||
+ | |||
+ | - Used for: Actor Notetags | ||
+ | - Requires Imported.VisuMZ_2_MoreCurrencies! | ||
+ | - Allows recruiting of actor using items, weapons, armors, or variables as | ||
+ | extended currency. | ||
+ | - Replace 'id' with a number representing the ID of the item, weapon, armor, | ||
+ | or variable to be taken (when recruited). | ||
+ | - Replace 'name' with the name of the item, weapon, armor, or variable to be | ||
+ | taken (when recruited). | ||
+ | - Replace 'x' with the quantity of the item, weapon, armor, or variable that | ||
+ | will be taken (when recruited). | ||
+ | - Insert multiple copies of these notetags to add more item, weapon, armor, | ||
+ | or variable costs. | ||
</pre> | </pre> | ||
Latest revision as of 14:52, 15 November 2023
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Recruit-Related Notetags
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<Recruit Cost Per Level: x> - Used for: Actor Notetags - Adjusts how much this actor will cost to recruit by 'x' gold per level. - Replace 'x' with a number representing how much gold is needed per level in order for the player to recruit this actor. - If this notetag is not used, use the default setting found in the Plugin Parameters.
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<Item id Recruit Cost: x> <Item name Recruit Cost: x> <Weapon id Recruit Cost: x> <Weapon name Recruit Cost: x> <Armor id Recruit Cost: x> <Armor name Recruit Cost: x> <Variable id Recruit Cost: x> - Used for: Actor Notetags - Requires Imported.VisuMZ_2_MoreCurrencies! - Allows recruiting of actor using items, weapons, armors, or variables as extended currency. - Replace 'id' with a number representing the ID of the item, weapon, armor, or variable to be taken (when recruited). - Replace 'name' with the name of the item, weapon, armor, or variable to be taken (when recruited). - Replace 'x' with the quantity of the item, weapon, armor, or variable that will be taken (when recruited). - Insert multiple copies of these notetags to add more item, weapon, armor, or variable costs.
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<Fixed Recruit Cost: x> - Used for: Actor Notetags - Regardless of level, this actor can be recruited for 'x' gold. - Replace 'x' with a number representing the fixed gold cost needed for the player to recruit this actor. - This will take priority over <Recruit Cost Per Level: x>.
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