Difference between revisions of "Template:VisuMZ Recruiting Board Notetags"

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(Recruit-Related Notetags)
(Recruit-Related Notetags)
 
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- If this notetag is not used, use the default setting found in the
 
- If this notetag is not used, use the default setting found in the
 
   Plugin Parameters.
 
   Plugin Parameters.
 +
</pre>
 +
 +
---
 +
 +
<pre>
 +
<Item id Recruit Cost: x>
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<Item name Recruit Cost: x>
 +
 +
<Weapon id Recruit Cost: x>
 +
<Weapon name Recruit Cost: x>
 +
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<Armor id Recruit Cost: x>
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<Armor name Recruit Cost: x>
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<Variable id Recruit Cost: x>
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 +
- Used for: Actor Notetags
 +
- Requires Imported.VisuMZ_2_MoreCurrencies!
 +
- Allows recruiting of actor using items, weapons, armors, or variables as
 +
  extended currency.
 +
- Replace 'id' with a number representing the ID of the item, weapon, armor,
 +
  or variable to be taken (when recruited).
 +
- Replace 'name' with the name of the item, weapon, armor, or variable to be
 +
  taken (when recruited).
 +
- Replace 'x' with the quantity of the item, weapon, armor, or variable that
 +
  will be taken (when recruited).
 +
- Insert multiple copies of these notetags to add more item, weapon, armor,
 +
  or variable costs.
 
</pre>
 
</pre>
  

Latest revision as of 14:52, 15 November 2023

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Recruit-Related Notetags

RecruitingBoard Preview.png

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<Recruit Cost Per Level: x>

- Used for: Actor Notetags
- Adjusts how much this actor will cost to recruit by 'x' gold per level.
- Replace 'x' with a number representing how much gold is needed per level
  in order for the player to recruit this actor.
- If this notetag is not used, use the default setting found in the
  Plugin Parameters.

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<Item id Recruit Cost: x>
<Item name Recruit Cost: x>

<Weapon id Recruit Cost: x>
<Weapon name Recruit Cost: x>

<Armor id Recruit Cost: x>
<Armor name Recruit Cost: x>

<Variable id Recruit Cost: x>

- Used for: Actor Notetags
- Requires Imported.VisuMZ_2_MoreCurrencies!
- Allows recruiting of actor using items, weapons, armors, or variables as
  extended currency.
- Replace 'id' with a number representing the ID of the item, weapon, armor,
  or variable to be taken (when recruited).
- Replace 'name' with the name of the item, weapon, armor, or variable to be
  taken (when recruited).
- Replace 'x' with the quantity of the item, weapon, armor, or variable that
  will be taken (when recruited).
- Insert multiple copies of these notetags to add more item, weapon, armor,
  or variable costs.

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<Fixed Recruit Cost: x>

- Used for: Actor Notetags
- Regardless of level, this actor can be recruited for 'x' gold.
- Replace 'x' with a number representing the fixed gold cost needed for the
  player to recruit this actor.
- This will take priority over <Recruit Cost Per Level: x>.

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